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Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

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Old 04/18/2007, 11:08 am   #1
Jake  Telltale Team
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Default Vista Users - get your giant icons here!

As you may or may not know, Windows Vista supports a new icon format... a new ridiculously enormous icon format. While XP maxed out at icons that were 48x48 pixels, Vista has upped the ante to a gigantic 256x256 square.

Vista users may have noticed that I caught this in time for episodes 4 through 6 - those games ship with the epic MegIcons already there and working, and look very pretty in Vista. Episodes 1 through 3, however, are limited to a (now) meager 48x48.

I am here to remedy this!

Behold: Vista-size icons for Sam & Max Episodes 1 - 3

And what would a weird zip full of mystery files glommed on after the fact be without a convoluted dance step of an install guide with at least four too many arrows? I couldn't really tell you what it would be, because I've never seen such an occurrence, so here's a quick step by step to upgrade your bliss Windows icon experience!



If you run into any issues with these, let me know. Otherwise, showering this thread with thanks will suffice.
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Old 04/18/2007, 12:56 pm   #2
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Jummie, thanks Jake.
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Old 04/18/2007, 01:07 pm   #3
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Neat ! Thank you ! (oddly enough, the game performs better on Vista than on XP on my machine :P)
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Old 04/18/2007, 01:43 pm   #4
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hmm, big icons..... i think you are compensating for something
thanks telltale, now my sam and max icon set is no longer deformed

P.S. can we get extra large icons for the other telltale games..... csi, bone, etc..
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Old 04/18/2007, 01:58 pm   #5
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Quote:
Originally Posted by Dangerzone View Post
P.S. can we get extra large icons for the other telltale games..... csi, bone, etc..
I don't know how large the source art is for those icons, but it would be nice, wouldn't it? I'll look into it and get back to you within 4-6 business months.
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Old 04/18/2007, 02:14 pm   #6
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only 5 months? see you then
fast answers..... slow solutions, thats the telltale way
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Old 04/18/2007, 02:17 pm   #7
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heh, compared to the gears of state(doesn't matter which one), it's lightning fast.


hint: you could create in a matter of minutes(to hours. :P) your own set of icons, to bridge the time. *g*

Last edited by schuubars; 04/18/2007 at 02:20 pm.
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Old 04/18/2007, 07:54 pm   #8
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Vista Users, Get Your GIANT Icons Here!!





:spam:
I also think your installation guide is nifty.
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Old 04/19/2007, 10:36 am   #9
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Thanks a bunch! I had actually upscaled them myself (badly), so "This Is Great"™
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Old 04/19/2007, 11:10 am   #10
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That is one large image.
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Old 04/19/2007, 02:38 pm   #11
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Quote:
Originally Posted by Jake View Post
If you're a Windows Vista user, like me, and have a possibly clinical need to have everything on your computer match, like me
Why how dare you sir? Are you saying you're more clinically needy than me? That does it, just for that, I'm writing Game Definition Files for every Sam & Max game, even if it kills me!



I'm using your icons though.
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Old 04/19/2007, 09:25 pm   #12
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Oh please, this is just far too awesome. So much more than I asked. SupSuper, could you please explain how to build these ourselves? I am insanely obsessive about the perfection of my library.
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Old 04/19/2007, 09:37 pm   #13
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So hows Vista compared to XP? I got to try Vista out for the first time today at Wal-Mart (yes I know :S) and It did seem pretty nifty. Is it kinda confusing at first?
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Old 04/19/2007, 11:27 pm   #14
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The little workflow things does it for me in Vista, many things that did XP wrong makes vista better.(IMO)
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Old 04/20/2007, 12:21 am   #15
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I just realised something. Jake gave away the icon for Episode 6 on his blog entry!
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Old 04/20/2007, 09:33 am   #16
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*gasp* YOU'RE RIGHT! And now he's gone and spoiled the fact that Sam's in the game, and it takes place on the moon!

NO! How could something so important have been revealed like that! The episode is ruined! RUINED! *goes off to rock back and forth in a fetal position while sobbing uncontrollably*
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Old 04/20/2007, 10:18 am   #17
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Hey weird what was I thinking? Well, now you all know that it was actually Sam who was behind the scheme all along! No need to release episode 6 now that that's out of the bag.
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Old 04/20/2007, 11:13 am   #18
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That's not the only thing out of the bag, thanks to GameTap.... Couldn't avoid the trailer, it snuck up on me while downloading a game... WHYYYY!?
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Old 04/20/2007, 02:33 pm   #19
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Maybe you could work in Vista support better into the disc before you ship it. I've gathered some info on it if this could help you...

http://msdn2.microsoft.com/en-us/library/bb173435.aspx

Hope this aids.
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Old 04/21/2007, 11:41 am   #20
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Quote:
Originally Posted by Keadin View Post
Oh please, this is just far too awesome. So much more than I asked. SupSuper, could you please explain how to build these ourselves? I am insanely obsessive about the perfection of my library.
Quote:
Originally Posted by Keadin View Post
Maybe you could work in Vista support better into the disc before you ship it. I've gathered some info on it if this could help you...

http://msdn2.microsoft.com/en-us/library/bb173435.aspx

Hope this aids.
That's what I used to get the Sam & Max games on my Games Explorer properly, but it's a stupidly daunting process, specially for your average user:
1. Get the Microsoft DirectX SDK (500mb or something) which includes the GDF Editor
2. Use the GDF Editor to fill out the details for the game (this is the easiest part)
3. Build it into a resource file which you then have to build into a DLL (or the game itself)
4. Register the DLL into the Game Explorer with an installer of some such
5. Repeat for every Sam & Max game.

Links:
http://msdn2.microsoft.com/en-us/library/bb173435.aspx
http://msdn2.microsoft.com/en-us/library/bb206359.aspx
http://nsis.sourceforge.net/Game_explorer

Once I get it all figured out, trust me, I'll put it all here for any other Vista users to enjoy.
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