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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

View Poll Results: Should Ron work for Telltale?
Strongly Agree 122 59.51%
Agree 34 16.59%
Uncertain 36 17.56%
Disagree 7 3.41%
Strongly Disagree 6 2.93%
Voters: 205. You may not vote on this poll

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Old 04/20/2010, 12:17 pm   #141
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What gets me though, is that you (and others of course) are seemingly so blatantly trying to downplay the man, and even suggesting that he's a blatant liar.

I don't mean to be an ass about Ron. I just don't know why he won't (and hasn't already) come out and said exactly what he had planned for his own take on MI3. It's been 19 years since MI2 was made.

Like I said previously, I consider for him to make it now, in an alternate timeline, to be neither necessary nor appropriate. But why he is so evasive about what the real Secret is and won't lay out his plan of what his MI3 would have been about makes no sense to me other than that maybe he's just playing along. Besides that, I didn't see the end of MI2 as a cliffhanger, but rather as a joke (whether or not I found it funny.)
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Old 04/20/2010, 12:35 pm   #142
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I don't mean to be an ass about Ron. I just don't know why he won't (and hasn't already) come out and said exactly what he had planned for his own take on MI3. It's been 19 years since MI2 was made.

Like I said previously, I consider for him to make it now, in an alternate timeline, to be neither necessary nor appropriate. But why he is so evasive about what the real Secret is and won't lay out his plan of what his MI3 would have been about makes no sense to me other than that maybe he's just playing along. Besides that, I didn't see the end of MI2 as a cliffhanger, but rather as a joke (whether or not I found it funny.)
He's said himself that the reason he doesn't tell us what the plans for MI3 was, is because he hopes to be able to make another Monkey game that tells us that story someday. He's also promised to tell us (the general Monkey Island fans) the secret be known at some point, but he just doesn't know when. We will learn it eventually, but he'll be keeping it a secret as long as there's even a small chance of him getting to make another Monkey Island game again.

I believe the man. Naive or not, I am of the opinion that one should put some trust in people. You know, innocent until proven guilty and all that. Especially because he's always been very friendly and nice in interviews and seems to be a very likable guy. He's certainly earned enough respect from me to give him the benefit of the doubt.
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Old 04/20/2010, 01:28 pm   #143
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I think Dave was freelancing at the time and did some work on a couple games for Ron, but I might be mistaken.
yes you are right..... He said in an interview TTG is his first salaried job since he left Lucasarts.
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Old 04/25/2010, 12:45 pm   #144
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Voted disagree on the poll.

I don't want Ron's genius to be brought down by the limitations of the Telltale Tool and the episodic format.
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Old 04/25/2010, 01:32 pm   #145
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Voted disagree on the poll.

I don't want Ron's genius to be brought down by the limitations of the Telltale Tool and the episodic format.
You'd rather it be brought down by unemployment and lack of funding?
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Old 04/25/2010, 02:01 pm   #146
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I have high hopes for Deathspank and everything I see from it looks like it will be delivering on those expectations.
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Old 04/25/2010, 04:22 pm   #147
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I don't want Ron's genius to be brought down by the limitations of the Telltale Tool and the episodic format.
Um, Deathspank was originally planned to be episodic.
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Old 04/25/2010, 10:33 pm   #148
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Ron basically invented episodic, even :P
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Old 04/26/2010, 08:45 am   #149
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Voted disagree on the poll.

I don't want Ron's genius to be brought down by the limitations of the Telltale Tool and the episodic format.
Genius?
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Old 04/26/2010, 11:51 am   #150
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Ron basically invented episodic, even :P
Ron invented inventions... and breathing... he is that good.
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Old 04/26/2010, 12:40 pm   #151
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Ron invented inventions... and breathing... he is that good.
And the internet. And pants.
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Old 04/26/2010, 12:43 pm   #152
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And pants.
Damn you, Gilbert!
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Old 04/26/2010, 01:19 pm   #153
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Well he forgot to give mention that to Herman.
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Old 04/26/2010, 06:18 pm   #154
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I'm always puzzled when I see Ron mentioned =)

I may be the only one on these forums not convinced that Ron is some sort of magical Adventure Game genie, who poos witte reparte and coughs up rainbows.

He was a big part of a team that produced two games I like very much. He was not part of teams that produced two Monkey Island games I like even better.

I don't know that Ron would integrate well with the existing team or be a particularly big contributor. Do you, general forums public? I'll admit that on paper it sounds like it'd be a great matchup, but I doubt anyone here has any inside knowledge of the situation, or even real game development process, to have much clue. And so the level of clamoring and worship that I see on this board seems unwarranted. It also seems disrespectful to the very talented people that have brought us the last two (discounting EMI, or counting it if you like it) games.

This post isn't directed at anyone in particular. Just general observation. It's just weird to me the kind of legendary status he's achieved and I'm not quite sure why. It reminds me of those posts that talk about "wouldn't it be great if LucasArts made a new MI game", as if that meant anything.


With that said, I hope Telltale continue to attract talented designers - they've done a great job so far. Also done a good job of attracting people willing to work 90+ hours a week, eating TellTale-brand Gruel in the Telltale-brand dungeons.
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Old 04/26/2010, 06:22 pm   #155
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Old 04/26/2010, 07:07 pm   #156
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Back when Monkey Island 1 and 2 were made, they didn't have huge teams on them, and most of these guys had to create these games from scratch, engine and all. Who was it that helped create the SCUMM engine? Ron Gilbert. If you take into account the fact that he did a ton of the programming and writing and creating for Monkey Island 1 alone, not discounting Dave and Tim and the artists, which is quite a large game with great innovative ideas, I can hardly say that what Ron did was some small feat. Give me a break. It takes a damn lot of work to make a game like either Monkey Island 1 or 2 or Maniac Mansion or Zak McKraken, and its a huge insult to Ron's hard work on these games to say that he didn't do something significant. Anyone who says that isn't even trying to think about it.

When it comes to Monkey Island, who is it that the Telltale Team listen to the most when it comes to the overall story. Who did they feel it was important to bring in and talk to about it. Ron Gilbert. Those people at Telltale, like Dave who worked with him years ago, understand and know the work and understand what Ron put into the games and understand what he did to make them happen, and if they didn't, they wouldn't have bothered to bring him in at all. It wasn't "for the fans", it was a conscious decision to ask Ron Gilbert to help, even if it was just for a short time.
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