The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Nelson Tethers: Puzzle Agent > Puzzle Agent Discussion

Puzzle Agent Discussion What is the mystery of Scoggins, MN?

Reply
 
Thread Tools Search this Thread
Old 07/20/2010, 03:48 am   #21
Armakuni
Senior Member
 
Armakuni's Avatar
 
Join Date: Mar 2007
Location: Amigastan
Posts: 966
Default

Nice! Cool idea, I like it
Armakuni is offline   Reply With Quote
Old 07/20/2010, 09:06 am   #22
Klatuu
Treasure Hunter
 
Klatuu's Avatar
 
Join Date: Oct 2009
Posts: 231
Default

Excellent job, Soultaker! This is a great idea and really well done.

jccjjccj



I found jl0bfcsf a little harder, though.

Last edited by Klatuu; 07/20/2010 at 02:28 pm.
Klatuu is offline   Reply With Quote
Old 07/21/2010, 02:11 pm   #23
Soultaker
Senior Member
 
Join Date: Feb 2007
Posts: 250
Default

Quote:
Originally Posted by Klatuu View Post
Excellent job, Soultaker! This is a great idea and really well done.
jccjjccj
Thanks! If you like jccjjcjj, I expect you'll like bffrbffr too. :P

Quote:
I found jl0bfcsf a little harder, though.
That's a nice one! I got tricked into submitting a suboptimal solution...
Soultaker is offline   Reply With Quote
Old 07/24/2010, 11:49 am   #24
DaVince
Senior Member
 
DaVince's Avatar
 
Join Date: Oct 2008
Posts: 131
Default

This is pretty fun.
In a reflex, I started dragging instead of clicking to make lines appear. :P

Some suggestions if you're still going to work on it:
- Higher res version? This looks small even on my lappy's rather modest 1366x768 resolution.
- There should be a big "submit answer" button which automatically generates a new level for you if it's correct.
- A high score to proudly post here? Like +10 points for every puzzle solved, -5 for every wrong answer.
- The randomizer doesn't get rid of your inputted lines.
- Being able to set a grid size for a bigger challenge? If you're going to have a scoreboard, the score could be relative to the grid size.
- Maybe some sound effects! The <audio> tag is perfect for this.
DaVince is offline   Reply With Quote
Old 07/26/2010, 01:18 pm   #25
Soultaker
Senior Member
 
Join Date: Feb 2007
Posts: 250
Default

Thanks for the suggestions, DaVince! Although I don't think I'll follow most of them...
Quote:
- Higher res version? This looks small even on my lappy's rather modest 1366x768 resolution.
- Maybe some sound effects! The <audio> tag is perfect for this.
Although I'm sure the game could be bigger and better, I'm not really an artist, so I'd rather not try to create high resolution graphics and fancy sound effects... the end result would probably disappoint you anyway. If you feel the game is too small to play, you can use your browser's zoom function (Ctrl-+ usually) to make it bigger, but it'll be just as ugly.
Quote:
- There should be a big "submit answer" button which automatically generates a new level for you if it's correct.
That's what the Verify Solution button is for, although I guess it could be a bit more dramatic. The reason it doesn't auto-generate a new puzzle, is to give the player an opportunity to edit the puzzle or save the puzzle code.
Quote:
- A high score to proudly post here? Like +10 points for every puzzle solved, -5 for every wrong answer.
- Being able to set a grid size for a bigger challenge? If you're going to have a scoreboard, the score could be relative to the grid size.
I'm not sure this type of puzzle works well in a competitive setting. I think you'd have to take timing into account, in the very least. Implementing a scoreboard sounds like a lot of work. I'll give it some thought, but I'm not promising anything.

Quote:
- The randomizer doesn't get rid of your inputted lines.
Good catch! I've fixed this.
Soultaker is offline   Reply With Quote
Old 09/04/2010, 12:46 am   #26
doodinthemood
Your 4th favourite member
 
doodinthemood's Avatar
 
Join Date: Jul 2009
Location: Birmingham England Kudos: 867
Posts: 975
Default

could this thread be stickied? I dunno about other people but it's pretty much the only thread I come back to this board for.
__________________
Hi Logan. I know you're reading this.
doodinthemood is offline   Reply With Quote
Old 11/25/2010, 03:49 pm   #27
olz
Junior Member
 
Join Date: Oct 2009
Posts: 13
Default

is that's for how many bugs in puzle agent?
olz is offline   Reply With Quote
Old 12/05/2010, 12:12 am   #28
meander
Senior Member
 
meander's Avatar
 
Join Date: Jul 2009
Location: New Zealand
Posts: 283
Default

Oooh this is awesome, thank you
meander is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
More bugs in boxes shalott Puzzle Agent Hints Forum 17 04/05/2012 01:48 am
Bugs in Boxes? RingmasterJ5 Puzzle Agent Hints Forum 6 07/03/2010 04:46 am
Bone - TGCR Graphics/Engine Bugs (possible spoilers) bigtopfrank Game Support - General 4 12/21/2006 04:37 pm
Sam & Max - Bugs Bugs Bugs! Johnny Walker Game Support - General 0 11/04/2006 06:12 pm


All times are GMT -8. The time now is 05:52 pm.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy