Quote:
Originally Posted by Dangerzone
And stop with the automatic tool usage, using the tools and figuring out what to use is what was the most fun thing for me in the first 2 games you guys did.
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This is a good point, it was the biggest disapointment of Deadly Intent as well as some of the
puzzles being relitivly easy, no mobile lab and really I thought DI fell flat in general.
The multiple endings mentioned earlier sounds like a good idea, even the risk of getting fired if you fail to get the real culprit in x number of cases depending on difficulty, as well as small cases (to be padding and fit more than 5 cases, so maybe some hit and run cases)
Also more linking of cases like in the earlier titles.