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Old 04/29/2010, 10:29 am   #81
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Joop:

Now I'm curious: what was the plot of the game in your dream? Do you remember?
I don't remember much of a plot. I do remember them being in Skunkape's ship again in the end. I remember ending the episode, being very satisfied, but then realising that I didn't get to see any new psychic powers.
I'll try to dream up the plot later on.
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Old 04/29/2010, 01:52 pm   #82
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If you can't/won't give us the release date can you give us the release date of the release date?
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Old 04/29/2010, 03:19 pm   #83
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Geez, I shouldna opened my big mouth. I definitely don't want to say anything about the cut puzzle before the episode comes out...and by then everybody will have such baroque ideas about it that the truth will be a disappointment. We'll see.
We are fans. We always want to know. That should be a rule already.

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As for the flaming Max head...everything happens for a reason. But not all reasons are reasonable.
I never espected to hear a reasonable reason, just a reason. But if that will be revealed eventually, don't even quote me. I don't wanna know now.
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Old 04/29/2010, 03:55 pm   #84
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I never espected to hear a reasonable reason, just a reason. But if that will be revealed eventually, don't even quote me. I don't wanna know now.
I just chalked it up to what Momma Bosco said when you ask her about Max's psychic abilities.
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Old 04/29/2010, 05:51 pm   #85
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I think if you haven't played any of the previous seasons, you won't get some of the jokes, like the one Momma Bosco says about the extra $15 Million "some idiots" gave her son.
I think Sam and Max's reaction makes it obvious they're the idiots in question.
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Old 04/29/2010, 06:13 pm   #86
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I'm sure those idiots had very good reasons!
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Old 04/30/2010, 04:14 am   #87
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I think Sam and Max's reaction makes it obvious they're the idiots in question.
True, but the context of it makes it funnier. Especially after you realize that Bosco didn't spend all that money between the Seasons to change his store to a secret conspiracy theory lab.
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Old 04/30/2010, 04:50 am   #88
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If you can't/won't give us the release date can you give us the release date of the release date?
Or more importantly, can you make the release date of the release date of the release date, today?
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Old 04/30/2010, 10:00 am   #89
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Hey Andy! I've got a question that is not related to mobius strips at all.

What do you do around the time one of your episodes comes out? Are you ever nervous about the response it will get, or are you usually so confident in its awesomeness that you don't worry at all?

Do you celebrate? Do you obsessively check the reviews? Do you switch off all electronic devices, unplug your toaster and go spend a week in the wilderness? Do you sacrifice a goat, smear yourself in its blood, and dance naked under the light of the moon?

I for one am curious to know.
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Old 04/30/2010, 11:17 am   #90
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Is the goal of Telltale to keep the episode lengths at about the same level they are now ( i.e - 4-5 hours gameplay tops on average) or are you guys planning on widening each episode's scope?

I enjoy the games immensely, but I doubt anyone reading this wouldn't love a few extra gameplay hours per episode

(yeah yeah yeah double negative... bite me )
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Old 04/30/2010, 03:30 pm   #91
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( i.e - 4-5 hours gameplay tops on average)
How does "tops on average" work?
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Old 04/30/2010, 11:32 pm   #92
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you picked that mistake up quicker than me...
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Old 04/30/2010, 11:37 pm   #93
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I think they meant "the average has to be 4-5 hours, tops" as in, "the average can't be higher than 4-5 hours".
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Old 05/01/2010, 05:10 am   #94
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I enjoy the games immensely, but I doubt anyone reading this wouldn't love a few extra gameplay hours per episode :)
I LOVE that the episodes are only 4-5 hours tops, on average. Due to obligations in my life (work, family, friends, etc), breaking down the game into episodic chunks actually makes it far easier for me to plan to play. But we all knew that.

More is better of course. I would actually prefer it if the season arcs increased in the number of episodes perhaps. Also the inclusion of mini-games that Strong Bad had in game, and Monkey Island had out of game, seems like a great way to add optional "hours of gameplay" for people who have more free time than me.

Just theorizing...
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Old 05/01/2010, 03:50 pm   #95
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puzzlebox:

Sure, I read reviews as they come out, preen over the good ones and chafe over the bad ones. I want everybody to like the games I design. At the same time, though, by the time the game's out and getting reviewed I've moved on to a new project, and the game everyone's talking about is a distant memory.

Haven't tried goat blood...if you have good evidence that it works, let me know.

Shin Tav et al: I'd say Telltale is still trying to nail down the ideal episode size: long enough to be a satisfying play experience, but not so long that you start to forget it's just one chapter in the story. If some episodes have come out a bit longer than originally intended, that's just a function of our ambitions...we're always trying to top whatever we did the month before.
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Old 05/01/2010, 04:08 pm   #96
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Thanks for your honesty, Andy. Hope you get good reason to preen when your next "distant memory" is released... I'll take care of the goat blood just in case.
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Old 05/01/2010, 10:39 pm   #97
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Also the inclusion of mini-games that Strong Bad had in game, and Monkey Island had out of game, seems like a great way to add optional "hours of gameplay" for people who have more free time than me.

Just theorizing...
I thought the Extended Play in SBCG4AP was a great idea. Maybe that's what the Nutri Specs update will be like IF PC USERS GET IT ANYTIME SOON (hint, hint)(even though i know it will take a lot of effort on telltale's part)
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Old 05/01/2010, 11:01 pm   #98
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(even though i know it will take a lot of effort on telltale's part)
...? They already have it done and ready to go, it's just planned as part of an upcoming promotion. They don't have to like, remake it from the ground up or anything.
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Old 05/01/2010, 11:49 pm   #99
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At the end of season 2, Satan says something like "Don't get tired of me so soon, because you'll be seeing so much of me later". Now, since Season 3 is called "The DEVIL's Playhouse and we saw the DEVIL's Toy Box, has Satan's warning something to do with the plot of the game?
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Old 05/02/2010, 12:45 am   #100
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No, it's just him saying that Sam & Max are going to hell when they die. But I wouldn't mind a cameo! Personally, I felt he was a strong, albeit minor, Season 2 character.
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