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Puzzle Agent Discussion What is the mystery of Scoggins, MN?

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Old 05/11/2010, 12:53 pm   #21
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But it makes for a more intriguing screenshot with the speech bubble, than just having a guy on a snowmobile and another attending to a sign.
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Old 05/11/2010, 01:51 pm   #22
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Sam and Max didn't have voices until they made a game out of it.
No they had voices. They had a tv show if you remember.

Also this no voice thing could be interesting.
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Old 05/11/2010, 01:54 pm   #23
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No they had voices. They had a tv show if you remember.
Nope. The game was first.

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Also this no voice thing could be interesting.
Agree.
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Old 05/11/2010, 02:29 pm   #24
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I don't think there will be voice acting. Having speech bubbles rather than subtitles means that all the visual placements have to take the speech bubbles into consideration. Why would you bother doing that if it's just an alternative to the spoken word?

Additionally, in the types of logic puzzles they've shown (e.g. the arm-wrestling puzzle), you would generally want to be able to review multiple statements simultaneously. This just isn't possible without them being written down (unless maybe you are some kind of super-ginormous genius).

I think it will be like Professor Layton, in that cutscenes may be "voiced" or... "sound-effected" to some degree, but puzzles at least will almost certainly involve the speech bubbles. That would also fit with the style of Annable's animated shorts.
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Old 05/11/2010, 02:49 pm   #25
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I agree with Puzzlebox. I recon the cutscenes (if any) will be sound effects and not voices. I just don't see voices as working in the Grickle world. Maybe I'm just not be imaginative enough.
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Old 05/11/2010, 02:53 pm   #26
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Dear Telltale,

Is it a big secret as to whether the game will be fully, partially voiced or unvoiced?

If not, could someone from staff possibly make a comment?

Thanks,
Your enquiring fans.
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Old 05/11/2010, 06:46 pm   #27
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I'm hoping there will only be sound effects (i.e. screaming) with some of that awesome music on the Puzzle Agent site playing to add to the creepiness.
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Old 05/15/2010, 07:08 pm   #28
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I'm hoping there will only be sound effects (i.e. screaming) with some of that awesome music on the Puzzle Agent site playing to add to the creepiness.
I agree. I don't mind either way if there's full voice acting, partial voice acting, or no voice acting, but if there's no screaming, it just wouldn't be Grickle.
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Old 05/16/2010, 04:58 am   #29
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I'll say you'll get that sorta jibberish that you hear in The Sims as opposed to full speech or no speech. No evidence, it's just a guess
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Old 05/16/2010, 07:41 pm   #30
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I'll say you'll get that sorta jibberish that you hear in The Sims as opposed to full speech or no speech.
I suddenly have the need to see characters from Ōkami as drawn by Graham Annable...
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Old 06/16/2010, 04:21 am   #31
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Well, according to the new trailer, it does seem to have voice acting
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Old 06/16/2010, 04:35 am   #32
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Yeah, and contrary to my opinion before it does seem to fit in the Grickle world.

Proved wrong again... when will it end...
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Old 06/16/2010, 08:56 am   #33
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Hmm, i don't like the voice in the trailer of the protagonist, too high and positive.

I would prefer no voice acting at all, beside of some noises, or at least a deeper and darker mood but maybe the voice only exists in the trailer but there it feels rather displaced, at least in a way i understand Grickle.

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Old 06/16/2010, 09:03 am   #34
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Too high and positive? We do not know what kind of character he will be yet so I think saying the voice doesn't fit is a little premature.
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Old 06/16/2010, 09:13 am   #35
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Yes, too high and positive, the accentuation makes it sound so normal, so usual, it just doesn't fit to the special mood i for instance get out of the Grickle videos.

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Old 06/16/2010, 09:37 am   #36
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I get the idea that he'll be a nice guy who we won't want to see bad things happen to, but will happen to him anyway. Grickle's videos have always given me an ordinary person put into horrible situations vibe. that's part of the hilarity of it to me.
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Old 06/16/2010, 09:45 am   #37
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I like the desillusioned, melancholic, paranoid and weird part of Grickle which plays a certain string inside me and which i'm missing with this interpretation.
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Old 06/16/2010, 11:11 am   #38
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I really like the voice.
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Old 06/16/2010, 12:38 pm   #39
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Quote:
Originally Posted by taumel View Post
Yes, too high and positive, the accentuation makes it sound so normal, so usual, it just doesn't fit to the special mood i for instance get out of the Grickle videos.
I mildly had this concern when pulling those voice lines from the game in order to use them in the trailer, because he doesn't really sound like Nelson is narrating a trailer and they're from different more conversational contexts. Nelson is definitely the most normal guy though, there's plenty of "strange" to go around in this game!
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Old 06/16/2010, 12:53 pm   #40
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The voice acting seems absolutely excellent in this game. I'm far more satisfied with the voice clips in this trailer than most other Telltale Episodes. I was skeptical about voices for this game, I am no longer.
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