Quote:
Originally Posted by avistew
My question is about sound effects.
I was wondering, when you make the sound of, say, a door, do you actually record a door, or do you record something completely different? If so, what are some weird things that became completely different sound effects?
Also, I'm curious about the order in which things are done. Music, voices, sound effects, I'm guessing they all come into the game at different times, don't they? Do you had sounds to the already animated cutscenes basing it off of what's going on (say, someone taps his forehead, so you had a sound for that) or is there some kind a specific storyboard that allows you to work with the sounds earlier than that?
And applying effects to the voices (like the muffling you didn't get to put in the game for the bear heads in season one), when does that happen?
Also, Chuck said we broke you. Sorry about that. Did you get better? More seriously, how insane are you to work that much?
I think you're awesome and I love your music, although I don't know enough about music to ask questions about that...
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Good question. In the case of doors, we do generally record actual doors. For more esoteric things, or more character driven things, etc., we do often get a little bit more creative with the source material. The ui popup sounds in the homestar menu, for example, are me making sounds with my mouth.
There is always quite a bit of overlap between the three parts of the audio, but generally speaking it goes like this: Voice usually comes before anything else, just because the rest of the team needs it from the start, in order to do all of the animation, choreography, and programmatic authoring/wiring. We generally try to get all of the voice processing in as early as possible, but we usually do it after the full set of voice has been delivered. Music rolls into production next, since it takes the longest of the three (starting with the environment loops). Sound comes at the end, since it's dependent on the visuals being locked in and finished. The music for the cutscenes also needs to come in at the end, since it needs to be timed to the finished scenes as well.
Heh, it's a busy lifestyle, that is for sure. In the thick of production it's not unusual to be pulling 80-100 hour weeks, but I do my best to focus on the parts of it that I love, the composition, working with musicians and actors, etc. I've always been a bit of a workaholic, though, even back in high school...so I guess I found a career that suits my personality.