Quote:
Originally Posted by Hassat Hunter
Heh. I always get tingly whenever someone claims I am an adventure expert or something.
I am not, I need walkthroughs with SoMI:SE for example, or the earlier 2 seasons of Sam&Max, and pretty much all adventure games really (I really like the genre, despite sucking in it).
Yet S&M303 (and 301, 302 was more like it) still feels unbelievable easy to me. I can only imagine what a cakewalk it would be with someone actually having skills in adventure games.
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I am sure that it would be harder than you think for a classically-trained adventure gamer, as they trained themselves to use odd solutions using what seem to be unrelated items.
That said, the season so far has been easier; if a classically-trained adventure gamer using their skill gained through all of those years, though, they would have some trouble adjusting, as these are less "use item on this to make a wacky result" puzzles and more logical puzzles.
So thus, in summary, adventure gamers nowadays have to use a bit of a different skill set than was needed for the classics, so it would not necessarily ridiculously easy for them.
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Sanity doesn't exist. Sanity, by definition, can not be subjective; however, it is subjective. As a result, it does not fit its own definition, so it must not exist.
It seems to me that I am going slightly evil.