@Doodo!
See, I'm different in regards to this whole idea. I am actually one of the EfMI-lovers; I rate the game almost as highly as the other four. In face, I'd probably rate it on-par with Secret. However, I do realize that the game has some very obvious flaws that really do detract from the overall experience. There's the clunky control system which I really don't think anyone liked, and there's also the issue with the character models. For sure, the 3D character models were reasonably good for their time (acceptable by today's standard). But really, they are beginning to look very dated, and they do look out of place against the rest of the game's environment which looked pretty great, in my opinion.
Now, let's compare this to Curse. CoMI had, of course, 2D graphics. They have a very cartoon-y look, and heck, they're pretty much timeless. They're almost as impressive today as they were 12 years ago (in the eyes of many of us loyal fans). In my opinion, they aren't in any real need for any sort of graphical update, and neither is the game's backgrounds and environment. Artistically and graphically, the game holds up. Also, the interface is magnificent. It's convenient, but it isn't too restrictive. And it's so simple to use, unlike Escape's which really did get frustrating at times.
So, seeing as how the controls and graphics/art are near-perfect even today, there isn't exactly much need for a remake of CoMI anytime soon. Especially seeing as how graphical updates are one of the main reasons for updating or remaking a game. Escape on the other hand, looks quite dated (as far as character models go), so this is one thing that needs fixing where Curse doesn't. There's more room for improvement in Escape. Curse - 2, Escape - 0.
Also, with Escape, I feel that there could be something done to make the more grueling puzzles a little more bearable. I personally hated the whole twiddling puzzle, as well as the milk bottle puzzle, and I did get sick of Monkey Kombat after a while (though I did enjoy it at the beginning). I think that there are certainly steps that could be taken to improve these puzzles (perhaps even making them skippable and replaced with cutscenes). Though, when I think back to Curse, I struggle to think of a puzzle that I actually disliked. Curse - 3, Escape - 0.
These are just things, problems both big and small, that can be changed in order to make Escape a much better game. Cutting away the fat, if you like, in order to help Escape reach its full potential. EfMI is a good game, no doubt about it, but there is no denying that it could be significantly better than it is in its existing form. And I feel that it is in more need of a remake than Curse.
__________________
Read that instead ^.
|