Quote:
Originally Posted by Ignatius
I think episodic gaming cant match the old long adventure projects. Between episodes i always find cracks were story elements, puzzles and difficulty fall down.
There is of course progress; about graphics, camera movements, puzzles lay out and such, but they re technical progress that make the form of the game rather than it content. About pure content i think the long LA adventures are still unmatched.
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Well, you can always wait until the full series before playing it, so it's not really up to the game whether you have to wait between episodes or not.
Also, the episodic system is actually good for the story, because each episode contains several major plot points. In HTR, there are very few major plot points(Sam and Max go to the carnival, they are assigned to find a bigfoot. They found him, but he needs help finishing a bigfoot ritual. They helped him), which makes the events feel unnatural, because they all happen solely because Sam and Max did something or go somewhere. In TDP, there are more plot points that happen naturally, and not through the actions of Sam and Max (Max's brain got stolen, but not because Sam and Max did something, or went somewhere, it just happened.) This makes the story more complex and eventful, as well as making it feel less like a string of puzzles and objectives.
It's kinda like Grim Fandango, a game that, while not episodic, is divided into chapters, or 'years'. There is no overall objective in Grim Fandango. The story direction and the characters' motivations change each plot point.
This is also why I like the story of TMI more than the first two MI games. MI2 doesn't have much plot points; most of the game is about Guybrush looking for four map pieces, and there aren't many plot points within that objective. While in TMI, Guybrush's objectives, and the roles of each character in it, changes constantly (Morgan started of as an enemy, then she became his friend, then there's betrayal, and so on.)