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True White Dragon
Join Date: Sep 2008
Location: Oceanside, CA
Posts: 196
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I'm just gonna ignore most of the posts in here cause really, I don't need to read every last theory out there. Most fans have their own take, and since this thread is called "Did CoMI destroy Monkey Island?" I'll give my own take.
The short answer: No.
The long answer: Nooooooooooo- okay, sorry, had to toss that joke in there.
In all seriousness, I actually enjoyed Curse of Monkey Island the most. It had just the right amount of difficulty, even if a couple of the puzzles left me agonizing for an hour or more before I had to - in frustration - go and quickly look it up, then slap myself on the forehead going "how the hell did I miss that?". Where as when I played Monkey Island 2 Special Edition, I sadly found myself having to get a "hint" on about a third of the puzzles, cause I just wasn't able to put 2 and 2 together on a number of them. They were, again, more of those "how did I miss this?" moments, but a few of them I just didn't even know I could do a couple of those things. I think one of the more humbling ones was not realizing I could use the bucket of mud on Largo's door; I so rarely ever close doors, it never even occurred to me to have anything to do with it.
Someone I recall once threw out the phrase "Monkey Island Logic", and I think that really does apply. Monkey Island 1, however, I never needed a single hint. That felt good. I felt .. well, I honestly felt like I was trying to run up a very steep hill with Monkey Island 2, and the tedious back-tracking was rather annoying. I enjoyed the commentary where they even admitted that "having to visit all islands to solve all puzzles" was something they weren't super happy about afterwards.
Honestly, if you listen to the commentary, you'd quickly realize that Ron Gilbert not only was okay with the sequels, but they all even stated that Monkey Island 2 is listed as both one of the Top 10 Best Endings AND Top 10 Worst Endings. They pretty much stated they simply came up with an idea over dinner one night and started putting several twists onto it and came up with the ending. They were both rather pleased with it, but also disappointed because they knew, later on, that it was gonna divide the fans down the middle. That wasn't what they'd intended, but it was what happened, and they were saddened by it.
I will also make a confession. While I had played all the King's Quest games in the late 90's via the King's Quest Collection, I never was able to get copies of Monkey Island or Grim Fandango, or many other great games of the genre. So the first game I finally got to play (although I'd long known about the series) was Escape From Monkey Island.
To sum it up, I loved the game, hated Monkey Fu or whatever it was called, and desperately wanted to play the others. Sadly, it wouldn't happen for years. While I chuckled and even laughed out loud playing Monkey Island 1 and 2 on the Xbox 360 for the first time, Curse of Monkey Island made me laugh the hardest, really sealed up most of the plotholes, and enjoyed poking a bit of fun at the ones that remained. I loved the artwork, the voice acting was great, and I loved all the nods and references to the previous games.
In no way did Monkey Island 3 hurt the series. If anything, it saved it, because love it or hate it, there's no question that Monkey Island 2 had.. as TVTropes would call it.. a GAINAX Ending. Where there are almost NO answers to the many questions, more questions are made, and in general the player is left feeling unsatisfied, disappointed, and likely wanting to know WTF just happened.
Monkey Island 2 is essentially like Monty Python & the Holy Grail. It's super, fun, and great all the way up until the heavily WTF ending, and it just feels.. almost like a cop-out, I guess. If anything, it feels like the odd man out in the series. I loved playing it, I enjoyed the humour, and I still like the notions and theories that have sprung up to explain it..
But guys (and gals), you have to face facts. Curse, Escape, and Tales ARE official canon. Ron was in no way upset by their creation, and unlike Metroid when it's creator left, the sequels to Monkey Island have only made the characters more interesting, more endearing, and given the series exactly what it needed.
EDIT: Noticed someone mentioned Lucas and StarWars in conjunction with Ron and Monkey Island. I should point out that Lucas has pretty much destroyed StarWars with constant retcons, remakes, and expanded universe crap which, in my opinion, watered down so much of what made the original trilogy great.
Don't always say the creator would do better, or that the creator always knows best. The example of Lucas and StarWars is the other side of the Author Coin. I personally think Nintendo has destroyed the Metroid series after Gunpei was dishonoured and left the company. I did find Fusion to be good, but after knowing that Sakamoto had Other M's storyline in mind back when Fusion was made.. I can't even play it without thinking of that abomination, and what the bastard did to a series (and a character) I loved growing up.
So yeah.. be careful what you wish for guys. Ron seems like a pretty intelligent guy, I doubt he'd make all the mistakes some have made, and I would think he's happy people still play new Monkey Island games and love the characters he created.
Last edited by Hiroshi Mishima; 01/24/2012 at 07:36 pm.
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