Quote:
Originally Posted by Rather Dashing
I really hope it doesn't have voices. Voices in a Grickle game just...doesn't seem right.
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I'm not sure about this, but I think you can turn the voices off and just use the subtitles (or in this case: text balloons) in every Telltale game so far. I've never tried playing it without voices, but there you go.
I don't know if I want Nelson to talk or not. It would be odd for a character like that to have an actual human voice, but then again, everything about this project so far has been (pleasantly) odd. Maybe the characters all talk in some sort of Animal Crossing-like gibberish. That would make it easier to localize the game at least.