Quote:
Originally Posted by DrRocketGenius
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Oh, think for yourself. The majority of critics awarded GTA IV high scores. Historically, critics have panned Psycho, shrugged off Moby-Dick, and ignored Raymond Chandler. I'm not saying I blame them: I've gotten loads of things wrong. They don't have enough time to really digest something before they review it, so who cares?
Look, I can get into a huuuuuge tirade here on why I think it fails, you know, as a game. I don't mean "it isn't fun" or something similarly silly; I'm talking about how the entire exoskeleton for the damn thing fails to do its function, which is present a story in a way a game can. Look, don't tell me your actions affect the thing: they do it in a way Choose Your Own Adventure books have for years. The game doesn't care if you sit on the bed or pick up a glass when talking to the prostitute; that's a failing on a very basic level.
You can't save Jason no matter how many times you press X, so what's the point?
Besides, even the story-as-a-story - which is what the game is all about - has more holes in it than a sprinkler, even a broken sprinkler. I'm not sure how proud you should be when someone stacks your story up against a broken sprinkler, and it's the broken sprinkler that wins.