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Old 06/05/2010, 03:25 pm   #21
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You posted a movie poster of an awful movie, I said that it wasn't a good movie. How is that not relevant in reply to your post?
Maybe he's one of those people who liked that movie.
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Old 06/05/2010, 03:43 pm   #22
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You posted a movie poster of an awful movie, I said that it wasn't a good movie. How is that not relevant in reply to your post?
I guess it's relevant in the same way that I frequently derail good topics. If you want to be relevant in that way, be my guest.
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Old 06/05/2010, 05:09 pm   #23
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It's sad when a talented person leaves a company, especially one like TTG where it feels more like some insane family. Currently replaying Season 2 of Sam & Max as well!
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Old 06/05/2010, 05:16 pm   #24
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I guess it's relevant in the same way that I frequently derail good topics. If you want to be relevant in that way, be my guest.
Allowing a thread to go one full page before being derailed? That's blasphemy. That's madness.
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Old 06/05/2010, 05:20 pm   #25
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Allowing a thread to go one full page before being derailed? That's blasphemy. That's madness.
Madness?

THIS.

IS.

SPARTA!

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Old 06/05/2010, 05:37 pm   #26
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and at that point the thread has officially been derailed! yayy!
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Old 06/05/2010, 06:57 pm   #27
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But it will not change his mind, he's still going to leave, and all of his greatness in the Episodes will not be there in the future. I'm talking about Chuck, just so you all know.
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Old 06/05/2010, 07:03 pm   #28
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You guys derailing this thread are absolute idiots..but anyway back on topic..

I loved the episodes Chuck did for Telltale. They were consistently funny, well written, and a joy to play. All the best for future endeavours!

On a broader scale it's sad to see so many talented folks leaving Telltale. Clearly the episodic model and multiple releases in a year must put a lot of pressure on people working there. A publisher will normally only let a studio do 2 games in a franchise in a row because of that burnout factor.. The videogame industry sure is a strange place to work. Hopefully this model of releases can evolve so that you can switch people on and off projects so you don't lose so many talented folks. Thanks to all the telltale employees I don't think people realize what a great job you do..they are too busy complaining about control schemes, and release times and other such nonsense.
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Old 06/05/2010, 08:15 pm   #29
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In fact, Hero1, I presume a lot of people, like me for example, do realize but prefer not to think too much about that, and for one reason : it’s hard to believe how things can positively evolve when the best leaves. And I want TellTale Games to evolve. I want them to deliver us something wonderful. I want them to have enough money to do a full-scale game (Yes, I’m done with sex-only related Pendulo’s jokes). And I hoped that they could gather experiences from the past to evolve. But if the one who knew this past are gone, what’s the benefit of all these years of hard work ?
And that is, for me, sad, really really sad.

So I prefer to remember TellTale is a team, and a hard-working and passionate one, than crying on some important people’s departure… it’d spoil the taste of future games in my mind. Because when I look at Rareware, come on… each time I hear news about Rareware, I just feel like someone shaking a dead’s corpse and saying "I assure you, he can talk !". It’s so, so sad.


So long, Chuck, anyway ^^ I hope you’ll do great things for you, becoming great things for us Do you still plan to go for adventure games ?

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Old 06/05/2010, 09:28 pm   #30
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Aww man...
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Old 06/05/2010, 09:58 pm   #31
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Yeah I always thought about the time schedule thing - that it must be one of the most stressful work environments possible (outside of a sweatshop or something). It's sort of like a humane, time intensive video game sweatshop to work a Telltale - everything is endlessly being done at a hyper pitch.

Partly why I appreciate why this stuff is done.

Thanks for everything, good luck with whatever is your fancy.
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Old 06/05/2010, 11:28 pm   #32
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So long, Cajun Zombie!
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Old 06/05/2010, 11:41 pm   #33
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You guys derailing this thread are absolute idiots..but anyway back on topic..
And? I like being an idiot. Was that supposed to be an insult?
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Old 06/06/2010, 12:10 am   #34
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Wish you the best of luck Chuck! Don't forget to drop by these boards from time to time!
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Old 06/06/2010, 12:13 am   #35
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I guess Jake was right when they said they had a high staff turnover at the moment.
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Old 06/06/2010, 12:15 am   #36
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Quote:
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Clearly the episodic model and multiple releases in a year must put a lot of pressure on people working there. A publisher will normally only let a studio do 2 games in a franchise in a row because of that burnout factor.. The videogame industry sure is a strange place to work.
Every studio has its own stress factor because videogames are inherently a ton of work to make. The episodic model does bring its own challenges to the mix, but it's a long, long way from being the most hours I've put in on a game, or the most stress I've had at a game company. And there's a reason the episodes have different writers/designers/directors on them, just like American TV series do: to strike a balance between the best game possible and making sure the work is evenly spread out.

Please don't read too much into what was a personal decision.

I appreciate the good wishes, but I'm regretting its turning into an announcement now, because as I said: it's ultimately not that big a deal. I just wanted to take the opportunity to say that Telltale is a cool company and working there has been one of the best things I've done, and it's been great to get to work on Sam & Max.
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Old 06/06/2010, 12:36 am   #37
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I think people are taking the opportunity, in return, to compliment you. Think of it as a little "Cya later" moment. That was sort of my point, anyways.

I'd have done the same to Brendan Ferguson had I not been in the middle of exam week at the time.
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Old 06/06/2010, 09:03 am   #38
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Fair enough. Best of luck then!
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Old 06/06/2010, 01:30 pm   #39
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I don't think people realize what a great job you do..they are too busy complaining about control schemes, and release times and other such nonsense.
Hey! That's not incompatible.
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Old 06/07/2010, 09:48 am   #40
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Well. Good developers moving around and pursuing opportunities is just life. I mean, it's amazing what happens to them as they move around. I've seen a lot of stuff happen that way. It's a brave and exciting new venture. I've seen it with various developers, and often they come back, with the magic, with something brand new. This is also one of the *best case* scenarios, when a developer moves on, yet still leaves behind a talented team. Just means that we have more chances to see this kind of work come from more companies. Good adventures, like these, are in a very unsaturated market, right now. Telltale is good, and faster than anybody, at releasing titles, but even they can't pump out the titles as fast as we take of them. We spend much of the year waiting, as we did the rest. I know I have. And I pretty much own the entire Telltale collection released to date. I don't mind adding yet another company's works to what I already get from the likes of Telltale and Double Fine.
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