Quote:
Originally Posted by Kroms
I love having my buttons pushed. I love games that dare do something different. I love it when someone breaks every rule on the planet, and then invents their own.
I just hate Heavy Rain so, so much.
I've spewed this hate on other places, so I'll just vent out one more time here and leave.
A lot of it is just a reaction to my hatred of David " Citizen Kane" Cage, but a decent chunk of it is a reaction to Heavy Rain being CSI and thinking it's The Wire. Actually, CSI has somewhat believable dialogue. Heavy Rain is just unbelievably stupid. Why are people calling this incredible? It's not doing anything different, and what it does it's doing rather badly.
I admire that they tried doing a different kind of story. I admire that they didn't have you shooting people all the time. But that is not exclusive to Heavy Rain, and yet Sony and Quantic Dream are pretending that this is the case. Neither is the game the first "emotional" experience - so what gives?
I mean, the "sleazy place" scene has three or four variations, but they're just little touches. She gets beat-up more? So what? She doesn't give me the info? Unless that completely derails the story, it's a completely pointless scene. I might re-kindle interest if it does mean something, but I get the feeling it won't.
The thing that hurts me the most is that Cage actually believes this is a "mature" game, when clearly it is not. I'm dying to know if he believes it's a "thinking man's game" too.
Anyways, I'm taking a very large pass on this one. I have a hunch I'll be a lot more involved in The Last Guardian, and I might as well begin saving cash.
*backs off thread*
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Cool, some good old fight, let’s go ^^
So, in first place, take a game for what it is and not for what marketing is calling it. You wouldn’t believe how many
best gaming experience ever made are hitting stores every week.
Then, it’s great to tell things, but it’s better when your have some arguments. Because for you, what makes a mature game ? Amounts of blood ? Massive killing ?
Yes it’s a mature game, because it plays with your feelings, with your conscience, it lets you make choices, and not the most obvious ones. Of course, you can be sentimentally handicapped, I’m sure there is some people who will never empathize for a dad who lost his son and who sees his perfect life getting broken by this single element. Of course, I’m sure it’s not mature nowadays, when you’re stuffed with violence, to make choices to save someone you love. If it’s worth killing for. If it’s worth dying for. Because yes, in lot of games now, you kill, you die, and zap, three seconds after, you’re up to kill again. But when you look at it from a human side, like a movie, you know, that dark room where people cry when the hero dies, this game is Mature with a capital M. I won’t let my children play that. Not because it’s violent. Not because you see boobies. But because there is some choices a human should never have to do. Never.
But you’re compelled to do it, and your feelings will lead you to the way you think you should act. I finished the game today, trying to be fair in every scene. However, it’s not that easy, because sometimes you doubt, you misjudge, or simply fail at some tasks just too difficult to realize. Sometimes, your character is so freaked you just can’t do the right thing because you can’t read, because it’s shaking, because you don’t have enough time. And you do, just like when you’re stressed, something you regret. If only I had more time to think. If only I was not afraid of anything…
My character was in a very bad posture. I had to hold more than six buttons for many seconds, discovering one each new second (R1, then L1, then R2, L2, triangle, square, O, X). It saved my character, but to success, I was compelled to push it with my nose.
You know what ? that’s fun to judge a game you don’t know. To put some more arguments from my side, I finished the game as a total loser. The game itself named my save «*total impunity*». I made what I thought being the good choices. But maybe it wasn’t. Or maybe I failed at the most important scenes, I can’t know because everything in the game is related. What I know, is that I want to play again, and this time I hope there will be justice. I’ll do my best for that.
You know, in real life, when you’re fighting against somebody, if you fight longer, you won’t win anything for that, except more bruises. Right ? That’s exactly what’s this game is about. You can sometime fail, you can sometime success, sometime you just can’t change the way things are, it’s fate. But sometime, you can. Maybe you could just try, to see… Remember this first fight you talked about ? You can, if you want, just go away. You won’t have any wound. If you do well, you will have just a small scratch. If you do bad, you’ll be totally covered with bruises. Like in your everyday life, some choices will change your world forever. Some others won’t change anything.
Have fun with your gigantic mythologic shouting chicken.
Someone talked about Shenmue. Well, there is a little bit of Shenmue in Heavy Rain. First, in the massive use of MoCap, second on the human scale of the game (real objects you can use, contextual actions, feelings matters, and walking where it’s no place to run), and then of course, Quick Time Events.
But Shenmue has a semi-open world, where you have a quest, and you can totally forget about it. You can talk to every stranger in the street, and walk in any store you want, just to buy some tomato thingies. Heavy Rain is a lot more dense, you follow the story, you can only talk to some main characters, you can’t just walk around the street day and night to play afterburner. This is a design choice, because you can’t be free and let four stories being totally free. In Heavy Rain, you follow different stories, to see the investigation from different points of view, and the narration is quite precise and clever, so you can’t be as free as Shenmue let you be.
Shenmue II is still my best gaming experience in my life.
But Heavy Rain is something worth to try.