The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Tales of Monkey Island > Tales of Monkey Island General Discussion

Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

Reply
 
Thread Tools Search this Thread
Old 02/26/2010, 01:07 pm   #21
Secret Fawful
Fearless Oathbreaker
 
Secret Fawful's Avatar
 
Join Date: Jun 2009
Location: Stuck In This Pose Sexiness: Off The Charts!
Posts: 5,130
Send a message via MSN to Secret Fawful Send a message via Skype™ to Secret Fawful
Default

Quote:
Originally Posted by Ash735 View Post
Pretty much this and have the audio at 48Khz for Vocals and SFX and 44.1Khz for Music, and not have it compressed like Tales (no offence to Telltale but I can see why they do it), that's all Curse needs if it were to be updated, just rescanned at a higher resolution and better colour depth and higher frequency uncompressed audio.
Tales is currently uncompressed in the new versions.
__________________
You're the greatest. The greatest! - GuruGuru214
You'll go far in this life, Fawful. - That Guy In The Wheelchair
Fawful, you sir, are made of win. - mgrant
I love the Fawful! - Davies
You're like a bad comedian. - monkey_05_06
**** you. - Giant Tope
Why do you have to be such an ***hole? - Avistew
You're a miserable little weasel who derives pleasure from being a ****. - AllenB
Grow up. - Mike Haley

Now Playing:
Space Quest 0: Replicated - Space Quest I EGA: The Sarien Encounter - Space Quest I VGA: The Sarien Encounter - Space Quest II EGA: Vohaul's Revenge - Space Quest II VGA: Vohaul's Revenge - Space Quest III: The Pirates of Pestulon - Space Quest IV: Roger Wilco and the Time Rippers - Space Quest V: The Next Mutation - Space Quest VI: Roger Wilco in the Spinal Frontier - Space Quest: The Lost Chapter
Secret Fawful is offline   Reply With Quote
Old 02/26/2010, 04:12 pm   #22
Ash735
Senior Member
 
Ash735's Avatar
 
Join Date: Jun 2009
Location: Manchester, UK
Posts: 1,147
Send a message via MSN to Ash735
Default

Quote:
Originally Posted by Secret Fawful View Post
Tales is currently uncompressed in the new versions.
I doubt that, it may be LESS compressed, but that does not equal Uncompressed like curse used back in 1997!
Ash735 is offline   Reply With Quote
Old 02/27/2010, 01:30 am   #23
Friar
Mad man with an Ox
 
Friar's Avatar
 
Join Date: Jul 2009
Location: UK
Posts: 3,114
Default

Those are pretty amazing. Oddly, they remind me of EMI.
__________________
"The universe has to move forward. Pain and loss, they define us as much as happiness or love. Whether it's a world, or a relationship...everything has its time. And everything ends."-Elizabeth Sladen: RIP.
Friar is online now   Reply With Quote
Old 02/27/2010, 03:17 am   #24
Scrawffler
Pappapisshu!!
 
Scrawffler's Avatar
 
Join Date: Jul 2009
Location: England *wink wink nudge nudge*
Posts: 607
Default

They're talented. Definitely got skill! I wouldn't say their visual style screams Monkey Island as such, but on the other hand the series has already gone through so many graphic styles, and I certainly think this style is MI worthy!
__________________
I'm not crazy; I'm sanely-challenged.
Scrawffler is offline   Reply With Quote
Old 02/27/2010, 01:47 pm   #25
Ripcord
...Tames lions
 
Ripcord's Avatar
 
Join Date: Aug 2008
Location: Sydney, Australia (and other parts of the world)
Posts: 250
Default

Quote:
Originally Posted by Ash735 View Post
I doubt that, it may be LESS compressed, but that does not equal Uncompressed like curse used back in 1997!
I'm not sure, but I'd be incredibly surprised if it was uncompressed. Uncompressed audio is huge (think - one hour of uncompressed, CD-quality sound would fill...one CD), and if I recall CMI was only about 600MB. The soundtrack alone is over 4 hours of audio, and I'm sure the speech is significantly more than that.

Maybe you meant compressed, but with a lossless codec? Citation? =)
Ripcord is offline   Reply With Quote
Old 02/27/2010, 03:59 pm   #26
Secret Fawful
Fearless Oathbreaker
 
Secret Fawful's Avatar
 
Join Date: Jun 2009
Location: Stuck In This Pose Sexiness: Off The Charts!
Posts: 5,130
Send a message via MSN to Secret Fawful Send a message via Skype™ to Secret Fawful
Default

Quote:
Originally Posted by Friar View Post
Those are pretty amazing. Oddly, they remind me of EMI.
Except these have atmosphere and don't suck. They remind me a lot of Ghost Pirates of Vooju Island fittingly enough.
__________________
You're the greatest. The greatest! - GuruGuru214
You'll go far in this life, Fawful. - That Guy In The Wheelchair
Fawful, you sir, are made of win. - mgrant
I love the Fawful! - Davies
You're like a bad comedian. - monkey_05_06
**** you. - Giant Tope
Why do you have to be such an ***hole? - Avistew
You're a miserable little weasel who derives pleasure from being a ****. - AllenB
Grow up. - Mike Haley

Now Playing:
Space Quest 0: Replicated - Space Quest I EGA: The Sarien Encounter - Space Quest I VGA: The Sarien Encounter - Space Quest II EGA: Vohaul's Revenge - Space Quest II VGA: Vohaul's Revenge - Space Quest III: The Pirates of Pestulon - Space Quest IV: Roger Wilco and the Time Rippers - Space Quest V: The Next Mutation - Space Quest VI: Roger Wilco in the Spinal Frontier - Space Quest: The Lost Chapter
Secret Fawful is offline   Reply With Quote
Old 02/27/2010, 05:15 pm   #27
Ash735
Senior Member
 
Ash735's Avatar
 
Join Date: Jun 2009
Location: Manchester, UK
Posts: 1,147
Send a message via MSN to Ash735
Default

Quote:
Originally Posted by Ripcord View Post
I'm not sure, but I'd be incredibly surprised if it was uncompressed. Uncompressed audio is huge (think - one hour of uncompressed, CD-quality sound would fill...one CD), and if I recall CMI was only about 600MB. The soundtrack alone is over 4 hours of audio, and I'm sure the speech is significantly more than that.

Maybe you meant compressed, but with a lossless codec? Citation? =)
CMI does have uncompressed audio in a sense, it's set at 22.05Khz instead of 44.1Khz. The bit rate for each track is 705kbps, each track is then heavily "zipped" with it's iMuse cues into an .IMX file, which is then placed into the bundle file. The game simply reads the iMuse cues to know which tracks to cache and playback as Wave through the sound card.

The difference between this and lossless is that it's the games engine doing the compression rather than the actual tracks being compressed into a readable lossless file.

The engine really was a genius bit of work, this method was used in other games such as Sam & Max Hit the Road and Full Throttle but with lower quality Wave files.

Here's a quick example of the size differences of a track that's 2:21 long:
1103-W~1.IMX = 5.12MB
1103-W~1.WAV = 11.8MB

Last edited by Ash735; 02/27/2010 at 05:19 pm.
Ash735 is offline   Reply With Quote
Old 02/27/2010, 10:36 pm   #28
Ripcord
...Tames lions
 
Ripcord's Avatar
 
Join Date: Aug 2008
Location: Sydney, Australia (and other parts of the world)
Posts: 250
Default

Quote:
Originally Posted by Ash735 View Post
CMI does have uncompressed audio in a sense, it's set at 22.05Khz instead of 44.1Khz. The bit rate for each track is 705kbps, each track is then heavily "zipped" with it's iMuse cues into an .IMX file, which is then placed into the bundle file. The game simply reads the iMuse cues to know which tracks to cache and playback as Wave through the sound card.

The difference between this and lossless is that it's the games engine doing the compression rather than the actual tracks being compressed into a readable lossless file.

The engine really was a genius bit of work, this method was used in other games such as Sam & Max Hit the Road and Full Throttle but with lower quality Wave files.

Here's a quick example of the size differences of a track that's 2:21 long:
1103-W~1.IMX = 5.12MB
1103-W~1.WAV = 11.8MB
Interesting. I don't see the point of this, though? Why is unzipping the file at runtime better than using a codec to, well, decode compressed audio? And don't the numbers above just imply that the codec itself is compressing inefficiently?

If it's zipped I assume that means that an entire range of data would need to be uncompressed at once before playback of the sound can begin, which has performance implications.

Seems like it'd be both simpler and less overhead to simply use an efficient codec.
Ripcord is offline   Reply With Quote
Old 02/28/2010, 11:01 am   #29
Ash735
Senior Member
 
Ash735's Avatar
 
Join Date: Jun 2009
Location: Manchester, UK
Posts: 1,147
Send a message via MSN to Ash735
Default

Quote:
Originally Posted by Ripcord View Post
Seems like it'd be both simpler and less overhead to simply use an efficient codec.
It is, and that's why it's done and that's why the quality now is nowhere near as good! The iMuse engine way of dealing with Wav files was as close to a lossless codec at the time, the only reason I don't class it as a lossless codec is because the IMX file contains other data for the game rather than just the audio file on its own.
Ash735 is offline   Reply With Quote
Old 02/28/2010, 03:24 pm   #30
Ripcord
...Tames lions
 
Ripcord's Avatar
 
Join Date: Aug 2008
Location: Sydney, Australia (and other parts of the world)
Posts: 250
Default

Aren't there a wide varieties of lossless codecs?
Ripcord is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Record for Telltale plrichard Tales of Monkey Island General Discussion 143 07/08/2009 07:02 am
Why Telltale is the greatest game studio ever billyboy12 Sam & Max Series Discussion 14 04/23/2008 11:35 pm
First original Telltale adventure in 10-18 months? jp-30 General Chat 2 04/17/2008 06:51 pm
Where do I go to get a job at telltale games? I love you guys. Duate Forum & Site Help 12 11/10/2006 09:25 am
Bulletin: Telltale is not LucasArts Sean A Sam & Max Series Discussion 35 11/08/2006 12:05 am


All times are GMT -8. The time now is 03:56 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy