The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Sam & Max > Sam & Max Series Discussion

Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

Reply
 
Thread Tools Search this Thread
Old 05/24/2010, 04:58 am   #21
Thespis
OUTATIME
 
Thespis's Avatar
 
Join Date: Jun 2009
Location: Atlanta
Posts: 389
Default

I actually talked to the Molewoman about the three hands before I even got the blocks, so it was perfectly logical to me.
Thespis is offline   Reply With Quote
Old 05/24/2010, 05:08 am   #22
Neelo
Psycho Killer
 
Neelo's Avatar
 
Join Date: Dec 2009
Location: Portugal
Posts: 238
Default

Like Avistew already said, Sameth had already asked the molewoman about the spell, even if you hadn't. You watched the whole movie out of order, Sameth and Maximus played it in order, so they already knew it.
Neelo is offline   Reply With Quote
Old 05/24/2010, 05:18 am   #23
The Commissioner
Mysterious phone voice
 
The Commissioner's Avatar
 
Join Date: Jun 2009
Posts: 383
Default

Quote:
Originally Posted by Harald B View Post
Quote:
Originally Posted by tredlow View Post
The flaw in 302: WHO THE HELL WAS FILMING ALL THIS?! I mean, someone had to, right? How else would Sameth and Maximus' adventure get recorded in the reels.
It's magic! Seriously though, that's the answer.
If you listen to the random things the newspaper elf says in Little Arctic Circle, he says something about some random person filmling everything with a camera in the shadows.

Quote:
Originally Posted by Neelo View Post
Like Avistew already said, Sameth had already asked the molewoman about the spell, even if you hadn't. You watched the whole movie out of order, Sameth and Maximus played it in order, so they already knew it.
This. Non-linear stotytelling with a little psychic astral projection help/influence from Sam and Max in the future.

I also never asked the mole woman about curses until the end of the game, but for Sameth and Maximus it is the beginning of the game before they ever get to Egypt. I didn't think it was strange that Sameth put the blocks in order with the undo code, because after seeing it on the train I just automatically assumed that was how undo spells worked.

Edit: But even if I hadn't discovered the vampire-reverse curse until after the tomb reel, the train reel is still set in the past before the tomb and the puzzle requires you to find the curse in order to progress the Jurgen storyline, meaning it is an established part of events in the timeline.

Last edited by The Commissioner; 05/24/2010 at 05:23 am.
The Commissioner is offline   Reply With Quote
Old 05/24/2010, 05:20 am   #24
NeatNit
Senior Member
 
NeatNit's Avatar
 
Join Date: Jul 2009
Posts: 442
Default

That would be both inconsistent and possibly impossible.
Inconsistent - the very first puzzle (shown in the beginning of Reel 3, when Sam starts it before the player gets to do anything) was to read the writing above the gate. Sam & Max don't remember it unless you go to reel 1 and find out.
Possibly impossible - if you finish Reel 1 and never asked her (like I did), how would they have found out?

Last edited by NeatNit; 05/24/2010 at 05:22 am.
NeatNit is offline   Reply With Quote
Old 05/24/2010, 05:22 am   #25
Dangeresque
Member
 
Join Date: Sep 2009
Posts: 63
Default

You didn't have to put a spell or anything just cancel it. so the way i see it if the spell required say 17 boxes (i don't remember how many they were) and you added any 3 at random, then the spell wouldn't work. rotating the blocks might even cast a different spell which you dont want. its not a flaw.
say a bats head and a goblins tooth and a rats tail creats a life potion or something like that, adding anything else in the mix and the potion wouldn't work and the chances of creating another potion at random would probably be somewhere in the millions
Dangeresque is offline   Reply With Quote
Old 05/24/2010, 05:23 am   #26
NeatNit
Senior Member
 
NeatNit's Avatar
 
Join Date: Jul 2009
Posts: 442
Default

Quote:
Originally Posted by Dangeresque View Post
and the chances of creating another potion at random would probably be somewhere in the millions
You are clearly new to Sam & Max

But yeah, I agree with your post.
NeatNit is offline   Reply With Quote
Old 05/24/2010, 05:28 am   #27
Hassat Hunter
Fluffy monkey/Cute kitten
 
Hassat Hunter's Avatar
 
Join Date: Jan 2010
Posts: 2,804
Default

Yeah, I just assumed it was like a formula.

Add in some gibberish, and the result will surely will not be what the original formula intended...
__________________
Sam: "We're 98% certain General Skun-ka'pe is evil."
Stinky: "And the other 2%?"
Max: "That he's crazy and we have to shoot him! But that may be wishful thinking on our part."

(Any resemblance to KOTOR is purely coincidential, really!)
Hassat Hunter is offline   Reply With Quote
Old 05/24/2010, 05:30 am   #28
Dangeresque
Member
 
Join Date: Sep 2009
Posts: 63
Default

Quote:
Originally Posted by NeatNit View Post
You are clearly new to Sam & Max

But yeah, I agree with your post.
No im not new to sam and max at all. just saying those are the odds. you could have casted a different spell but that just didn't happen
Dangeresque is offline   Reply With Quote
Old 05/24/2010, 05:47 am   #29
Neelo
Psycho Killer
 
Neelo's Avatar
 
Join Date: Dec 2009
Location: Portugal
Posts: 238
Default

Quote:
Originally Posted by NeatNit View Post
Inconsistent - the very first puzzle (shown in the beginning of Reel 3, when Sam starts it before the player gets to do anything) was to read the writing above the gate. Sam & Max don't remember it unless you go to reel 1 and find out.
Equipment malfunction?

Quote:
Possibly impossible - if you finish Reel 1 and never asked her (like I did), how would they have found out?
It is required to learn the Reverse Wumpire Curse spell to complete reel 2, so Sameth could have just assumed the three hands are what reverses the spell.
Neelo is offline   Reply With Quote
Old 05/24/2010, 07:54 am   #30
doodinthemood
Your 4th favourite member
 
doodinthemood's Avatar
 
Join Date: Jul 2009
Location: Birmingham England Kudos: 867
Posts: 975
Default

I think this has been cleared up by aHartzell (PhD, member of telltale team, official mascott of the 1964 olympics) on the first page. It was going to a puzzle, and Sam would put in any old rubbish and the spell would be cast as rubbish, possibly with humerous consequences, until you asked the molewoman what 3 hands meant, but they decided to cut it. The end result is a sequence that sometimes makes perfect sense (speak to the molewoman first, then try the blocks,) sometimes can be explained away, in a way inconsistent with much of the other logic in the game (try the blocks, then speak to the molewoman) and sometimes is just an error (try the blocks, never bother talking to the molewoman).
I'm cool with accepting that. It was an awesome game.

Dangeresque, the probability of doing it right would be 1 in 216. 3 blocks. 6 faces. =(1/6)^3
__________________
Hi Logan. I know you're reading this.
doodinthemood is offline   Reply With Quote
Old 05/24/2010, 01:04 pm   #31
Gman5852
The smartest moron
 
Gman5852's Avatar
 
Join Date: Aug 2008
Location: under your couch
Posts: 5,951
Default

I found 2 more errors.
When you can trick Jurgeon to look for the reverse curse in the tomb You can say to look in the steamer trunk, where it is, but Jurgeon will say its not there.

Another involves the fight in slide 3.
You defeat`amelia by using the sexo rejecto curse, BUT I didnt have the curse on me at all. I got the curse removed from me(yes it is possible talk to the dad and he can remove it in one of the dialog choices.
So in reality that last part shouldent have happened to me.
__________________
Sign up for Tribes:Ascend, its free
FOR THE NEWBIES:
Blue names=normal member
Grey names=community mod(As in, NOT a Telltale employee, they just keep the peace here, that's it.)
Red names=actual telltale employees.
Gman5852 is offline   Reply With Quote
Old 05/24/2010, 01:43 pm   #32
ATMachine
Forbidden Power!
 
ATMachine's Avatar
 
Join Date: Oct 2006
Posts: 408
Default

Well I for one am glad the "ask the molewoman about the meaning of the 3 hands" puzzle was cut. In theory I like it, as it requires you to know what you're doing and ensures that Sam's foiling the protection spell wasn't a mere incredibly lucky guess.

However, when I first played 302 I had finished Reel 1 long before I got the blocks in Reel 2 and tried to thwart the tomb's protection spell. So I couldn't have gone back to Reel 1 and asked the Mole Woman what to do, even if I'd wanted to. This is probably why the puzzle was removed, as it would've made for a nasty dead end in that case.
ATMachine is offline   Reply With Quote
Old 05/24/2010, 02:38 pm   #33
Power46
Senior Member
 
Join Date: Mar 2010
Posts: 240
Default

Quote:
Originally Posted by tredlow View Post
Oh, and WHO WROTE THE NOTE ON THE SKELETONS?!!
That is one of the story-based mysteries that we are not supposed to know about. If I had to guess, I would guess that it was put there by Papier Waite. He escaped The Devil's Toybox, and is trying to bring Yog Soggoth back to this dimension, and a distracted Max is a Max that is safe(er) to mess with. At this point, Max seems to be the only one with the power to control the Toys of Power and The Devil's Toybox.
__________________
Sanity doesn't exist. Sanity, by definition, can not be subjective; however, it is subjective. As a result, it does not fit its own definition, so it must not exist.
It seems to me that I am going slightly evil.
Power46 is offline   Reply With Quote
Old 05/24/2010, 02:41 pm   #34
guitarsareboring
Senior Member
 
guitarsareboring's Avatar
 
Join Date: Jul 2009
Location: Birmingham, UK
Posts: 1,274
Default

Quote:
Originally Posted by aHartzell View Post
doodinthemood:

Good catch. In the original design for this game there WAS a puzzle that required you to learn the "undo code" and arrange the blocks accordingly. It was trimmed out after the first playtest.
I was disappointed that Sameth just put the blocks in the right way, would have been nice to have to remember what you'd been told earlier in the game. Also there was potential hilarity to be had with other spell combinations.
guitarsareboring is offline   Reply With Quote
Old 05/25/2010, 01:55 pm   #35
Dangeresque
Member
 
Join Date: Sep 2009
Posts: 63
Default

Quote:
Originally Posted by doodinthemood View Post

Dangeresque, the probability of doing it right would be 1 in 216. 3 blocks. 6 faces. =(1/6)^3
No i wasn't stating the odds of it happening to this case with the cubes. it was with the satement i made later with the potion thing
Dangeresque is offline   Reply With Quote
Old 05/27/2010, 01:03 pm   #36
serializer
Senior Member
 
Join Date: Oct 2009
Posts: 362
Default

There were to be honest an unusually high number of glitches, inconsistencies, and things that generally seemed missing in this episode compared to pretty much all the others.

(Not seen anyone mention it, but what about the news elf on straight & narrow? Was there originally supposed to be another puzzle there?)

But, I found myself not caring in the slightest because the episode was overall just too awesome to worry about it
serializer is offline   Reply With Quote
Old 05/27/2010, 01:15 pm   #37
kane
Senior Member
 
Join Date: Apr 2010
Location: uk
Posts: 405
Default

or sam and max die it dum dummm dummmmmmmmmm ps page 1 last bit
kane is offline   Reply With Quote
Old 05/27/2010, 01:34 pm   #38
Nagaoka
Senior Member
 
Join Date: Mar 2010
Posts: 120
Default

How do you ask the molewoman about the three hands? Or is this Nefertiti we're talking about?


I thought it was just because of what you see on reel 3, but I guess not. The timeline also doesn't work on its own that way, since the tomb is reel 2. Huh. Oh well. Makes sense in my game at least . I still figured any combination would work.
Nagaoka is offline   Reply With Quote
Old 05/27/2010, 01:34 pm   #39
light_rises
Spore-tastic!
 
light_rises's Avatar
 
Join Date: May 2008
Location: Back in SoCal
Posts: 528
Default

Quote:
Originally Posted by serializer View Post
(Not seen anyone mention it, but what about the news elf on straight & narrow? Was there originally supposed to be another puzzle there?)
For a good while, I was convinced I had to buy (or otherwise acquire) a newspaper so I could use it on the giant snowballs. At least one of the other snowmen was using one as a hat after all, and Sameth's interactions with them left me thinking that I needed to build one to act as a distraction for the elves.
__________________
"Plato was a bore."

You crack me up, Nietzsche!
light_rises is offline   Reply With Quote
Old 05/27/2010, 05:04 pm   #40
Hassat Hunter
Fluffy monkey/Cute kitten
 
Hassat Hunter's Avatar
 
Join Date: Jan 2010
Posts: 2,804
Default

Hmmm... I thought I had to somehow destroy or atleast do SOMETHING with the snowmen as well, due to Sameths "unusually large elves" comment, and the Molewomans attempt to hex the leader elf (but possibly targeting a snowman, so I had to point out she was targeting the wrong 'being').

Sure glad I didn't put too much time in that now .
__________________
Sam: "We're 98% certain General Skun-ka'pe is evil."
Stinky: "And the other 2%?"
Max: "That he's crazy and we have to shoot him! But that may be wishful thinking on our part."

(Any resemblance to KOTOR is purely coincidential, really!)
Hassat Hunter is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Flaw in story telling? ReiKo Tales of Monkey Island General Discussion 33 03/10/2010 10:21 pm
[Spoilers] Speculation on the cliffhanger jp-30 Tales of Monkey Island General Discussion 552 10/20/2009 10:20 am
EMI-ish tendencies and NPCs [spoilers] Kroms Tales of Monkey Island General Discussion 15 07/09/2009 09:42 pm
Thanks TTG! [spoilers] onlyamonkey Tales of Monkey Island General Discussion 1 07/07/2009 08:47 pm
So, I'm playing MI2 again... [SPOILERS!] Lead Eater Tales of Monkey Island General Discussion 20 06/23/2009 11:11 pm


All times are GMT -8. The time now is 03:41 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy