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Originally Posted by BiggerJ
But can the player walk around freely in Max's first-person mode? Also, it's good to see that the future-sight power will be usuable on practically anything, regardless of usefulness - will any other powers be like that?
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You can't walk around in Max mode, but you can look around. The main reason for that is pretty simple: it wasn't necessary. Max already wanders around and comments on stuff when you're in Sam mode; it'd be boring to just see and hear the same stuff, and we wanted it to feel different. There are also technical reasons -- our environments aren't designed to walk around in first person mode, but shot from third-person cameras.
And all the powers work a little differently from each other, but for the most part: you choose a power, then choose a target. The available targets change from power to power -- the things you can use Rhinoplasty on are different from the things you can mind-read, for example.
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Also, another couple of questions: will the DeSoto still be evil, like it was at the end of Season 2? And what's this I hear about a map?
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The DeSoto is still possessed by demons. (But don't expect that to make much difference with Sam & Max driving). What you hear about maps is that they're a great way to navigate around a city, so the new season has a city map to let you drive from location to location. Someday we'll get that open-world free-roaming Sam & Max game!
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Edit 2: Is the mysterious Shadow Man who introduces the stories going to turn out to be relevant to the plot in any way?
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He's the narrator; he narrates. We needed a good way to drop players (on a new platform) into a weird game even if they hadn't played the previous seasons, and since "Twilight Zone" and
Plan 9 both start out with a narrator, it seemed a good way to kill two birds with one stone.