A lot of websites in the gaming sphere have been discussing Roger Ebert's claim that
Video Games Can Never Be Art, generally without reading the post or even really thinking about the point. A lot of gamers strive for games to be given the "Art" label to give the industry a sense of legitimacy, importance, and purpose, and react powerfully and negatively to the assertion that games can be anything else.
I agree with Roger Ebert, for the most part. Now, considering many people may just read the TITLE of his blog post and go into a rant, I'll at least try and get someone to read some of it by quoting a relevant section here:
Quote:
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Originally Posted by Roger Ebert
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
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Note games, especially those often considered "Art". Consider Ebert's role in the film industry. He is a critic. A film critic's job is to take in everything in a scene, understand the message shown, to gauge the value of something with an understanding of its basic mechanical workings. Think of the mechanical workings of a game, stripped down to the barest elements to keep its definition.
Okami is pretty. But at the very base level, Okami is a set of rules and objectives. It has nice graphics, and those might be considered "art". A game with an amazing story is still that: a game
with an amazing story. The mechanical workings of the game are still a set of rules and objectives that should be met. If you then go ahead and claim that no it's not, that's covered above. Because those aren't "games" anymore, they're interactive art pieces.
Think of adventure games. Now, many people may argue that these are art pieces. After all, they're heavily story-focused, generally rely heavily on writing, and until recently a lot of them even used hand-painted backdrops. But then you go into what an adventure game IS? It is a series of puzzles that must be solved to win. These are puzzles that are heavily supplemented by writing, graphic design, and other artistic
elements, but however thickly these things are draped over the core mechanics, the point remains that the mechanical workings of a game are sets of objectives and rules that should be completed and followed. A game is meant to be won, or possibly lost.
I am arguing that video games as we know them are not art, though various aspects of them can be considered art. You may say that the graphic design of a board game, the picture made by a jigsaw puzzle, or painted game pieces are "art", but would the actual puzzle be art? Would the actual board game be art? No, they're games, supplemented by artistic elements.
There is only one game I know of that even begin to consider "art", and that is
Lose/Lose. Is it a GOOD game, is it GOOD art? I don't know. But its very mechanical workings are set to make you reconsider what you value, and whether or not that message happens to be conveyed well or not, the point is that it is a game by definition, and I think it's likely art by definition.
tl;dr version: I hate video games and the entire gaming industry. This isn't
art, these "video games" are
GARBAGE. Also, I slept with your mother. By the way, she should know that she should get herself checked.