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Originally Posted by StLouisRibs
I appear to be the only person on earth who adored the way it ended. Tell me, playing through it again, would it be as scary if you knew that the Gnomes were really Aliens from the Planet Zeist who were banished to Earth to kill everyone until only one remained, in which he would be granted the prize of becoming human?
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That's not the issue at all. Mysteries become uninteresting the moment you explain them, it's good to leave something to the imagination because that'll usually make the audience come up with something way more interesting than the writer can.
But that wasn't the problem. The problem was the abrupt, unexplained break in the middle of things that goes completely against everything the story and characters had been building up to.
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Originally Posted by StLouisRibs
Also, WHY DOES EVERYONE ASSUME THAT IT WOULD EVER BE SOLVED.
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Because it's a puzzle game? And you're playing the puzzle agent, and we've already established that Tethers was so interested in finding out about the Hidden People that he stayed in the town despite all the physical and mental dangers?
He almost gets killed by the guy's wife and doesn't even try to track her down? Are you kidding me?
I'm not looking for the Ultimate(tm) unveiling of the mystery, I'm looking for a closure that makes the least bit of sense in the established setting. There would have been many, many other ways to satisfy the player without having to reveal any more than they did.
The ending is just so inconsistent with the rest that you're left with a dozen "well, if starting up the factory again was all Tethers was after, then why did he..."-questions
The ending doesn't even have to make sense from a reality point of view (we already saw that rotating space station with two different windows, that was freaky surreal), but the ending DOES have to make sense in the context of the characters.
Like, who's running the factory now? What prevents the next foreman from meeting the same fate?
Why isn't attempted murder of a federal agent considered cause enough to go back and find the wife?
At least have them all jump the border or do SOMETHING that prevents our protagonist from pursuing the matter further.
Not even coming up with a marginally plausible ending isn't artsy or mysterious. It's just a big "we know you spent all this time and effort, but we can't be bothered to write an ending that'll make it all seem worth it" slap in the face from the writers, and it was completely unnecessary and pointless.