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Old 05/18/2010, 02:11 pm   #1
DontEatRawHagis
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Default Bugs/Glitches I found

Two that I can remember vividly:

1. When i used the Can on the train in the second movie(I had to go back in time to get the can because I didn't have it, ie I finished two of the movies before getting to that part) The can placed itself below the floor so it looked like they got sucked into the floor. It got back into place after the animation was done.

1.5 When I used the can of nuts in front of the daughter and father molemen on the train it did not play it's sound effect.

2. Do not and I repeat do not get the Opposite sex curse and then the bad luck curse at the same and then wait for the Opposite sex curse to die out. Even though it said the curse was gone the animation was still there and when I got the bad luck curse removed I still had the opposite curse animation floating around. When I clicked the Grampa Moleman dialog option Benny's Curse I got a dialog circle with no dialog(ie I had no choice and could not right click out). Have to go back and do it again.
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Old 05/18/2010, 03:05 pm   #2
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Small glitch I got:

Every time I entered the moles' train compartment after having already spoken to him, the father was standing there in his T-pose (animators know what I'm talking about). Once I clicked on him he was animated normally though.
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Old 05/18/2010, 03:10 pm   #3
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Non-glitch, Kringle appears to be sitting in the audience during the final showdown.

Ditto on the T-pose, saw it in 301, but it was only during their entrance sequence.
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Old 05/18/2010, 03:27 pm   #4
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I had mostly fading glitches, but they were centralized to just the introduction.

As far as the actual game goes, the most annoying problem I had was the data lag whenever the game auto-saved. I literally sat there for five minutes before things would animate again and the little "Game Saved" text appeared.
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Old 05/18/2010, 04:11 pm   #5
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Is the moleman father supposed to do his "left or right" convo each and every time? Don't remember it happening before loading a save (see thread in game support) but it certainly happened after, and got annoying quick.
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Old 05/18/2010, 05:00 pm   #6
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The first time I loaded up the game, when I put in the first reel, Sam's notebook came up and blocked the cutscene, so I just went ahead and started the game over and it wasn't a problem anymore. Weird.
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Old 05/18/2010, 09:00 pm   #7
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[SPOILERS]


Here's a good one I found: During "The Journey Home" when I was trying to figure out how to get Baby Amelia out of her room to go help the elves play-test, I ended up clicking on the Can of Nuts in Amelia's room right before Vampire Slushie decided to get impatient and go back in his room, which caused Sameth and Maximus to walk out of Amelia's room, after which their "using the can" animation played inside her room even though they had left. For some reason this caused the wall in front of the elves' room to disappear. Leaving the area and switching reels didn't fix it, even after saving and quitting the game the wall was still gone. As far as I could tell, it didn't affect the gameplay but I loaded a previous save to finish the game.

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Old 05/18/2010, 09:11 pm   #8
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When Neffertiti goes over to Jurgen's car, a weird bug happened where she's stammering, but then she starts acting out the entire scene where Sameth & Maximus are standing outside the car and not in the Can O' Nuts.

And then she walks into the wall and she and her father start talking.
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Old 05/18/2010, 09:12 pm   #9
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Just had a quick try at it and as for the Mac, it still isn't up to the PC version.

Low performance as well as stuttering like in 301. As i can run other 3d content (mine as well as other games) without any or at least less problems, i suspect the error source is on TTG's side, although i have to say that i'm looking forward to Apple's driver updates in 10.6.4 as well.

I had the impression that if you're choosing a resolution which comes closer to your native aspect ratio that things improve noticeably. I can't even play on the lowest graphics level if i'm for instance going with a resolution of 1024x768. If i change this to 1024x600 (right one?) then things speed up so that it runs fine up to graphics level 7.

So i thought i found a workaround but then after some time the stuttering kicks in again. The quality of the Mac port really isn't up to the quality you're used to from the PC which is kind of sad. :O/

Specs (OSX 10.6.3, Core i5, GT330M (disabled GPU switching), 4GB)

Last edited by taumel; 05/18/2010 at 09:17 pm.
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Old 05/18/2010, 10:59 pm   #10
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When I used the can in front Jurgen when he was on the wall, they reappeared up on top of the wall he was on. The only problem was I hadn't triggered the stairs so I had no way down. Not that it makes much sense to use the can there.
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Old 05/19/2010, 02:08 am   #11
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Isn't there a few doors up there anyway? You should have been able to get back down. Unless I remember wrong and the doors open at the same time as you activate the stairs.
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Old 05/19/2010, 02:38 am   #12
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How to get back past the doors if you just have the Bad Luck curse: Go back to the doors and use the Nuts in a can. it will bring you through the door, right in front of Nefriti, and then suck you into the can. going through either door will still kill you if you walk out

also I did finally find a point where sams skin would stretch out. It was on reel 3, but somehow it looked cooler. It was on Sameths hand but it was pretty cool because it looked kinda like a walking stick.


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Old 05/19/2010, 04:00 am   #13
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Quote:
Originally Posted by taumel View Post
The quality of the Mac port really isn't up to the quality you're used to from the PC which is kind of sad.

Specs (OSX 10.6.3, Core i5, GT330M (disabled GPU switching), 4GB)
The Mac version ran beautifully for me. I noticed some lagginess when I first left the theater, so I dropped the resolution from 1920x1200 (native) to 1600x1000 and dialed down the quality from 9 to 8. After that it was practically flawless. No lag, no visual glitches, auto/save/load was fast. (And I didn't even bother to quit other programs -- Mail, Time Machine, ChronoSync, etc. ran in the background while I was playing.)

Specs: 10.6.3, 3.06 GHz Core 2 Duo, GeForce 8800GS, 4GB RAM
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Old 05/19/2010, 04:12 am   #14
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If you switch movie reels while standing on the first statue in the tomb scene it will completely mess up the camera angle when switching back. You will have to keep moving to the left until you are lucky enough to walk of the back of the statue and reset the camera angle.
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Old 05/19/2010, 04:35 am   #15
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On Reel 3, after I used the Sexo Rejexo curse for the toytest puzzle, I went back to the moleman and let him take off the curse from Sameth and Maximus again (the signs weren't floating around anymore). However, when the train arrived in the station and Amelia was standing on the Devil's Toy Box it was active again and I had just to say something to her.
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Old 05/19/2010, 05:16 am   #16
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After Amelia is gone from the burial chamber, if you use Charlie she'll reappear and the scene will play out the same. Fortunately talking to Grandpa fixes this.
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Old 05/19/2010, 05:32 am   #17
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you will magically teleport past the two doors in the tomb if you use the can of nuts whilst standing in front of them. After the animation has finished even the slightest movement will zap you right back again.
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Old 05/19/2010, 06:54 am   #18
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On reel 3, I used the can o' nuts in Baby Amelia Earhart's cabin, Sam & Max were kicked out of the cabin while inside the can but the can remained inside the cabin. When they emerged from the can they were outside the cabin, but the wall in front of the elves' cabin disappeared. Switching reels and reloading my game (to a point after that happened) did not fix the issue.
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Old 05/19/2010, 08:41 am   #19
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Quote:
Originally Posted by LittleBuddy View Post
After Amelia is gone from the burial chamber, if you use Charlie she'll reappear and the scene will play out the same. Fortunately talking to Grandpa fixes this.
Charlie on what?
Also, if you use Charlie on her while she is near the Sarcophagus, she will get to her old position for her lines, then return back to the Sarcophagus once the cutscene is over...
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Max: "That he's crazy and we have to shoot him! But that may be wishful thinking on our part."

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Old 05/19/2010, 08:52 am   #20
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I've got one bug I encountered which inadvertently gave me too much help with a puzzle, and another which seemed to suggest I'd skipped a puzzle; don't know if I actually had, or there was no puzzle there.

The first:

Reel 3, Kringle:

I'd got rather distracted by the layout of the cars, so I'd convinced myself that, after knocking on the door for the room service, the trick to hide from Kringle was to duck around the corner over where the sarcophagus was; Sameth and Maximus wouldn't have been within his line of sight at that point, which felt like a valid solution to the problem.

While it - obviously - wasn't, the cutscene I saw at the time showed the room service tray with milk, cookies, *and the can of nuts*, which led me to figure out what I was *supposed* to be doing there, but it had no reason to be there at that point


Reels 2+3, Protection spell blocks:
In reel 3, you see the anti-vampire curse as 'bat hand hand hand'. This, presumably, is meant to lead to you deducing that the anti-protection spell is '(protection spell) hand hand hand', which is fine, and makes perfect sense as a puzzle.

The problem is the fact that you don't actually *need* to have done that sequence in reel 3 to get the correct conclusion to the protection spell; I hadn't got around to seeing inside the mole's steamer trunk at that point, but just using the blocks on the spell went instantly to 'hand hand hand' which, of course, was the correct solution.

I can't help but feel that there was meant to be a mental leap there by the player in which they had to take the information from the anti-vampire curse sheet and apply it to the spell to get the desired anti-protection spell effect.
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