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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 03/10/2010, 02:06 pm   #121
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Well, I was also comparing to the re-voiced lines in Chapter 1 and the few lines in Chapter 4. Chapter 5 is still his best work to me.
You're right, I forgot about his line at the end of Chapter 4. And yeah, it was the right choice to bring him back. Still waiting for the redone Chapter 1.

It's been a while since I've played MI2... does LeChuck have more lines than in MI1?
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Old 03/10/2010, 02:08 pm   #122
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I think partick could be rapp skallon
You've got to be joking. That's an abomination! I reckon a dumb-sounding, well-loved comedian should play Rapp, in a similar way to the persona Wally Wingert played Herman Toothrot in Escape (but obviously without the toothless old hermit bit). I hope you know what I mean.
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Old 03/10/2010, 02:10 pm   #123
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MI2... does LeChuck have more lines than in MI1?
A lot more. In MI1, you have the brief cutscenes plus the few lines that he can utter while Guybrush is in his quarters (and ofc the few he had at the end). In MI2, you have the cutscenes, then quite a few in chapter 3 and a lot in the showdown.
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Old 03/10/2010, 02:13 pm   #124
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You've got to be joking. That's an abomination! I reckon a dumb-sounding, well-loved comedian should play Rapp, in a similar way to the persona Wally Wingert played Herman Toothrot in Escape (but obviously without the toothless old hermit bit). I hope you know what I mean.
I just said him cos hes bald
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Old 03/10/2010, 02:15 pm   #125
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In regards to LeChuck, I hope Earl Boen does the voice again as he has done it long enough to really know just what feeling to convey through the character and his voice matches perfectly. The only thing that worries me is that while Earl Boen is the best for this job, the Special Edition for the first one made it seem like he was sort of out of it. What I mean is that the parts where LeChuck was meant to be shocked, angered, ect. seemed to be toned down a lot and held back. He said many of the lines too casually to actually give off a feeling of anger or shock.

I felt this way for most of the voice acting in this particular game (SoMISE) as it made it very apparent that they were reading off a script, may have just been me though. Earl Boen however, along with all the other voice actors, was flawless in Tales, especially the last chapter. The voice actors always do a good job, but for the special edition for secret, it just didn't seem as great as it usually is.
You're by no means the only one. The voice acting in SMI:SE was flat a pancake. Whether that was due to lacklustre effort from all the voice actors or bad voice directing remains to be seen, but I'm willing to bet the latter.
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Old 03/10/2010, 02:33 pm   #126
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I'd say it's a combination of poor directing and the fact that the lines had to match the speed of the subtitles. Even if you speed them up, they're gonnan sound a little weird.
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Old 03/10/2010, 02:34 pm   #127
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You're by no means the only one. The voice acting in SMI:SE was flat a pancake. Whether that was due to lacklustre effort from all the voice actors or bad voice directing remains to be seen, but I'm willing to bet the latter.
I think it's a good deal more likely that the script itself doesn't lend itself as well to voiced lines as it does to being read. The lines were written, at the time, with the intention of being read in colored words on screen, rather than heard by people who actually speak.

So basically we have, for one, a system that sees things in terms of sound bites per chunk of text on screen(hence the pauses between sentences being influenced by the speed of the text going by), and we have huge chunks of text to begin with.
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Old 03/10/2010, 02:45 pm   #128
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One of the limitations regarding the voice acting was the imposed length of time between lines from the original game. It caused unrealistic gaps in the speech that they probably couldn't do anything about. Other than Guybrush's hair I loved MI:SE.
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Old 03/10/2010, 02:52 pm   #129
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One of the limitations regarding the voice acting was the imposed length of time between lines from the original game. It caused unrealistic gaps in the speech that they probably couldn't do anything about. Other than Guybrush's hair I loved MI:SE.
You can make that go away just by switching back to the original game and speeding up the subtitles with = and - buttons.
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Old 03/10/2010, 03:06 pm   #130
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Just read this on LucasArts twitter

"T-minus 2 hours. So much work left to be done..."

well it looks like I won't know till first thing tomorrow morning what their planning as its late here so hope its worth it
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Old 03/10/2010, 03:30 pm   #131
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I just had a thought- If MI2SE is going to be released on PSN, does that mean that they will use the new motion controller that has just been announced at GDC? And will it just be PS3 PSN or for the PSP as well?
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Old 03/10/2010, 03:31 pm   #132
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Just read this on LucasArts twitter

"T-minus 2 hours. So much work left to be done..."

well it looks like I won't know till first thing tomorrow morning what their planning as its late here so hope its worth it
"Huge fan? Near GDC RIGHT NOW? Tell me why you are our biggest fan!" from Twitter @lucasartsgames

It looks like they need some huge fans around GDC RIGHT NOW to help them getting ready in time for something (but eh.. something what? )
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Old 03/10/2010, 04:42 pm   #133
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"Geeez! So many fans! But I need ones at #GDC!
about 1 hours ago via Echofon"

quick someone on a laptop whos on this page and at GDC go there so we can find out if there making MI2:LR:SE
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Old 03/10/2010, 05:45 pm   #134
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its official =D
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Old 03/10/2010, 05:47 pm   #135
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Okay its official now.
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Old 03/10/2010, 05:49 pm   #136
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Huzzah! Now I can finally go to bed after obsessively refreshing the Lucasarts Twitter page for the past two hours!

Though I'm not sure what to make of 'new puzzles, new enemies, new hair' though... does this mean they're adding in extra parts/characters that weren't in the original?
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Old 03/10/2010, 06:17 pm   #137
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I have to say, I like this image: http://twitpic.com/17u0gt

And another interesting bit of info from the LucasArts' twitter feed - voice will be available in both classic & new modes.
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Old 03/10/2010, 06:46 pm   #138
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there are some screenshots on joystiq

http://www.joystiq.com/photos/money-...venge/#2790042

theres now an official site, love that lechuck animation if u wait around abit. good to hear earl boen

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Old 03/10/2010, 06:48 pm   #139
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there are some screenshots on joystiq

http://www.joystiq.com/photos/money-...venge/#2790042
Special Edition Elaine scares me in that shot...
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Old 03/10/2010, 07:46 pm   #140
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Were can you buy it at please?
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