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Old 06/20/2010, 10:39 am   #1
G.byrne
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Question Have episodes 2 & 3 been delayed on the iPad?

Not sure if they have been delayed or whether the whole series on the platform has been abandoned. There isn't very much talk on the subject, I did a few forum searches, but I don't see anything tangible on the subject. Any word from anybody on the subject would be greatly appreciated.

--I did see talk about a Wallace and Gromit game and a Puzzle detective game (which both look awesome by the way).

I just finished episode one, it had some minor hitches now and then (it could probably use an update), but overall, it was an awesome game. The iPad has the potential to be a great platform for games such as this.
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Old 06/20/2010, 10:42 am   #2
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I've been wondering that too. I don't have an iPad but found the lack of discussion regarding it odd. I'm wondering if it's been abandoned as a viable format for Telltale.
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Old 06/20/2010, 10:47 am   #3
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That's a terrible shame if it's true. Even with it's bugs, I really enjoyed it.
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Old 06/20/2010, 02:19 pm   #4
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Originally Posted by guitarsareboring View Post
I'm wondering if it's been abandoned as a viable format for Telltale.
Puzzle Agent is being released for iPad, so no, it hasn't been abandoned as a viable format for Telltale. The worst possible scenario would be that it's been put aside for Sam and Max... And really we don't know much about that to really speculate.

If there were a lot of bugs and glitches in the first episode, it's possible they're trying to sort them out first.
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Old 06/20/2010, 03:35 pm   #5
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Puzzle Agent is being released for iPad, so no, it hasn't been abandoned as a viable format for Telltale. The worst possible scenario would be that it's been put aside for Sam and Max... And really we don't know much about that to really speculate.

If there were a lot of bugs and glitches in the first episode, it's possible they're trying to sort them out first.
That's the name of the other game: Puzzle Agent. That looks awesome!

The bugs for the game included general choppiness, a rare crash and an occasional (VERY occasional) static sound through the speakers which lasts about 2-3 seconds.

I was still able go play through the entire game. Which is more than can be said if I didn't own an iPad. My computer is a first generation MacBook which doesn't meet the specs to play it... And I own an Xbox not a PS3.

Having said that, the story for the Devil's Playhouse was top notch. A real step up from the previous episodes, which were already excellent.
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Old 06/20/2010, 08:38 pm   #6
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I'm fairly certain they are just putting off the iPad ports until they have a more stable version of their engine running on the iPad, since the first episode was very very rushed to hit the launch date.
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Old 06/20/2010, 08:42 pm   #7
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I'm fairly certain they are just putting off the iPad ports until they have a more stable version of their engine running on the iPad, since the first episode was very very rushed to hit the launch date.
Not to be pedantic or anything, but isn't it called a "build" rather than a "port"? Or are they the same?

I agree with you though.
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Old 06/20/2010, 09:20 pm   #8
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Quote:
Originally Posted by Avistew View Post
Not to be pedantic or anything, but isn't it called a "build" rather than a "port"? Or are they the same?

I agree with you though.
Since the base platform is PC, anything else is considered a port of the original.
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Old 06/21/2010, 07:49 am   #9
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Originally Posted by Pale Man View Post
I'm fairly certain they are just putting off the iPad ports until they have a more stable version of their engine running on the iPad, since the first episode was very very rushed to hit the launch date.
Well that's what you get for making a game for limited hardware that has not been released yet.
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Old 06/21/2010, 08:43 am   #10
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Quote:
Originally Posted by Avistew View Post
Not to be pedantic or anything, but isn't it called a "build" rather than a "port"? Or are they the same?

I agree with you though.
A "build" is any compiled and playable version of a game, no matter what platform (PC or console, it doesn't matter).

A "port" is a version of a game for one platform, where the game itself was originally designed for another platform. Often, ports are released well after the original game comes out.

In this case, the Sam and Max iPad version is definitely a build of the game. But it would also be a port, since it wasn't originally made for the iPad, rather transferred to that system after the initial release.
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Old 06/21/2010, 08:55 am   #11
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Quote:
Originally Posted by ATMachine View Post
A "build" is any compiled and playable version of a game, no matter what platform (PC or console, it doesn't matter).

A "port" is a version of a game for one platform, where the game itself was originally designed for another platform. Often, ports are released well after the original game comes out.

In this case, the Sam and Max iPad version is definitely a build of the game. But it would also be a port, since it wasn't originally made for the iPad, rather transferred to that system after the initial release.
It was released on iPad first.
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Old 06/21/2010, 09:48 am   #12
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It was released on iPad first.
Haha, very true in the case of 301. IIRC the iPad version was a late addition to the platform lineup, though, even then. (I recall reading as such but can't for the life of me remember the source.) And there's been no early release of 302 or 303...
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Old 06/21/2010, 02:16 pm   #13
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Quote:
Originally Posted by Pale Man View Post
I'm fairly certain they are just putting off the iPad ports until they have a more stable version of their engine running on the iPad, since the first episode was very very rushed to hit the launch date.
This makes sense. I keep forgetting the importance of the software development kit in the "development" process. What do they call it? The Telltale Tool?
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Old 06/21/2010, 09:11 pm   #14
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It is actually rather disappointing to play the first episode of Sam and Max in April, and then have to wait who knows how long (at least three months, it seems) for the second "monthly" installment.

Playing on the iPad is a very different experience. Have half an hour to fill in on a train or bus or dentist waiting room or whatever? Play some Sam and Max! It really does lend itself to the episodic nature of Telltale's games.

The convenience factor more than made up for any minor bugs in the iPad version of the game.
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Old 06/22/2010, 06:38 am   #15
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Quote:
Originally Posted by MediaXYZ View Post
It is actually rather disappointing to play the first episode of Sam and Max in April, and then have to wait who knows how long (at least three months, it seems) for the second "monthly" installment.

Playing on the iPad is a very different experience. Have half an hour to fill in on a train or bus or dentist waiting room or whatever? Play some Sam and Max! It really does lend itself to the episodic nature of Telltale's games.

The convenience factor more than made up for any minor bugs in the iPad version of the game.
That's exactly what I was thinking... I was playing it on a flight a few weeks back.
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Old 06/22/2010, 10:08 am   #16
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After the iPad was announced, I thought it was the perfect platform for point-and-click adventure games, and secretly wished Sam & Max would make its way there.

I was pleasantly horrified/shocked to find that Season 3 (Episode 1) was announced for iPad, and I rushed through the last couple Season 2 episodes I never got around to, excited that future editions would be on iPad, and much more comfortable/leisurely to play (as adventure games should be).

I'd love an explanation why iPad editions seem to have stopped, other than "different release cycle", which seems to have been the only semi-official comment I've heard.
The interpreter ban in early April's iOS SDK update is no longer a concern, since Lua interpreters and their ilk are now allowed.

Even with lower quality/framerate levels than the desktop, it's still lightyears away one of the best experiences on iPad.

As it is, I can't give Telltale any more of my money without direction.

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Old 06/22/2010, 10:39 am   #17
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The only reason they would be putting it off is that they either don't have the resources necessary to finish the iPad ports right now, or (more likely) they're trying to make it run more smoothly on iPad. They haven't abandoned it, and the rest of the season WILL come out on iPad, I would guess by the end of the year, but it's hard to say when exactly that will be.
Wallace and Gromit will be coming to iPad shortly as well.
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Old 06/22/2010, 12:01 pm   #18
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I too was pleasantly surprised to hear it was coming out on the iPad.

I just find it strange, and annoying, that they haven't made any official comment and continue to leave the "out-of-date" release dates on the iPad Sam & Max site.

An official comment would be appreciated. Even if it's a "it's done when it's done". (regardless of how much I hate that comment, lol, /beginrant John Carmack and Cliffy B can get away with that line because they always follow through, but developers such as the guys behind Duke Forever use it as an excuse to keep something in development hell. /endrant)
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Old 06/22/2010, 05:15 pm   #19
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Well, here's hoping they near the final of their Telltale engine. As what some said earlier, it's a fantastic experience playing adventure games like Sam and Max on the iPad. For the time being, though. I do play the series on computer (awaiting the iPad versions) and my current iPad adventure game is Broken Sword. Also, take note, for iPad owners interested in graphic Adventures, that a slew of Scumm-engine graphic adventure ports landed on the system. Just do a search on adventure, in iTunes, and a lot of the early 90s era games got ported. Simon the Sorcerer 1&2, and a few others. Just to let you know, there are things available for one's graphic adventure fix while they wait.

Sam and Max was first, but they also showed that the tablet is a perfect platform for graphic adventures. They really got things started, so I'm glad the system has like 5 of them within the first 2 1/2 months. Thanks Telltale for planting the seed.

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Old 06/22/2010, 05:50 pm   #20
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Broken Sword and Simon 1+2 have been out on iPod Touch/iPhone for a while now, they just made enhanced versions of those ports for iPad basically.

(Also, none of those games use SCUMM)
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