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Old 08/25/2007, 07:32 pm   #1
jp-30
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Telltale Texas Hold'Em Public Telltale Tool for DIY Adventure games!?

Joystiq

Modding? They need to ensure that licensed properties are treated the way their owners want. For example, they can't allow Phone Bone to do things Jeff Smith wouldn't want. They do plan to create a community focused tool to create your own adventure games.



EEEEEeeeeeeeeeeeeeeeeeeeeeeee!

I would pay good money for that tool.
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Old 08/25/2007, 07:51 pm   #2
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Joystiq

Modding? They need to ensure that licensed properties are treated the way their owners want. For example, they can't allow Phone Bone to do things Jeff Smith wouldn't want. They do plan to create a community focused tool to create your own adventure games.



EEEEEeeeeeeeeeeeeeeeeeeeeeeee!

I would pay good money for that tool.
EDIT2: I was wrong. Telltale tool for all is on its way.
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Old 08/25/2007, 08:45 pm   #3
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I heard "Plans to license tools". Maybe I was wrong? *Shrugs*

(PS, I really, really, hope it doesn't sound like I'm pompously flaunting the fact that I was at PAX. If it does, sorry!!)
Nothing wrong with that, I brag my ass off when something cool happens to me (and I'm usually extremely modest)

As for a public TT Tool, that would be the greatest thing since AGS.
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Old 08/25/2007, 08:51 pm   #4
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No kidding! If I could get a hold of it, master it and convince my friends to help.......*drool*
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Old 08/25/2007, 09:03 pm   #5
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It would be an awesome tool for those folks trying to make KQIX...
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Old 08/26/2007, 06:55 am   #6
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One can only hope that the Telltale Tool is not released in the same manner as a typical Telltale game. Episodic content is great and all, but I highly doubt that many people would enjoy downloading the dialogue editor, rigging tool, sandbox editor, and scripts in monthly doses.

Last edited by Mike Haley; 08/26/2007 at 07:12 am.
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Old 08/26/2007, 08:38 am   #7
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That would be positively awesome. Just think of all the possibilities...

Although what WOULD be a good way to integrate the episodic nature of Telltale into it would be monthly downloadable expansions, giving you the ability to use new characters, environments, objects, etc.
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Old 08/26/2007, 05:02 pm   #8
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I heard "Plans to license tools". Maybe I was wrong? *Shrugs*
Turns out, I was wrong. Jake confirmed the tool to the public.



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Old 08/26/2007, 08:37 pm   #9
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As for a public TT Tool, that would be the greatest thing since AGS.
Nah. It would be the greatest thing since Wintermute.
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Old 08/26/2007, 08:42 pm   #10
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Great! A tsunami of mediocre fan games awaits..
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Old 08/26/2007, 09:14 pm   #11
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Nah. It would be the greatest thing since Wintermute.
*Googles it*

:O Holy marzipan mormons mingling merrily! That looks.... so easy to use... and yet... so unrestricted....*drools*
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Old 08/27/2007, 12:51 am   #12
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I'd love to use the Telltale tool to make some of my own adventure games, and Cyberlink's idea of "would be monthly downloadable expansions, giving you the ability to use new characters, environments, objects, etc." is awesome.

But there'd probably have to be some limit on how these games can be released, I would think. I could just imagine people flogging their games on eBay or posting them on forums saying "this is the new Sam & Max game".
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Old 08/27/2007, 01:47 am   #13
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Cyberlink's idea of "would be monthly downloadable expansions, giving you the ability to use new characters, environments, objects, etc." is awesome.
Yes, Cyberlink's idea, which was in no way inspired by mine, sounds great. Although, to be fair, my 'idea' was more of a wise crack, anyway. The very idea of chopping the Telltale Tool into small chunks would be ridiculous, but monthly content updates, such as characters, environments, inventory items, and other assorted objects would be very welcome additions, indeed. In much the same way that content is added to the Telltale Comic Generator, which is then abused by adoring fans around the world.

Speaking of the Telltale Comic Generator, it has been quite a while since that was updated.

Last edited by Mike Haley; 08/27/2007 at 02:08 am.
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Old 08/27/2007, 04:48 am   #14
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Great! A tsunami of mediocre fan games awaits..
Or somebody could create the next Cave Story. Who knows?
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Old 09/19/2007, 12:30 am   #15
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Why releasing the media and art please juste release the tool and manual, we will do the rest
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Old 09/19/2007, 02:06 pm   #16
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The tool, while awesome, is still a jumbled collection of crazy things which don't always work as advertised (if at all), so it's a long ways from just being dumped up onto the site. Someday, it would be excellent, though.
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Old 09/19/2007, 02:23 pm   #17
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The tool, while awesome, is still a jumbled collection of crazy things which don't always work as advertised (if at all), so it's a long ways from just being dumped up onto the site. Someday, it would be excellent, though.
So what else is new? Everyone's tools are like that. That's why they aren't actually ever released to the public.

Except sometimes they are, of course. But that's the rare exception.
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Old 09/19/2007, 04:16 pm   #18
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So what else is new? Everyone's tools are like that.
Amen, brudda. Even the wonderful Source SDK crashes randomly and often (much to my dismay), with many features that don't do jack.
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Old 09/19/2007, 04:18 pm   #19
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So what else is new? Everyone's tools are like that. That's why they aren't actually ever released to the public.

Except sometimes they are, of course. But that's the rare exception.
... yes. That's why we're not 'just releasing the tool and manual.' :P
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Old 08/21/2009, 03:04 pm   #20
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I'd love to make a 3D sequel to my upcoming game.
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