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Old 05/26/2010, 12:24 pm   #1
Ezny
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Thumbs up Over 50 puzzles?!

Wow, that sounds like a lot, considering it's only one episode. At least at this point.

I'm starting to get a little excited for Puzzle Agent now.

I wonder how many hours of gameplay will episode one generally have? Is it going to be around the 6-hour area like most TT games? Or maybe a bit longer, considering over 50 puzzles... ?

Last edited by Ezny; 05/26/2010 at 12:44 pm.
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Old 05/26/2010, 12:39 pm   #2
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I'd say it's a solid number and sounds about right. Each Layton game has about 150 main puzzles plus a couple of dozen bonus and hidden ones. To be the episodic alternative to that they'd need about 40 per episode. So 50 is comfortably many, but certainly not crazily high.
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Old 05/26/2010, 12:44 pm   #3
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I'm definately in favor of the amount of puzzles. [also in favor of longer play time, if that's the case... not sure if it will be though..]

I'm actually not familiar with the Prof. Layton games, other than what I've been hearing at this site.
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Old 05/26/2010, 01:07 pm   #4
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They got all the previous TTG games, mashed into one, and replaced the characters and artwork.
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Old 05/26/2010, 01:19 pm   #5
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50 puzzles in a Telltale game, well if this game will keep Telltale Gamers involved in one puzzle for an entire day and into the next then it's fine.
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Old 05/26/2010, 01:23 pm   #6
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I loved the comment of the original amount of negative six
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Old 05/26/2010, 05:46 pm   #7
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Quote:
Originally Posted by Catfish33 View Post
Wow, that sounds like a lot, considering it's only one episode. At least at this point.

I'm starting to get a little excited for Puzzle Agent now.

I wonder how many hours of gameplay will episode one generally have? Is it going to be around the 6-hour area like most TT games? Or maybe a bit longer, considering over 50 puzzles... ?
Some people here will say that you take way too long to finish a game. I say :O you take six hours? show me how! i spend about 3 days on each game!
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Old 05/26/2010, 05:56 pm   #8
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I dunno where you got this info from, but 50 is a good number.

Layton 1 has 110 puzzles I believe, and I think 2 has 200. No idea about 3, 4 or 5 as they're not out in English yet (slowest fucking translators ever...).

I was expecting 30, but I was kinda worried it was going to be 15 or so. 50 is fantastic news for me.
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Old 05/26/2010, 06:01 pm   #9
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info came out in the interloper
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Old 05/26/2010, 06:33 pm   #10
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Layton 1 has 110 puzzles I believe, and I think 2 has 200. No idea about 3, 4 or 5 as they're not out in English yet (slowest fucking translators ever...).
Hey! Some puzzles need to be adapted, and either way that's a huge amount of text, a lot of it not easily translatable. Plus it might be the fault of anyone for all you know, there is really no need to blame it on the translator(s).
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Old 05/26/2010, 06:41 pm   #11
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And some puzzle even has to be replaced because those were too Japanese. Professor Layton is really HARD to translate, far I know T_T
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Old 05/26/2010, 06:54 pm   #12
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and some puzzles have to be redrawn
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Old 05/28/2010, 07:45 pm   #13
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And some puzzle even has to be replaced because those were too Japanese. Professor Layton is really HARD to translate, far I know T_T
It uses a lot of kanji. I started playing "Layton Koujou to Saigo no Jikan Ryouko" (I know i've spelt that wrong) and I got stuck at the first puzzle. I could get most of the dialogue, Luke gets a letter from himself from ten years in the future, there's a joke about time travelling mailmen, and then Luke and Layton go to some demonstration of a time machine.

And then the puzzle starts. You have to put this guy on one specific table, and there;s like 20, and it's a riddle. And it's designed to be wordy for japanese people, so I just went BLEHHHHHH and gave up. Same sorta thing happened with "Layton Kyojou to Majin no Fue", I gave up on that one.
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Old 05/29/2010, 12:01 am   #14
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When reading through this thread i strongly hope that the puzzles feel less artificial and are more natural integrated than in Professor Layton. I prefer more a real adventure instead of a scenario where just a certain number of puzzles are thrown into with only some wannabe connection.

Considering all the puzzles in magazines it's quite interesting that it took some time until something like Layton showed up.

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Old 05/29/2010, 05:40 pm   #15
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When reading through this thread i strongly hope that the puzzles feel less artificial and are more natural integrated than in Professor Layton. I prefer more a real adventure instead of a scenario where just a certain number of puzzles are thrown into with only some wannabe connection.

Considering all the puzzles in magazines it's quite interesting that it took some time until something like Layton showed up.
Puzzle Agent isn't the only Layton Ripoff. There's a couple of DS games out too. None of them are particularly good.
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Old 05/29/2010, 08:29 pm   #16
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I wouldnt call it a ripoff, its just acknowledging a style that has been proven to work and applying it to an original storyline and characters.
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Old 05/29/2010, 08:34 pm   #17
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I wouldnt call it a ripoff, its just acknowledging a style that has been proven to work and applying it to an original storyline and characters.
From what I've seen so far, Layton has been a HUGE inspiration.

That being said, ripoffs can be good. The World Ends With You was a fantastic game, but the whole game ripped off Shin Megami Tensei.
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Old 05/29/2010, 08:42 pm   #18
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Ripoffs CAN be good, i agree.

But it doesn't feel like much of a rip off. From what I can see, the style, genre, story progression, puzzles, characters, locations, platforms, and company are all quite different. It's just that the game concept has been rarely seen and as such we almost automatically categorize new puzzle games as "must be a rip off of Professor Layton".
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Old 05/30/2010, 01:01 am   #19
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It's just that the game concept has been rarely seen and as such we almost automatically categorize new puzzle games as "must be a rip off of Professor Layton".
Exactly. Remember back when the first FPS games were coming out, and everybody called them "Doom clones"? (Related graphic)
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Old 05/30/2010, 01:11 am   #20
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Besides which, Telltale also brings up Layton repeatedly when talking about this. It's only natural.
And taumel, I'll just quote myself from another thread for you.
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In a brief interview with Kotaku Mark Darin told them exactly what I was hoping to hear from someone official:
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While the Tethers gameplay style may seem close to that of the Nintendo and Level 5 Layton games, Darin believes that a distinguishing factor will be the integration of the puzzles into the fiction. "We're really trying to hard to make sure all the puzzles you encounter in the world feel connected," he said. "Sometimes Professor Layton has a disconnect between the puzzles and the world. We're trying to close that gap as much as possible."
With that, this game has just moved into instant preorder for me.
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