Quote:
Originally Posted by ChingisKan
I thought of something last night. There is something in FRAPS that causes the graphics card to overridden or... something. I'd like to know what it is so I can isolate it and use it without having to throw away gigantic movies every 10, 20 minutes.
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Can you create a short video (like 10 seconds) of guybrush moving around with fraps and upload it to youtube?
1280×720 @ 30 fps in H.264 should be fine for upload.
I'll probably not be able to help you much with this but i tried to understand what happens. I might be totally wrong of course.
If FRAPS gets the picture correctly, that means that it's rendered correctly. I did a little research, and i assume FRAPS copies the Image Data from the Front buffer using
IDirect3DDevice9::GetFrontBufferData.
The question is, what happens between copying the Image to the front buffer and displaying it on the Display that can cause corruption. As you can read
here in chapter 4.8 the next step is video scan out.
According to that i would try changing settings that matter in that stage.
- Try different screen resolutions
- Try enabling/disabling vsync
- Try setting your display to different refresh rates