Back when Monkey Island 1 and 2 were made, they didn't have huge teams on them, and most of these guys had to create these games from scratch, engine and all. Who was it that helped create the SCUMM engine? Ron Gilbert. If you take into account the fact that he did a ton of the programming and writing and creating for Monkey Island 1 alone, not discounting Dave and Tim and the artists, which is quite a large game with great innovative ideas, I can hardly say that what Ron did was some small feat. Give me a break. It takes a damn lot of work to make a game like either Monkey Island 1 or 2 or Maniac Mansion or Zak McKraken, and its a huge insult to Ron's hard work on these games to say that he didn't do something significant. Anyone who says that isn't even trying to think about it.
When it comes to Monkey Island, who is it that the Telltale Team listen to the most when it comes to the overall story. Who did they feel it was important to bring in and talk to about it. Ron Gilbert. Those people at Telltale, like Dave who worked with him years ago, understand and know the work and understand what Ron put into the games and understand what he did to make them happen, and if they didn't, they wouldn't have bothered to bring him in at all. It wasn't "for the fans", it was a conscious decision to ask Ron Gilbert to help, even if it was just for a short time.
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