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Originally Posted by light_rises
I dunno ... the deaths are funny in both, but Sammun-Mak's deaths weren't reliant upon the player having a recent save in order for the "do over" to be painless. So they felt more like pure jokes to me, without the Sierra-esque baggage. [...] That said, "death-hunting" wasn't exactly at the top of my list of things to do in my first playthrough, so ... *shrug*
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I wasn't really "death-hunting", just testing every little thing to see what I can get away with as usual. In the other seasons, there were plenty of opportunities to die, but for whatever reasons, nothing you can do was lethal.
But I have to also take in account, Sameth and Maximus are not Sam and Max. Perhaps dumb luck skips generations. At least for Sam. ^^;
Quote:
Originally Posted by light_rises
On a different note -- great to see you around here again, Breakman! Sammun-Mak turned out to be one of my personal favorites, so I find it difficult to commiserate with your disappointment, I'm afraid. I do hope you'll enjoy the next episodes more, though. There's still more than half the season to go, after all! 
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It's great to talk to you again too, Light. ^_^ (I hope you read this since I've taken my sweet time to reply to this thread!) I seem to be a lurker than anything else now days. (Facebook: The Black Hole For Time) Hello to you too, Shoo! (If you are reading this! ^^; ) We all need to get back to business at the Wiki. We've left poor Harald to do most of the editing a little too long...
It's just, I feel that this season seems off. I'm starting to tell myself that these episodes are suppose to feel off. Each one is a taste of different movie/book genres. So of course the characters have to kinda find a way to fit in. I came to that conclusion after watching the newest episode's (303's) trailer. I do like how Telltale is experimenting with new gameplay and storytelling. But as a Sam and Max game, it just doesn't have enough of that witty, pop-culture, and nonsensical humor I'm use to.
The thing that seems to bother me the most is that this season is trying to be "serious" or dark. I also felt uncomfortable when solving anything with Baby Emilia in 302.
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Originally Posted by pwatol
I like the stumpers that are completely psychotic that make me have to get away from the game for a couple of days so I can see things differently when I get back, and that make you say either "Duh!" or "What?!?!? Are you nuts?!?!?" when you solve them. I didn't get any of that here.
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You reminded me of something (and off topic). Sam and Max taught me how to play adventure games. At least, LucasArts adventure games. Try everything in your environment and inventory, even if it doesn't seem like it will do anything. The unexpected and the interesting usually happens when you do something out of the ordinary. Problem solving in the Telltale games aren't too hard for me.
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Originally Posted by Xandon
It's nice to see Telltale branch out into the horror genre with these new controls.
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Ohohoho! Is funny because Telltale is experimenting with different movie genres on each episode and you don't like the controls! The controls are like horror movie!
(Sorry Xandon, I had to do it. Darn Family Guy! ^^; )
About Max's psychic powers, they were usually used as a deus ex machina before. And since it's Max, we all know that once the reasons for him to have psychic powers are gone, he'll forget all about them.