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Puzzle Agent Discussion What is the mystery of Scoggins, MN?

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Old 07/16/2010, 01:32 am   #241
Ophenix
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Honestly? TTG can do so much better...
I love the Animation, it was captivating and very effective in creating that creepy feel of a wierd town in the middle of nowhere. The game was genuinly creepy and mainly thanks to the animation.
The puzzles on the other hand... Some where fun, most were tediouse and the repetition really broke me. How many times can I do the same retarded pipe-rearranging puzzle? I mean, seriously, you can't think of anything better than yet another one of the stupid "travle the snow and hit all the X on your way"? There were 3 of these and another two puzzles that were suspicously similar >.>;

Basicly, I liked the idea, but disliked the execution.

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Old 07/17/2010, 04:48 am   #242
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Well for me, it was quite amusing. The animations were beautiful and the dialogues were awesome. The story itself was hilariously silly. But, there are 2 main problems. First of all, the puzzles all tend to be rather easy and silly, and the few ones i got stuck on were unclear in my opinion. Second, the game was too short. By the time it ended, i was expecting that I was just half through, with a bulk of tough puzzles coming my way. So for me, it felt like an incomplete experience, and I would have loved to be tested more than that.
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Old 07/17/2010, 03:21 pm   #243
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Still working through it. Love it so far. Mixed feelings about the scoring system. Don't know whether it enhances or detracts from the experience.

Game is clever as heck. My first Tell Tale game. (Make more for Mac!)
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Old 07/18/2010, 08:59 am   #244
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I love it. It might be a tad more simplistic than other Telltale games are but that makes it better. The vibe in Puzzle Agent is closer to any of the classic Lucasarts games than any Telltale game has been so far. If I have one criticism, it is that it's impossible to move Nelson around the areas he's in. I don't mind whether its point and clicking ala Scumm, or arrow key controls ala everything since Grim Fandango but it would be good to implement some kind of player controlled movement so more exploring could be done. For instance, there were times when it was impossible to see some of the gum unless you clicked on the area where it was hidden.

This is a game which needs a full series.
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Old 07/18/2010, 12:05 pm   #245
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I want more! I want more puzzles. Harder puzzles! More hidden people! More hidden puzzles! More creepiness! In the end I had more questions than in the beginning. I want to go back to scoggins.
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Old 07/21/2010, 06:43 pm   #246
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Just finished the game. Off to watch Grickle cartoons. Off to look for more to complete the experience, which I loved.
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Old 07/24/2010, 11:58 am   #247
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I loved the game, but expected more puzzles to be scattered all over the world. You implemented a sort of exploration system, only not to exploit it enough. I want to feel like I've stumbled across something secret, a puzzle that not many have actually found!

The game was also really short, even for an episodic gaming thing like you guys do. I think I may have played Telltale Texas Hold'em for longer than this (though to be honest, that's a whole different genre of game).
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Old 07/24/2010, 02:00 pm   #248
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Quote:
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I think I may have played Telltale Texas Hold'em for longer than this (though to be honest, that's a whole different genre of game).
Telltale Texas Hold'Em is the Telltale game I've played the most (I still play it once in a while) and I own all the downloadable ones!
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Old 07/25/2010, 06:01 am   #249
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ooh, creepy and mysterious; definitely reminiscent of Maniac Mansion or at the very least the creepy town feel.

This is undoubtingly a wonderful game; first off the idea of giving you a star rating on how well you did the puzzle is indeed genius, it gives you an incentive to try more and not give up so easily.

Secondly, the music and animation is delightfully moody and fresh, the ranges from piano pieces to eerie harp solos really established the intended presence that the scene required.

And finally the puzzles, some like the Hotel key one were frustratingly difficult, others like the bugs and fish one were incredibly rewarding and some were incredibly easy (slotting objects together so they don't overlap), overall a very nice range of puzzles of the frustrating, the hard and the easy. Therefore, the difficulty of the puzzles was just perfect for me.


Comparisons to other games? I never really could get into the Proffessor Layton games - the puzzles just seemed too abstract. Compared to your other games...not as good as Wallace & Gromit or Sam & Max, but definitely better than Strong Bad...(yet to play TOMI to give a comparison)

All in all, a finely polished game that ends too soon - I was expecting to visit the school and other areas, for that reason I'm in two minds on whether to return to the town - most of the characters were ones that although fun and intriguing, but they really don't need a second/recurring appearance. The red monsters (or whatever they are) are in definite need of a reappearance...maybe they could be the season's mystery, and they could be operating all over the country?? I really enjoyed the open-endness of the ending - and it makes me want more, just new locations please! And thanks to Telltale to making another gem of a game and again putting a big grin on my face.
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Old 08/02/2010, 02:06 pm   #250
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One of Telltale's best!
I enjoyed the animation and the plot that gave me this creepy feeling. Some of the puzzles were good, but some lacked information given and hade multiple answers even though only one of them is "accepted". The length was good, but it could have been longer and the puzzles could have been better/harder. I also like that this game isn't as open as your other games because I feel that when you close it off like this the story is told in a better way. Crossing my fingers for another episode fast because I really enjoyed this game.
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Old 08/04/2010, 03:26 pm   #251
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Wonderful! Played it at my friends today. I can't see any reason why a full series of this couldn't sell extremely well as a standalone Nintendo DS release.

Given the immense popularity of Professor Layton, this would more than please the appetites of the millions who bought that game, perhaps even supersede the current Puzzle Game Champion.

My money is on my main man Nelson Tethers.
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Old 08/06/2010, 11:08 am   #252
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Just finished it. I have played Professor Layton and thought I should give this a go. I first tried the demo, but it never really interested me. Until I actually finished I today. The end of it made me want to buy it so I did. Took me 3 or 4 hours to finish, although I gave in to a few puzzles and used quite a few hints. The story was great, made me play want to play more and more. I would like to see more of this, just not now. Maybe next year.
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Old 08/07/2010, 02:16 pm   #253
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I love it. Great writing, awsome storytelling, and a welcome departure from the well worn formula of TellTaleGames. This one actually made me jump out of my chair a couple of times (creepy gnomes) as well as made me laugh out loud. Another series that I will be looking forward to. Telltale, you continue to show me why you are my drug.
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Old 08/09/2010, 01:09 pm   #254
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Phenomenal! Please, Telltale, give us a full season!
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Old 08/22/2010, 11:57 am   #255
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Quote:
Originally Posted by Ophenix View Post
The puzzles on the other hand... Some where fun, most were tediouse and the repetition really broke me. How many times can I do the same retarded pipe-rearranging puzzle?
So I guess you complain if you're given a book of crosswords that "It's just the same stupid filling-words-in-boxes puzzle over and over again?"

I'm betting the repetition allowed the game to be longer - each distinct type of puzzle requires programming, but if you can reuse them a couple of times you get more gameplay from the same amount. I didn't find the 3-4 versions or levels of the same type of puzzle annoying (though obviously some on here did).
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Old 08/24/2010, 07:04 pm   #256
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A friend told me your stupid game left him hanging from the celling 3 times exactly. (Ergo: He loved it, he loves the music, he loves Bjorn and those dammit gnomes!).
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Old 08/30/2010, 03:50 pm   #257
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A most excellent experience! I would have liked to see some tougher puzzles, if not in the main storyline, hidden ones for people wanting more of a mind bender. As for the art-style, writing, atmosphere and everything that makes up the rest of this title was right up my ally. Looking forward to seeing more chapters under this IP. As there will be more.. right?! RIGHT!?.. right.
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Old 09/01/2010, 08:10 am   #258
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My impressions of the game were quite well. I think the game needs a little work. For instance, I believe there should be a few more things to click on and just a bit more adventure in the game. I think the puzzles should be kept because I thought they were kinda cool. Also, I think they should do a full game rather than an episodic series with the game if they decide to do more.
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Old 09/11/2010, 12:25 am   #259
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I wasn't sure entirely before I played the game how much I'd like a pure puzzle game like this. Now that I've tried it, I must say that this is not what I want from an adventure game. I can accept the occasional puzzle in adventure games and survival horror games, but when every puzzle is like an IQ test, it's a bit much.

So, while I agree the game is good - it's not what I want from an adventure game, and I'm not sure I will buy any more of them, at least for a long time. And from what I've read, I won't like Professor Layton either.
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Old 09/11/2010, 11:25 am   #260
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I honestly love this game.

The atmosphere (just wonderfully Twin Peaksy), the music, the voice acting, the creepy soundeffects, the puzzles, I wouldn't change a thing!

Some people might think the puzzles were too easy. However, I don't mind a couple simple ones in between, as long as you don't put in some tougher ones as well. (BTW: I didn't find them repetitive at all.)

It took me two evenings to get through and that's just about the way I like it. I prefere games that don't take forever to complete.

I would definitely buy a season of this game in an instant! Go on, send Agent Tethers on his next mission.

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