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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

View Poll Results: Should Lucas Arts buy Telltale?
Yes Lucas Arts will give Telltale more resources 18 8.18%
No way! Telltale is fine just the way it is! 202 91.82%
Voters: 220. You may not vote on this poll

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Old 06/25/2010, 06:34 pm   #21
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If LucasArts really wants to make adventure games, they should just buy "Autumn Moon" and hire Ron Gilbert. But since they are not doing any of that, I guess they are sticking with the the Star Wars action games.

I think Telltale is doing fine on it's own. Maybe TTG should buy LA instead!
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Old 06/25/2010, 06:56 pm   #22
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I'm sure Bill Tiller wouldn't appreciate being bought out for the same reasons TTG wouldn't.
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Old 06/25/2010, 06:59 pm   #23
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Quote:
Originally Posted by jermy52 View Post
Why does everyone hate Lucas Arts now?
March 3, 2004
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Old 06/25/2010, 07:01 pm   #24
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I voted yes. They should have them as their adventure games studio. Perfect for we consumers.
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Old 06/25/2010, 07:05 pm   #25
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I'm sure Bill Tiller wouldn't appreciate being bought out for the same reasons TTG wouldn't.
Yeah, but unlike Telltale, Tiller really needs a better writer and a publisher.
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Old 06/25/2010, 07:23 pm   #26
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Quote:
Originally Posted by jermy52 View Post
Why does everyone hate Lucas Arts now?
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Originally Posted by The Highway View Post
March 3, 2004
Allow me to expand upon this. LucasArts canceled all production on 'Sam & Max: Freelance Police', which was the intended 3D sequel to 'Sam & Max: Hit the Road'. The game was being designed by Michael Stemmle in collaboration with Steve Purcell (the creator of and great mind behind Sam & Max). It was in production for about 2 years and was looking very promising; the fans were eager to play it, and the makers were very excited about releasing it to the fans. The production was powering along and completion wasn't far off, but then the monkeys upstairs who were running LucasArts decided to cancel the project completely and the game was never released. After that, the fans and the team working on Freelance Police both felt a feeling of hatred toward LucasArts. Steve Purcell had this to say:

"LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully. I couldn't have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle's team has created. The rug has been pulled out from under this brilliant team who've so expertly retooled Sam & Max for the 21st century. I'm extremely frustrated and disappointed especially for the team who have devoted so much effort and creativity to Sam & Max. It's a shame to think that their accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision."

LucasArts decision was the final arsehole-ish move in a series of arsehol-ish moves from LucasArts, and it showed that the true LucasArts was dead and gone. What was once a great and unique company had morphed into just another corporate monster. LucasArts, from then on, just made games that would sell well, most of which were Star Wars games - a franchise that they have since milked for all it's worth. Hopefully now you see why we all dislike LucasArts so much.
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Old 06/25/2010, 09:09 pm   #27
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I voted yes. They should have them as their adventure games studio. Perfect for we consumers.
Erm, how is having less companies competing in the genre better for consumers again?
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Old 06/25/2010, 09:20 pm   #28
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Quote:
Originally Posted by Hayden View Post
Allow me to expand upon this. LucasArts canceled all production on 'Sam & Max: Freelance Police', which was the intended 3D sequel to 'Sam & Max: Hit the Road'. The game was being designed by Michael Stemmle in collaboration with Steve Purcell (the creator of and great mind behind Sam & Max). It was in production for about 2 years and was looking very promising; the fans were eager to play it, and the makers were very excited about releasing it to the fans. The production was powering along and completion wasn't far off, but then the monkeys upstairs who were running LucasArts decided to cancel the project completely and the game was never released. After that, the fans and the team working on Freelance Police both felt a feeling of hatred toward LucasArts. Steve Purcell had this to say:

"LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully. I couldn't have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle's team has created. The rug has been pulled out from under this brilliant team who've so expertly retooled Sam & Max for the 21st century. I'm extremely frustrated and disappointed especially for the team who have devoted so much effort and creativity to Sam & Max. It's a shame to think that their accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision."

LucasArts decision was the final arsehole-ish move in a series of arsehol-ish moves from LucasArts, and it showed that the true LucasArts was dead and gone. What was once a great and unique company had morphed into just another corporate monster. LucasArts, from then on, just made games that would sell well, most of which were Star Wars games - a franchise that they have since milked for all it's worth. Hopefully now you see why we all dislike LucasArts so much.
hey you cant blame Lucas Arts for not making adventure games anymore. Grim Fandango came out and it was a commercial failure(look it up if you don't believe me). So what were they supposed to do? If they kept making adventure games they would lose all there money because there are lots of people willing to buy low risk Star Wars games and only a few people wanting to buy high risk Adventure game.
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Old 06/25/2010, 09:33 pm   #29
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Originally Posted by hamza721 View Post
I cannot wait for the Star Wars Action game episodes TTG would be doing if they were bought by LA. Who needs adventures. Seriously. Lucas Arts is not doing any adventure games. They are rereleasing and remaking some but I don't read anything about a completely new game.
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Old 06/25/2010, 09:38 pm   #30
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Quote:
Originally Posted by jermy52 View Post
hey you cant blame Lucas Arts for not making adventure games anymore. Grim Fandango came out and it was a commercial failure(look it up if you don't believe me). So what were they supposed to do? If they kept making adventure games they would lose all there money because there are lots of people willing to buy low risk Star Wars games and only a few people wanting to buy high risk Adventure game.
First of all, they made Escape From Monkey Island 2 years after Grim Fandango, and were working on Sam and Max and Full Throttle sequels after that for a couple years, so saying GF's sales caused it is ignorant. Second, rather than make lower budget adventure games, LEC decided it was better to just ignore the genre and their entire fan community altogether in favor of lazily cashing in on the SW milking. Basically, the decision was made because of greed, they decided their development time and resources could be better spent on titles with higher profit margins, rather than sticking to their roots and doing right by their long-time fans, and making moderate profits at best.
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Old 06/25/2010, 09:51 pm   #31
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Quote:
Originally Posted by jermy52 View Post
hey you cant blame Lucas Arts for not making adventure games anymore. Grim Fandango came out and it was a commercial failure(look it up if you don't believe me). So what were they supposed to do? If they kept making adventure games they would lose all there money because there are lots of people willing to buy low risk Star Wars games and only a few people wanting to buy high risk Adventure game.
Yes, but money had already gone into the game and development was well past the half-way point. If money had already been spent on the game, why not just finish the damned thing off? And I can assure you that the game would have been more successful than 'Grim Fandango', because 'Freelance Police' was a sequel of an already loved game while 'Grim Fandango' was a completely new game and concept.
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Old 06/25/2010, 09:51 pm   #32
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Somehow I feel the reason they made Special Editions at all, is because they realized how successful TTG was becoming with their adventure games, and decided to jump on the bandwagon.

I think Telltale is doing just fine on their own. We need different companies like this. Maybe Telltale's success will continue to drive LA toward making more adventure games, but it won't if they just buy them out.

Also, I like TTG's distribution methods better. I'm still annoyed at LA for not letting me buy a hard copy of SMI:SE.
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Old 06/25/2010, 10:07 pm   #33
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Also, I like TTG's distribution methods better. I'm still annoyed at LA for not letting me buy a hard copy of SMI:SE.
Yes, I strongly agree with this. Half of the joy of owning a PC game is being able to have the box to look at and have on your shelf alongside the rest of your collection.
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Old 06/25/2010, 10:14 pm   #34
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Yeah I am a collector I like having boxes and discs with pretty pictures on them ..... so when the Zombies attack I will still be able to play then on a PC connected to a generator... Its almost like Lucasarts has not even thought about zombie invasions.... and what is up with them not selling it on their own site? Why even use steam... I mean come on their parent company figured out how to put a dinosaur on a movie screen in 1993 but digital distribution confuses and or scares them?
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Old 06/25/2010, 10:25 pm   #35
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so when the Zombies attack I will still be able to play then on a PC connected to a generator... Its almost like Lucasarts has not even thought about zombie invasions....
Exactly! I am completely covered in case of attack, except for my ability to play SMI:SE when stuck in my floating bomb shelter.
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Old 06/25/2010, 10:38 pm   #36
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Both special editions will probably be released on a DVD together at some point
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Old 06/26/2010, 12:17 am   #37
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I must admit, if ANY company were to buy TTG, it'd probably be best it was LucasArts.
But, no. Why ruin a perfect thing?
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Old 06/26/2010, 12:29 am   #38
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Both special editions will probably be released on a DVD together at some point
Do you mean 'in one package'? I think I'd prefer them to be sold individually/separately. It'd just be nicer. I fear that if they were to come as a single package, then there'd be some sort of 50/50 cover artwork similar to the split-screen when playing multiplayer on a console game.
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Old 06/26/2010, 12:42 am   #39
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Telltale should buy LucasArts.

Well... no. I like things the way they are. LucasArts decided to target their games at the Star Wars and Indiana Jones fans (and anything else they make) while Telltale brought back the adventure game genre for those of us who want more point and click games! Things are just fine the way they are.
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Old 06/26/2010, 04:15 am   #40
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I voted no. A clear and loud no. TellTale should remain an independent studio, so they can keep making the games they want.
But I'd love more LucasArts-TellTale specific partnerships (TOMI season 2, the long awaited Star Wars adventure game that all fans have been dreaming for...), and TellTale becoming the external studio that makes LucasArts' adventure games, just like Bioware makes LucasArts' RPGs, and other studios makes LucasArts' other games.
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