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Old 08/28/2010, 07:30 am   #21
DrRocketGenius
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I've never played Hit the Road, but I'd love if they released it on Steam. No remake necessary.
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Old 08/28/2010, 07:44 am   #22
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I would rather if they didn't remake Grim fandango- seriously. They should leave that alone.
Why do you feel that they should leave it alone? I'd much prefer support for modern hardware.

Given the choice between backgrounds, character models, animation and cutscenes that were created to be viewed in 640x480 on the hardware of 1998 and the same things updated to work on current hardware/Operating Systems I can't understand why anyone would choose the former.

I'd imagine it would be a significant amount of work to update Grim Fandango though, making it the least likely to be revived.
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Old 08/28/2010, 07:49 pm   #23
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Remember, the voices were low quality, the music was MIDI, and the graphics were large and pixellated. I don't think they need to do the 3D style thing they did with Monkey Island, but maybe making it look a bit more like the comics. I'd definitely like to see it happen and I'd buy it if it did.
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Old 08/28/2010, 11:07 pm   #24
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For some reason, I just think that were it to get an update you might lose the original voices. Remastered music and redrawn graphics would be awesome, but I'd just as soon grab a steam (or otherwise) re-release.
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Old 09/03/2010, 05:49 pm   #25
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I wonder what Hit the Road would look like if the remake tried to make everything look like Steve Purcell drew it (basically if everything was remade to look like an animated version of his coloured comics).
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Old 09/04/2010, 10:39 am   #26
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Since when can you play hit the road on Win7 Without a some-kind-of emulator?

If i remember that game is for dos based systems... so a re-release would be awesome, no remake, no changes just a re-release
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Old 09/04/2010, 10:51 am   #27
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Yea, I agree. Thats like Lucasarts making Curse of Monkey Island Special Edition... It dosen't need it.
DOESNT NEED IT? excuse me while i play monkey island 2 in glorious hand drawn 1080p, and on my xbox. oh what? there's no reason to play curse of monkey island in high definition or on a mac or console, you're right. i guess i'll just settle for artifacts, sound glitches, and general low resolution with scummvm. so, do we make a special edition or at least a rerelease? sheer nonsense, the graphics don't need to be drawn again, duh. could the voice quality be improved? yes. could the resolution be increased, yes. SHOULD IT BE NATIVE TO MAC AND XBOX SO THAT EVERYONE WHOS NOW PLAYED 1&2 CAN PLAY THE FREAKING 3rd GAME. jeez of course it needs a special edition, or at least a rerelease that will bring this fantastic game to consoles and mac.
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Old 09/04/2010, 10:56 am   #28
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Quote:
Originally Posted by Mr Nutt View Post
I wonder what Hit the Road would look like if the remake tried to make everything look like Steve Purcell drew it (basically if everything was remade to look like an animated version of his coloured comics).
This.

Instinctively, I agree that Hit the Road doesn't need a remake. Let's face it, as pretty as all the extras were for the Monkey Island remakes, the REAL reason anybody made and bought the games was so that they could hear Dominic Armato and company give voice to the characters. Hit the Road already has voices so it isn't crying out for a remake.

But then I imagine what an updated Hit the Road would look like with high definition graphics and redesigned characters that are true to Steve Purcell's art style and...yeah, I would absolutely buy the hell out of a game like that.

I honestly wouldn't even mind if they got David Nowlin and William Kasten to redo the voices. Farmer and Jameson were great in the original, but at this point Nowlin and Kasten have become the definitive Sam & Max voices in my mind.
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Old 10/05/2010, 02:20 pm   #29
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A remake isn't necessary, but a re-release is a different story entirely. It is a shame that Sam and Max's first video game venture is so hard to legally find these days.

Tales of Monkey Island is proof Telltale and LucasArts are willing to work together. And I'm sure Steve Purcell would have no problem with a re-release.
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Old 10/05/2010, 02:32 pm   #30
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A remake isn't necessary, but a re-release is a different story entirely. It is a shame that Sam and Max's first video game venture is so hard to legally find these days.

Tales of Monkey Island is proof Telltale and LucasArts are willing to work together. And I'm sure Steve Purcell would have no problem with a re-release.
what is the difference
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Old 10/05/2010, 04:18 pm   #31
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The only hit the road se idea i can think of is a "telltale edition" where the game is remade with the voices of the sam and max characters in the telltale episodes(And the very many people that arent in the telltale episodes can get there old voices) along witht the graphics and gameplay being like the telltale episodes.
Of course that is just an idea, and I may be the only one that would like to see that happen.
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Old 10/06/2010, 07:05 am   #32
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what is the difference
Remake means redoing the old game, giving it newer graphics, better voice acting, improved gameplay, etc. etc. etc. Rerelease means releasing it again, with no changes and everything the same as the original.

Since Hit the Road was pretty damn good on its own, it doesn't necessarily require a remake, but fans everywhere would LOVE a rerelease so they could play it again; especially people like me, who were too young for it the first time around and wish they could play it.
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Old 10/06/2010, 08:56 am   #33
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Quote:
Originally Posted by RAnthonyMahan View Post
A remake isn't necessary, but a re-release is a different story entirely. It is a shame that Sam and Max's first video game venture is so hard to legally find these days.

Tales of Monkey Island is proof Telltale and LucasArts are willing to work together. And I'm sure Steve Purcell would have no problem with a re-release.
The problem is, if Steve Purcell were okay with this, he'd have been okay with them putting Sam and Max in the Monkey Island Special Editions...mind you, the copyright removal stuff is really overdone, the worst examples being "ghost-busting stud" and "I feel pretty", especially as Guybrush says "I feel pretty" in Tales with no problems.
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Old 10/06/2010, 09:08 am   #34
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The problem is, if Steve Purcell were okay with this, he'd have been okay with them putting Sam and Max in the Monkey Island Special Editions...mind you, the copyright removal stuff is really overdone, the worst examples being "ghost-busting stud" and "I feel pretty", especially as Guybrush says "I feel pretty" in Tales with no problems.
I believe that's because Steve Purcell has since given the gaming license for Sam and Max to Telltale. Unless he decides to retract the license (which, face it, he wouldn't do for the sake of a quick cameo in a different game), then nobody but Telltale is allowed to feature Sam and Max in a video game. I'm sure he wanted Sam and Max's cameos to stay intact in the special editions (given his involvement with Monkey Island and all), but it was out of his hands.

EDIT: I just remembered the Sam and Max items in Team Fortress 2. That kind of puts a hole in everything I just said. Did Steve give Valve permission to put those items in, or is Telltale allowed to temporarily loan the Sam and Max license to other companies without Steve's permission? I'm not a lawyer, so I'm kind of in the dark about this.
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Last edited by RAnthonyMahan; 10/06/2010 at 09:14 am. Reason: Added more details.
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Old 10/06/2010, 09:15 am   #35
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Quote:
Originally Posted by RAnthonyMahan View Post
I believe that's because Steve Purcell has since given the gaming license for Sam and Max to Telltale. Unless he decides to retract the license (which, face it, he wouldn't do for the sake of a quick cameo in a different game), then nobody but Telltale is allowed to feature Sam and Max in a video game. I'm sure he wanted Sam and Max's cameos to stay intact in the special editions (given his involvement with Monkey Island and all), but it was out of his hands.
Steve Prcell Himself owns the rights and lets people use it each time they bussinesly ask. This is why he is smart.
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Old 02/09/2011, 02:02 pm   #36
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Quote:
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...The problem is, if Steve Purcell were okay with this, he'd have been okay with them putting Sam and Max in the Monkey Island Special Editions...
Good news! I pretty sure I saw the Sam & Max costume in Monkey Island 2: LeChuck's Revenge Special Edition... make of that as you will.
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Old 02/10/2011, 08:38 am   #37
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Umm... nope? In MI2:SE S&M costume is covered by Purple Tentacle one.
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Old 02/10/2011, 10:38 am   #38
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It does show the Sam & Max costume if you switch it to classic mode, but in the normal mode it shows a purple tentacle costume. They did the same thing with that Sam & max statue in "The Secret of Monkey Island" and replaced it with a purple tentacle statue.
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Old 02/10/2011, 10:47 am   #39
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IIRC, I think I saw the Sam & Max costumes hide behind the tentacle costume in the Special Edition...
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Old 02/10/2011, 12:07 pm   #40
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Yes and no. Max is replaced by Purple Tentacle. Sam is still behind him, but obscured so much you have to know to notice. Also, the Sam & Max-specific comment is made generic in the Special Edition.
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