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Old 03/16/2010, 02:08 am   #61
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You mentioned stuff like Plan 9 from Outer Space and the Twilight Zone as being an influence on this series. Any other movies or any particular Twilight Zone episodes that I could watch to get in the mood for some freelance policing?
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Old 03/16/2010, 02:10 am   #62
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Hey Chuck,
my question is, after what happened to the Soda Poppers in Season 2, do you know if they will come back? And if not, what Soda Popper-like characters would pop up over the course of this series?
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Old 03/16/2010, 02:13 am   #63
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You like the Poppers?
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Old 03/16/2010, 02:58 am   #64
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Hi Chuck!

Sam and Max Season 2 and espacially Tales of Monkey Island clearly was comparable to animation films. Cutscenes, camera angles, storyline - a big step up in my opinion. On the other hand there is Heavy Rain with its dramatic, more realistic story (from what I read, don't own a console).

What is Telltale's account on episodic dramatic stories? Is this something Telltale like to/will try in the future? And would there be enough manpower to make such a game without abandoning your other franchises?
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Old 03/16/2010, 03:14 am   #65
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You like the Poppers?
That's a tough one. I'm not sure how I feel about them. They do seem a bit annoying, and Wizzer's voice drives me nuts, but it is funny to see them randomly pop up.
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Old 03/16/2010, 03:51 am   #66
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To elaborate on what Chuck said, in the comics it's been hinted/insinuated that Max has latent psychic abilities, and they made a very public appearance in the comic "Beast from the Cereal Aisle," wherein Max does weird psychic battle with... a beast from the cereal aisle of a local grocery store.

Here's a panel:

I always believed that were more "Spiritual" powers than Psychic powers, which is totally diferent in my book. Now, if he has latent psychic powers at well, I'm not really surprised. He has to compensate the lack of atention span and long term memory with something.

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So not only is it weird, but it's canon as well ... if there's such a thing as "canon" in Sam & Max.
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Well, the comics treat Sam & Max as roughly equal in terms of insanity, but we have a harder time doing that in videogames. You can't have your "main" character be as completely unpredictable as Max, or you wouldn't be able to have any control over the story. So we've had to rein Sam in a little, and make him a little more Guybrush-y. We've been looking for ways to bring back a little of Sam's mania, though, and give him some more jokes instead of just handing them all over to Max. Over the course of the season, you should see Sam's character getting more interesting.
You just made a Fan Girl really happy.
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Old 03/16/2010, 04:41 am   #67
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I know you've been waiting for my next question so here it is.

I noticed you said earlier, that this season will story heavy, what made you change your mind from going to case by case and then wrapping it up from the last few episodes, to having every episode more connected?
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Old 03/16/2010, 05:04 am   #68
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Ooh! I must ask questions as well!

1. Around how many items would we be able to fill our inventory with during a single episode? Cuz in S&M season 1 it was like 4-5, and in ToMI it was more like 14-15.
I really like more items, it makes our brain work harder...

2. Around how much time each episode will take? TT episodes usually takes 4-6 hours each... Will the episodes be longer this time? More puzzles?

3. Will there be any BIGFOOTS?! S&M must have bigfoots!
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Old 03/16/2010, 05:05 am   #69
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1. Is Max still president in Season 3?

2. Is the giant stone head of Abe Lincoln also in Season 3? (I don't hope so. For me this head was the most annoying character in Season 2.)
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Old 03/16/2010, 05:18 am   #70
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I really, really liked the opening credits for S&M season 2. They really set the tone, and got you geared up for the episode. I hope the cold-open-to-opening-credits style has been retained for season 3? I didn't miss it in ToMI, because that's a different type of story, but a Sam & Max episode just showing credits at the bottom of the screen without great fanfare just doesn't seem right.
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Old 03/16/2010, 05:22 am   #71
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Will Season 3 still have the occasional musical features like the Soda Poppers' Theme and the War Song?
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Old 03/16/2010, 05:26 am   #72
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I hope so. Season 2 didn't have enough of them, only the mariachis and the friendly demon song. Season one had like one per episode.
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Old 03/16/2010, 05:32 am   #73
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I hope so. Season 2 didn't have enough of them, only the mariachis and the friendly demon song. Season one had like one per episode.
While this is true, I do like the way Season 2's songs complemented the story.
In Season 1 I kinda got the idea that they were just trying to fit a song in there somewhere.
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Old 03/16/2010, 05:40 am   #74
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While this is true, I do like the way Season 2's songs complemented the story.
In Season 1 I kinda got the idea that they were just trying to fit a song in there somewhere.
Even if that's the case, it's Sam and Max. Randomness isn't a problem.
Not that I have a problem with it being tied to the story I guess.
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Old 03/16/2010, 05:56 am   #75
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Does the story have to get bigger? I think it can get different. Sam & Max isn't like Lost where each season we zoom out to an even more macro view. It could take a hard right turn and spend half the season in a pocket dimension found in Jimmy Two-Teeth's rathole, and would be alright.
Obviously you've thought this through more than I have. Also, now I want to see that game made!

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You like the Poppers?
I liked them.
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Old 03/16/2010, 06:10 am   #76
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You like the Poppers?
From the three episodes I've played so far (Culture Shock, Situation: Comedy, and Abe Lincoln Must Die!), I've liked them. Then again, I also can't seem to figure out why people hate Brady Culture, so to each his own.
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Old 03/16/2010, 06:31 am   #77
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Questions!

1. So you've stated that story and design come first. Then puzzles. When you finally get to puzzles to you keep in mind technical limitations or do you design the puzzles and then see how much you're going to have to expand the engine? Does this lead to a lot of delays or frustration?

2. Are there any easter eggs in any of the seasons?

Chuck Specific Question:
1. Cajun Zombie?

Ben Specific Question:
1. Is engine development done separately from game development? Like are you constantly trying to improve the engine and add neat features independent of any feature requests that may come out of a particular game's needs?

Shauntron Specific Question:
1. Hi there! What do you do at TellTale?

Jake Specific Question:
1. Hi Jake. I think I remember you from the TMI pre-order forum. You do web stuff right? Is there going to be any fun web integration in DPH like the treasure hunting game from TMI?
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Old 03/16/2010, 06:38 am   #78
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From the three episodes I've played so far (Culture Shock, Situation: Comedy, and Abe Lincoln Must Die!), I've liked them. Then again, I also can't seem to figure out why people hate Brady Culture, so to each his own.
I can think of a few other people who've mentioned they don't hate the Soda Poppers (myself included, incidentally). But since most of the fandom would go into a conniption fit if they ever returned, it's probably for the best they don't.
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Old 03/16/2010, 06:42 am   #79
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I can think of a few other people who've mentioned they don't hate the Soda Poppers (myself included, incidentally). But since most of the fandom would go into a conniption fit if they ever returned, it's probably for the best they don't.
Oh, I liked them for their run, but it feels like their "arc" is over. They've really served their purpose by the end of the last episode of Season 2. Maybe it's better that most people didn't like them along with Sam and Max, so that they could have a satisfying story arc that ENDS.
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Old 03/16/2010, 06:56 am   #80
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Oh, I liked them for their run, but it feels like their "arc" is over. They've really served their purpose by the end of the last episode of Season 2. Maybe it's better that most people didn't like them along with Sam and Max, so that they could have a satisfying story arc that ENDS.
I admit they weren't my favorite side characters. Actually in the list of side characters they're in the bottom five of characters I could do with out. But they definitely had redeeming value int he later episodes when they got away from their initial concept of 'amusingly annoying' and more 'making fun of the fact that they are amusingly annoying'. I admit the whole Dakota war made me laugh the first time.
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