The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

The Walking Dead

Go Back   Telltale Games Forums > Sam & Max > Sam & Max Series Discussion

Sam & Max Series Discussion A place to talk about your favorite dog and rabbity-thing!

Reply
 
Thread Tools Search this Thread
Old 09/02/2010, 10:44 am   #1
Krid
Junior Member
 
Join Date: Dec 2009
Posts: 6
Default Game engine wishlist (controls, graphics, etc.)

Hi everybody and especially Telltale,

I'd just like to start a thread discussing the current game engine and control scheme. Maybe Telltale might consider some of our opinions and ideas for future developments.

Game controller:
Opinion: After initial scepticism I love using a gamepad to control Sam & Max.

Wishes:

- When using XBOX 360 controller, button-icons should depict the coloured A, B, X, Y buttons. (Especially since under Win7 and recent DirectX versions that's actually the only controller that works with the game!)

- With gamepad controls and an actual 3D environment already in place, it would be very cool to add free camera movement with the right analog stick. (I always love it when game controls make me feel like I'm almost inside the game myself and I really miss that feature when controlling Sam & Max with a gamepad.)


Graphics:
Opinion: The new engine really improved the look and atmosphere. Good work!

Wishes:

- Please make film grain a configurable option! Many people are annoyed by it. (Yes it adds to a movie feeling, but it also spoils a feeling of realism and "being there".)

- Long term vision: A game with something like a licensed shooter-engine with highly sophisticated graphics, but still an intelligent and humorous story line of an adventure could become a wonderful new gaming genre.


I'm dreaming of some sort of "3rd person adventure" with sophisticated realistic graphics and immersive controls, but with riddles, plot twists and humor instead of excessive blood and gore and the stupid search for health-packs and ammo.

What are your opinions and ideas?

Bye,
Krid.
Krid is offline   Reply With Quote
Old 09/02/2010, 11:20 am   #2
henke37
Member
 
Join Date: Mar 2010
Location: Sweden
Posts: 67
Default

  • Not crash when resuming from hibernation.
  • Remember settings from previous episodes.
  • One copy of each of the support dlls for the whole season, not one copy per episode.
  • Graphics quality settings that are more fine grained than 1 to 9.
  • Installers that doesn't take several minutes to load. The UAC prompt takes several minutes to show up.
  • Launcher window that doesn't lose foreground focus.
  • The ability to turn off mouse based movement.
  • Making auto goto when you click on an object respect the run selection as indicated by the shift key.
  • Audio that doesn't start both before the graphics are visible and when they are visible.
  • An installer that doesn't unpack the directx installer if I chose to not run it.
henke37 is offline   Reply With Quote
Old 09/02/2010, 11:42 am   #3
Hassat Hunter
Fluffy monkey/Cute kitten
 
Hassat Hunter's Avatar
 
Join Date: Jan 2010
Posts: 2,804
Default

Quote:
Originally Posted by Krid View Post
I'm dreaming of some sort of "3rd person adventure" with sophisticated realistic graphics and immersive controls, but with riddles, plot twists and humor instead of excessive blood and gore and the stupid search for health-packs and ammo.
FPS and the engine is 2000, so not really state-of-art AND it requires Deus Ex (but if you don't have it... what the hell is wrong with you?) but aside from that, it could suit your needs:
http://scoptic.com/burdenof80proof/
__________________
Sam: "We're 98% certain General Skun-ka'pe is evil."
Stinky: "And the other 2%?"
Max: "That he's crazy and we have to shoot him! But that may be wishful thinking on our part."

(Any resemblance to KOTOR is purely coincidential, really!)
Hassat Hunter is offline   Reply With Quote
Old 09/02/2010, 11:54 am   #4
Ignatius
Reilly
 
Ignatius's Avatar
 
Join Date: Apr 2009
Location: Argentina
Posts: 486
Default

Being able to turn WASD controls to character perspective. (W always moves forward)

And no pictures of thumbsticks, rings or arrows when click n draggin.
Ignatius is offline   Reply With Quote
Old 09/02/2010, 11:57 am   #5
Varrok
Member
 
Join Date: May 2010
Posts: 56
Default

Please return (as an option) click to go there... I'm annoyed by click'n'drag
Varrok is offline   Reply With Quote
Old 09/02/2010, 12:36 pm   #6
Krid
Junior Member
 
Join Date: Dec 2009
Posts: 6
Default

Quote:
Originally Posted by Hassat Hunter View Post
FPS and the engine is 2000, so not really state-of-art AND it requires Deus Ex (but if you don't have it... what the hell is wrong with you?) but aside from that, it could suit your needs:
http://scoptic.com/burdenof80proof/
Deus Ex... well, back at the time I sort of heard too late about it and then wasn't interested any more in a game with outdated graphics. Of course I'll have a look at the upcoming sequel, though. That burdenof80proof extension looks interesting, too. But, hey, meanwhile I'm spoiled by eye-candy like Bioshock, GTA IV, Dirt2 or that Heaven Benchmark demo. I'd just love to see such game engines combined with whacky and light-hearted adventure story lines instead of the usual violence and hectic.

Driving the DeSoto through Liberty City... or better yet: trampling Liberty City as Maxthulu? Geez, that would be fun! (Was anybody else a bit disappointed, too, that you couldn't actively smash some buildings as Maxthulu?)
Krid is offline   Reply With Quote
Old 09/02/2010, 12:45 pm   #7
Krid
Junior Member
 
Join Date: Dec 2009
Posts: 6
Default

Quote:
Originally Posted by Varrok View Post
Please return (as an option) click to go there... I'm annoyed by click'n'drag
Good point. Using a gamepad or WASD is fine and innovative for an adventure game, but click-and-drag really is annoying.

If "mouse only" as a possible control scheme is desired, maybe use good old "point and click" to go somewhere and add "middle mouse-button + mouse-movement" to look around to bring objects into view. (Well, free camera movement again. Could really add to the game experience.)
Krid is offline   Reply With Quote
Old 09/02/2010, 12:47 pm   #8
Diduz
Senior Member
 
Diduz's Avatar
 
Join Date: Oct 2006
Location: Italy
Posts: 321
Default

I've already said this many times, but I can repeat myself.
Support for all the joypads, please.
Diduz is offline   Reply With Quote
Old 09/02/2010, 01:12 pm   #9
Krid
Junior Member
 
Join Date: Dec 2009
Posts: 6
Default

Quote:
Originally Posted by Diduz View Post
I've already said this many times, but I can repeat myself.
Support for all the joypads, please.
That's mainly to blame on Microsoft's strategy to recommend XInput as input API and gradually dropping legacy DirectInput support since Windows Vista. (XInput is a requirement to obtain the "Games for Windows" Logo, so developers are moving to XInput.)

http://en.wikipedia.org/wiki/DirectI...nput_vs_XInput

Considering that Telltale depict a PS3 style controller in their help screen, my guess is that on Windows XP other contollers will still work while on Vista/Win7 only XBOX 360 works. Hence the PS3 style button-images, even though on Win7 only the XBOX 360 Controller works.

There are emulators, but those aren't available for 64 bit Win7.

http://forums.pcsx2.net/Thread-XBox-...OR-for-windows
Krid is offline   Reply With Quote
Old 09/02/2010, 01:49 pm   #10
GuruGuru214  Community Moderator
Crazy Windmill Mod
 
GuruGuru214's Avatar
 
Join Date: Aug 2009
Location: Kakariko Windmill Windmill Status: Going Around
Posts: 6,357
Default

Quote:
Originally Posted by henke37 View Post
Making auto goto when you click on an object respect the run selection as indicated by the shift key.
Tales of Monkey Island had this, and I really missed having it for this season. I wonder why they wouldn't keep it.
GuruGuru214 is offline   Reply With Quote
Old 09/02/2010, 02:26 pm   #11
Hassat Hunter
Fluffy monkey/Cute kitten
 
Hassat Hunter's Avatar
 
Join Date: Jan 2010
Posts: 2,804
Default

Graphics whore.

DX is too old to appreciate due to outdated graphics. And I hear that on an adventure games board?
Okay, I kind of not understand it anywhere... but that's not really the point.

Anyway, I don't think they actually made a small adventure game based on UT or Half-Life 2. They do have puzzle or sneaking but that's just not the same...
__________________
Sam: "We're 98% certain General Skun-ka'pe is evil."
Stinky: "And the other 2%?"
Max: "That he's crazy and we have to shoot him! But that may be wishful thinking on our part."

(Any resemblance to KOTOR is purely coincidential, really!)
Hassat Hunter is offline   Reply With Quote
Old 09/02/2010, 10:10 pm   #12
der_ketzer
Fhqwhgod
 
der_ketzer's Avatar
 
Join Date: Nov 2008
Location: in.meinem.turm.versteckt
Posts: 4,767
Default

Quote:
Originally Posted by GuruGuru214 View Post
Tales of Monkey Island had this, and I really missed having it for this season. I wonder why they wouldn't keep it.
you run to the object if you click a second time while you are walking towards it. Am I the only one who noticed that?
__________________
Quote:
Originally Posted by Rather Dashing View Post
I don't need to hear about DAISHI's phantom penetrations.
der_ketzer is offline   Reply With Quote
Old 09/03/2010, 01:03 am   #13
GuruGuru214  Community Moderator
Crazy Windmill Mod
 
GuruGuru214's Avatar
 
Join Date: Aug 2009
Location: Kakariko Windmill Windmill Status: Going Around
Posts: 6,357
Default

Oh, so they went back to the way you run in their point and click games. Would've been nice if it was consistent.
GuruGuru214 is offline   Reply With Quote
Old 09/04/2010, 01:49 pm   #14
henke37
Member
 
Join Date: Mar 2010
Location: Sweden
Posts: 67
Default

Quote:
Originally Posted by der_ketzer View Post
you run to the object if you click a second time while you are walking towards it. Am I the only one who noticed that?
I noticed it. But it's stupid having two ways of doing something when they should be interchangeable and aren't.
henke37 is offline   Reply With Quote
Old 08/29/2012, 07:43 am   #15
jpslayer
Junior Member
 
Join Date: Aug 2012
Posts: 7
Cool

ok they really need 3 really important or cool things one of them is the inverted controls but i had my big rant on that in its own thread.
ok number 2 is overhauling the save interface and number of slots. whit a game like this we wanna try all different things and i would wanna save them all, 3 slots is just not enough it gets annoying. now also they should let you name the save and/or show you your stats of your choices you made so you can figure out which is what. plus put in a more in-depth stats list at the episode selection screen and it would be a button you hit too pull it up for each episode.
the 3rd major thing that i would so love to see is an amazing idea, they need to add an automatic replay feature which what this does is removes the interface completely, choice count down, the reticle, i mean everything now at the touch of a button it will play the episode just as you controlled it and the choices you have made, im saying you dont even control lee, so u can sit back and watch it just like a tv show but way better because this so much better then the show! and you can just use the random option that they have now and watch something completely unexpected.
who knows id like to c this stuff come-threw asap but maybe they will put this stuff in like the full disc version after all the episodes r out but i have no clue. and i dont wanna hear that bs that telltale cant do it now because i said it, i give you telltale, full rain to take these ideas and add them into the game.
jpslayer is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
List your adventure games here :) anonima General Chat 123 08/31/2012 03:43 pm
Why people would choose between great stories and great graphics? Guybrush_Threepwood Tales of Monkey Island General Discussion 57 06/28/2009 07:10 am
Sam & Max is and Adventure game... keep it that way. anonima Sam & Max Series Discussion 9 01/19/2009 09:47 am
Three major problems with graphic adventure games, and possible solutions. anonima General Chat 32 11/02/2006 04:33 pm
Bad Brain Reveals Plans! anonima General Chat 105 01/28/2005 09:19 am


All times are GMT -8. The time now is 02:16 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy