Quote:
Originally Posted by Falanca
A) Giant monster attacking the city was the part of the puzzle where you trick Sal poke space ape guard's eyes. Pharoah's eyes are also somewhat part of the puzzle, because it gives the idea of 'poking something's eyes'. Yog Soggoth's stand was for the other puzzle you have to solve to make Skunkape and Papierwaite angry at each other. And, there is no more animatronic.
B)You're missing a lot of things. After blinding Skunkape, hitting him and making him go one step back, if you haven't made Mole people angry, they don't pull Skunkape's feet to make him fall down. If you make Mole people angry and if Sammunmak's not distracted, Sammunmak casts a spell on moles to chill them out.
C) Office was also there to hint that there is a relation between Papierwaite and Norrington. Also, for the Guybrush dance.
I don't want to be rude but, you've made a lot of opinions that don't rely on complete facts, so I have to tell you that you should fiddle around a little more before saying things.
Like you, a lot of people are making wrong assumptions EVEN after playing the game because they missed a critical aspect of a puzzle yet they were able to solve it by pure luck, and then start talk about the game's difficulty while they're oblivious about those more detailed aspects of such puzzles.
Game wasn't easy. It was detailed. It was long (not as long as the second episode) and satisfying. Everyone that says otherwise backs their talk up with 'lack of detail', whilst they weren't given a chance of actually bothering theirselves about those details. I'm sorry for them, they missed a lot more satisfaction.
I'm sorry for Telltale Games too, as I think the whole thing is purely disrespectful to them.
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Ok ... where to start? As Psy has also pointed out, there's nothing wrong with giving some feedback to Telltale as to what did and didn't work for me in this episode. I'm loving the series overall and I think that is pretty obvious from my comments! Certainly no disrespect intended, and I assume none was taken.
Now, you're telling me that my opinions aren't valid even though I've completed the game, and am simply stating my opinions having done so. In what sense am I not aware of the facts of my playthrough of the same? It shouldn't require playing through a game twice to be able to state a valid opinion of it ... should it?
Ok, so there are apparently a couple of puzzles I basically completed entirely by accident, simply by clicking on everything and trying all the options. This is an area for Telltale to look at in their puzzle design, basically when there are only a small number of options it's way too easy to just click a few things and not see how the solution actually fitted together.
However there might be a couple of actual bugs with the puzzles we're talking about;
As far as I can remember, the monster/city diorama wasn't hidden when I got Sal to poke the ape's eyes. Unless I'd got Sal to hide it by clicking other options randomly. But I'm pretty sure I hadn't got him to do that one.
And, in the final fight, I'm pretty certain that Sammun-Mak had just cast the spell on the mole people, because I was actively trying all the wrong options to work out what their functions were.
This is why I didn't think these bits appeared to have any use. It now seems to me that game bugs possibly caused me to solve the puzzles far too easily.
Either way, I think that for all the beautiful design work that went into the game, there was a lot more mileage in some of the set pieces and situations, and it just seems a shame not to have taken advantage of that.
But I appreciate that it's really hard to come up with innovative, interesting and complex puzzles month after month, and not everything is going to work how the designers intended!