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Old 04/07/2010, 01:05 am   #81
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My idea how to tie MI3A into the series without making it canon:

In CMI style, the camera moves from Monkey Island to Guybrush's big ship, fighting against the big waves of a storm in the middle of the night. Very piratey. The camera proceeds to move below deck, and into one of the cabins, where Guybrush lies on a hammock and slowly dozes off and into dream. He suddenly awakens in the underground tunnels in Monkey Island 2. The introduction part is a shortened version of the underground chase from LeChuck. The game then proceeds the story from beyond where MI2 ended.

At the end of this MI3A, Guybrush wakes up in his hammock with his ship stranded on Monkey Island. Well, could be anywhere, and the ending could really be anything, but the main part is he dreams the whole MI3A, and thus keeping the canon intact. Another idea is we go back and forth between dream and reality, and everything that happens that particular night on the ship is a short side story, and the main part of the game takes place in Guybrush's dreams.

When he wakes up, he could say "woah, what a nightmare. I'm glad THAT didn't happen" or something. Especially because A) he'd probably not be married to Elaine, and B) if Ron's MI3 really means the end for the story, it would mean the end for Guybrush. Obviously, he wants a life. Cue an endleass stream of new games in the series.

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Old 04/07/2010, 02:21 am   #82
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Okay, so Ron didn't make any good games in the past 10 years, and then when he works on DeathSpank he leaves the company before it's even done... AGAIN I might add (3 times even? I lost count).

Am I the only one who thinks that's more than stupid, and he shouldn't be hired by TTG?
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Old 04/07/2010, 04:51 am   #83
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Uh, the game IS done. it's just going through certifications and stuff with Microsoft and Sony. And it's supposedly a great game.
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Old 04/07/2010, 08:35 am   #84
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Uh, the game IS done. it's just going through certifications and stuff with Microsoft and Sony. And it's supposedly a great game.
And even though he's not working there anymore, he's sticking around with Hothead for the purposes of promoting the game.

I mean, I know Curse fans on these forums really want to vilify Ron Gilbert for some reason, but this is at the very least a stretch.
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Old 04/07/2010, 08:40 am   #85
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My post history will not endear me to Ron Gilbert if he joins TTG staff.

...oops?
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Old 04/07/2010, 12:07 pm   #86
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I mean, I know Curse fans on these forums really want to vilify Ron Gilbert for some reason, but this is at the very least a stretch.
Really? I've heard hardly any bad words said against Ron Gilbert. I'm a huge Curse fan and I think he's brilliant.

Leaving Hothead at this point shows huge integrity, in my opinion. He's committed solely to making sure that his game is perfect rather than being committed to the company he works for or a pay-cheque. I wish more designers could be that way.
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Old 04/07/2010, 12:48 pm   #87
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You know who'd I really like to see come back? Chris Purvis, Larry Ahern or Jonathan Ackley. Those guys were rad.

Though anyone who does a good job and is happy being in the company would be a good addition, I suppose.
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Old 04/08/2010, 03:58 am   #88
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Telltale's collecting them all like action figures. Tim better watch his back.
LOL!

Yeah, Tim's probably safe...for now.

Seriously though, if Ron does show up for work at TTG, they're going to have one hell of a stacked adventure game company.
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Old 04/08/2010, 11:11 am   #89
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Assuming they all get along, sure.
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Old 04/08/2010, 01:52 pm   #90
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Has Ron done something in the past to make people think he's difficult to get along with?
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Old 04/08/2010, 01:56 pm   #91
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Haven't you heard? Ron is a professed Satanist Neo-Nazi. The Marquis de Sade is his idol. He also eats puppies for breakfast.
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Old 04/08/2010, 02:02 pm   #92
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And he steals cookies.
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Old 04/08/2010, 02:30 pm   #93
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He also eats puppies for breakfast.
That's just a vicious rumour.

It's more like a mid-morning snack.
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Old 04/08/2010, 05:40 pm   #94
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Puppies are just furry cholesterol, you know. Anyway, I'd rather Ron started up his own company, so we'd have yet another awesome game company.
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Old 04/08/2010, 05:52 pm   #95
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Puppies are just furry cholesterol, you know. Anyway, I'd rather Ron started up his own company, so we'd have yet another awesome game company.
But then it wouldn't be super awesome running, part of the magic that was 1990's LucasArts was that they had all these awesome people under one roof making brilliant games, then they all split up. A good example of this would be Bill Tiller and Autumn Moon, I find the games he's come out with are rather lacking in the story department and feel quite, rushed, the acting stiff, etc, but the art direction and character designs are brilliant!
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Old 04/08/2010, 06:15 pm   #96
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What about Double Fine and Telltale? They both make really good games, and they're conveniently near where I live most of the time. All I need is for Ron to start up a company in Berkeley, and I'll have a triumvirate of awesome!
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Old 04/09/2010, 02:02 am   #97
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Actually, I'm not sure if Ron joining Telltale would be such a good idea. He seems to want to move on to bigger and better things (i.e., games that aren't exclusively adventure games) and Telltale definitely isn't a company that makes platformers or whatever.
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Old 04/09/2010, 03:27 am   #98
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But Ron still clings to Monkey Island and wants to be associated with it. His blog is described as "Personal page of Ron Gilbert, designer of Secret of Monkey Island." Deathspank is described as "Monkey Island meets Diablo." Personally, I would like to see what else he can do. I mean, Deathspank looks like a fun action-RPG, but let's be honest, Monkey Island is getting more attention right now than it did a year ago or than it may get ever again. I believe he's going to show up at LucasArts or Telltale for one more crack at his beloved franchise. (Telltale seems like the smart choice and LucasArts the risky one). Perhaps it all depends on who's got the deepest pockets? Developing games are a business after all, and Ron's got his mouth to feed.
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Old 04/09/2010, 05:22 am   #99
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Quote:
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He also eats puppies for breakfast.
Leaves more babies for the rest of TTG. Since we all know they eat them for breakfest.
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Old 04/09/2010, 06:34 am   #100
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What about Double Fine and Telltale? They both make really good games, and they're conveniently near where I live most of the time. All I need is for Ron to start up a company in Berkeley, and I'll have a triumvirate of awesome!
Double Fine are doing fine (YYYYYEEEEEAAAAAAAHHHHHH), Brutal Legend had the hype behind it but sold quite average to bad, once people found out it was an RTS type game it put a lot of them off from what they thought would be this awesome Heavy Metal Game where you go around slaughtering everything whilst kick ass music plays. TellTale are obviously ok to, I consider them the best landed out of the lot, the only complaints I have have been heard before, main one being the bland character design in Tales, which I still think is the Wii's fault, look at Sam & Max Season 3, the amount of detail in that is rather good but I still yearn for a game with a proper music score (Land done an amazing job with what he was sadly restricted to), each character having an awesome design and being unique, etc, I mean, they did consult Ron on a few things anyway with Tales.
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