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Originally Posted by Ash735
Oh come on, barring the last two acts of Curse, which were rushed, what's wrong with places like Plunder Island, Blood Island? Characters like Murray, Goodsoup, etc.
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A vast number of things, Murray and Plunder Island being the worst offenders in that list, which is too bad because they take up the vast majority of game time, all of it at the start. Blood island is somewhat less of a problem, but by then a lot of the damage had been done, and if the game was trying to leave me with a good impression at the end then it really screwed up the finale.
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Plus the music was awesome, Michael Land's best really, the character designs may be weird to some, but background designs are brilliant, etc.
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Land's music in Curse is great, mostly better than his work on Tales, even. But the best music award certainly goes to one of the first two games. The first established the musical themes we identify with Monkey Island(Main theme, LeChuck's theme, Love theme, etc). It's simple and iconic. The second game had the iMUSE system, which made the music respond to your actions, something a soundtrack in an interactive medium should ideally do. By going off the player's cues, the music is able to work in ways that it wouldn't as a straight-up track.
Still, Land's music in Curse is by no means "bad" or even "mediocre". It's even great! But the first two games' music is
excellent, technological gap aside. But no, I would not hold the music up as a
negative of Curse, because it's well done, the same way I wouldn't hold Guybrush or Elaine's voice acting against the game, because it's well done.
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And besides, as much as you hate Curse, if we didn't acknowledge it, then Tales couldn't exist, not just about the whole Ring issue but also, you know, the whole MI2 ending thing.
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Tales as we know it wouldn't exist, no. But we certainly might have been able to get a better sequel. And if people had enough backlash against Curse even though it exists, it wouldn't be negatively affecting Tales(the same way Escape exists, but due to negative public opinion it is almost completely inconsequential to Tales). Escape is just as good as Curse, as far as I'm concerned, and I'd like to see both equally ignored.
And if I could live in a world in which Curse did not exist, and it did so happen to take away Tales, or even any Monkey Island game made by Telltale at all? It would probably be worth the trade. No sequel at all is better than a sequel that retroactively butchers the originals.
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Each time I've seen you moan about apparently how crap Curse is, it seems to stem from the last two chapters in the game where they dared to explain what the hell happened after MI2. Even though the whole Curse thing was hinted at in the end of MI2?
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This is something Curse fans never understand. The idea that
it was magic is not the biggest problem with the ending. The problem is that
it was magic, and that's that, let's sweep this whole thing under the rug so we don't have to deal with it anymore. It was the
execution, like they were trying to GET RID OF the Monkey Island 2 ending rather than grow naturally from it. And OF COURSE they did that for money, to bring in people who hadn't played the first two games. And I understand that reasoning, but that doesn't make it a good thing for the franchise.
Curse of Monkey Island is a well-made adventure game. The background art, music, a lot of the voice acting, and most importantly the gameplay and puzzle design are excellently done. The problem is that it
doesn't fit with everything else, for a lot of reasons. And while the way they dealt with the ending of Monkey Island 2 isn't the
least of them, it's by no means the only issue or even the most important one.