Timed puzzles would generally detract from the suspenseful atmosphere the game is trying to create (with the exception, perhaps, of puzzles during the climax). As far as the jigsaw puzzles go, I think that the removal of snap would make them much more interesting. In order to be viable without snap, the player would need to have a much larger area outside the primary assembly area in which to place pieces that are not currently be worked with, and the player would also need some way to lock pieces in formation themselves, so several pieces can be moved together without having to move them individually. Adding the ability to rotate pieces would add to the challenge significantly. Unfortunately, if solutions were then checked by making sure that no pixels overlap, the usual submission -> "you FAILED" -> start over process would be far to frustrating. Instead, having some sort of "check" button that highlights overlaps (and perhaps removes a little bit from score after the third of fourth use?) might be better.
|