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Old 05/18/2010, 04:33 pm   #1
Dangeresque
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Default 302 - At the end (obviously spoilers)

What happened at the end? why were they killed? Shouldn't they have turned into cows? Something to be found out in the next chapter right seeing that they also stole Max's brain? Or a writing error? (doubt it)

Either way i hated the ending! Which is to say i loved it but i hate the wait now! i won't play episode 3 until 4 and 5 are out! 99.2453% that that wont happen and i'll be stuck in this rant again next month.

By the way, GREATEST EPISODE TELLTALE HAVE RELEASED FROM ANY GAME SO FAR! Purely opinion obviously
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Old 05/18/2010, 04:39 pm   #2
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I am stuck at the end. what do you do at the end?
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Old 05/18/2010, 04:45 pm   #3
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She was casting the defense spell, Max just misinterpretated. They got in the way, and died, same what happens if you touch the Devil's Toybox.

No writing errors there...
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Old 05/18/2010, 10:56 pm   #4
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The end shocked me, I thought it was going to be easily predictable; but I was wrong. I'm also sad that Sameth & Maximus died... I knew they were going to but by the end I loved them more than Sam & Max.

Also, looky t'all dem floating toys at the end. A sign of pure awesome.
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Old 05/19/2010, 12:27 am   #5
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Yeah but they didnt just get in the way. They ment to kill them because after casting the spell they never cast another one on the box which means it was intended for Sameth and Maximus
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Old 05/19/2010, 01:22 am   #6
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Wait, so how did Sam & Max survive until the present if their ancestors are dead?

Guess it'll be answered in one of the upcoming eps.
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Old 05/19/2010, 01:23 am   #7
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They already had kids, didn't they?
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Old 05/19/2010, 02:03 am   #8
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"We have kids?"

Yep, they did, even if Maximus had forgotten somehow.
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Old 05/19/2010, 03:17 am   #9
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So how come nobody has discovered their skeletons before now if they have been in plain sight in a fairly well populated area in a building in New York for 108 years?
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Old 05/19/2010, 06:15 am   #10
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So how come nobody has discovered their skeletons before now if they have been in plain sight in a fairly well populated area in a building in New York for 108 years?
The wall was sealed up and needed to be broken down by Sam & Max according to that proficy in 301.
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Old 05/19/2010, 08:29 am   #11
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Yeah but they didnt just get in the way. They ment to kill them because after casting the spell they never cast another one on the box which means it was intended for Sameth and Maximus
Nope, the same spell killing them sealed the toybox. Think of a bullet, it may be lodged inside someone, but it can also just pass through the flesh and hit what's beyond (the chest).

(Or you're right and they are just too lazy to recast, which is why the box is unprotected in the "future", the cast was absorbed by Sammeth&Maximus instead of the box)
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Sam: "We're 98% certain General Skun-ka'pe is evil."
Stinky: "And the other 2%?"
Max: "That he's crazy and we have to shoot him! But that may be wishful thinking on our part."

(Any resemblance to KOTOR is purely coincidential, really!)
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Old 05/19/2010, 08:48 am   #12
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Maximus is all short therm memory max is a chip of the old bloke
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Old 05/19/2010, 11:34 am   #13
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Wait, so how did Sam & Max survive until the present if their ancestors are dead?

Guess it'll be answered in one of the upcoming eps.
I don't see any need for them to be their direct descendants. Samus and Maximus could just be their great uncles or something.

Otherwise Samus and Maximus might get revived/returned somehow. I've noticed Telltale rarely let the fact that a character has died stop them from showing up again ^_^;;
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Old 05/19/2010, 11:47 am   #14
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Wow. Just wow.
This episode was amazing.
I have accidentally gotten Sammus and Maximus killed several times, and each time was more painful than the last time.
Also loved Maximus's outfit, and Sammus's mustache. I actually do hope they return. I loved those two.

So Sammus and Maximus had kids. Am I the only one wondering who they had kids with?
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Old 05/19/2010, 11:50 am   #15
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302 was fun to play, but the puzzles were not at the level that they have been in past games. This was the first time I played all the way through without having to stop and look at hints on telltale website. Usually games take me around 5-6 hours (longer sometimes if I get stuck often), but 302 only took me four hours without looking up any hints. I doubt I am getting any smarter, so I am guessing the games are being dumbed down a little. I don't feel any better about it; I felt like I was reading a "choose your own adventure" book from the late 1980s where you could just start over and the right choices were pretty much given to you.

I had to turn off the hint option as well; they might as well tell you exactly how to walkthrough the videogame completely. If I wanted this, I would have bought a cartoon
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Old 05/19/2010, 12:15 pm   #16
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Originally Posted by AFGNCAAP View Post
302 was fun to play, but the puzzles were not at the level that they have been in past games. This was the first time I played all the way through without having to stop and look at hints on telltale website. Usually games take me around 5-6 hours (longer sometimes if I get stuck often), but 302 only took me four hours without looking up any hints. I doubt I am getting any smarter, so I am guessing the games are being dumbed down a little. I don't feel any better about it; I felt like I was reading a "choose your own adventure" book from the late 1980s where you could just start over and the right choices were pretty much given to you.

I had to turn off the hint option as well; they might as well tell you exactly how to walkthrough the videogame completely. If I wanted this, I would have bought a cartoon
I pretty much thought the opposite. I found the puzzles to be pretty good, at least compared to those in the Penal Zone, which (thanks to Future Vision) never even felt like puzzles. Nothing had me scratching my head in this episode, but I think the puzzles were just easy enough to figure out without a walkthrough, and just hard enough to give a sense of accomplishment for completing them.
And as for the hints, I wouldn't really know, since I always turn them off before I even start the game.

Eh, to each his own, I suppose.
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Old 05/19/2010, 01:02 pm   #17
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Yeah, definitely a step up from 301.
But still, like ToMI, easier than seasons 1 and 2.
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Sam: "We're 98% certain General Skun-ka'pe is evil."
Stinky: "And the other 2%?"
Max: "That he's crazy and we have to shoot him! But that may be wishful thinking on our part."

(Any resemblance to KOTOR is purely coincidential, really!)
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Old 05/19/2010, 01:16 pm   #18
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Yeah, definitely a step up from 301.
But still, like ToMI, easier than seasons 1 and 2.
Really? I found Season 1 to be ridiculously easy. I only needed a walkthrough once for that whole season, and that was for the lunar lander puzzle in 106. Season 2 was about the same level as Tales, SBCG4AP, and this episode for me, though.
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Old 05/19/2010, 01:32 pm   #19
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I don't see any need for them to be their direct descendants. Samus and Maximus could just be their great uncles or something.
Except that they're referred to as Sam and Max's "great grandparents" both in-game and by Telltale. Which isn't to say there isn't any wiggle room, but Sameth and Maximus are definitely their grandpappies, one way or another.

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So Sammus and Maximus had kids. Am I the only one wondering who they had kids with?
For no reason other than that it amuses me, I like to think they were roped into a celebratory trip to Cairo for a night of falsely-advertised debauchery prior to "The Journey Home" reel. One thing led to another, and, well ... (Hey, I never said it was original. I think I just like the idea of Sameth and Maximus unintentionally sneaking in some progeny "under the wire," so to speak.)
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Old 05/19/2010, 01:36 pm   #20
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No-one. Their kids were made with their spit .
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Sam: "We're 98% certain General Skun-ka'pe is evil."
Stinky: "And the other 2%?"
Max: "That he's crazy and we have to shoot him! But that may be wishful thinking on our part."

(Any resemblance to KOTOR is purely coincidential, really!)
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