I've got one bug I encountered which inadvertently gave me too much help with a puzzle, and another which seemed to suggest I'd skipped a puzzle; don't know if I actually had, or there was no puzzle there.
The first:
Reel 3, Kringle:
I'd got rather distracted by the layout of the cars, so I'd convinced myself that, after knocking on the door for the room service, the trick to hide from Kringle was to duck around the corner over where the sarcophagus was; Sameth and Maximus wouldn't have been within his line of sight at that point, which felt like a valid solution to the problem.
While it - obviously - wasn't, the cutscene I saw at the time showed the room service tray with milk, cookies, *and the can of nuts*, which led me to figure out what I was *supposed* to be doing there, but it had no reason to be there at that point
Reels 2+3, Protection spell blocks:
In reel 3, you see the anti-vampire curse as 'bat hand hand hand'. This, presumably, is meant to lead to you deducing that the anti-protection spell is '(protection spell) hand hand hand', which is fine, and makes perfect sense as a puzzle.
The problem is the fact that you don't actually *need* to have done that sequence in reel 3 to get the correct conclusion to the protection spell; I hadn't got around to seeing inside the mole's steamer trunk at that point, but just using the blocks on the spell went instantly to 'hand hand hand' which, of course, was the correct solution.
I can't help but feel that there was meant to be a mental leap there by the player in which they had to take the information from the anti-vampire curse sheet and apply it to the spell to get the desired anti-protection spell effect.
|