The Walking Dead Law and Order Legacies Jurassic Park Back to the future: The Game Puzzle Agent Sam & Max Tales of Monkey Island Wallace & Gromit's Grand Adventures More Telltale Games
Forgot your password?
No worries, we can help!

Old 11/11/2010, 02:14 pm   #1
markeres
Senior Member
 
markeres's Avatar
 
Join Date: Jun 2009
Location: Hill Valley
Posts: 511
Default How Much Dialogue?

I've seen it mentioned in several places that "Poker Night" will have more dialogue than a "Sam and Max" episode, but how much dialogue is this exactly?
markeres is offline   Reply With Quote
Old 11/11/2010, 02:23 pm   #2
RAnthonyMahan
Hyperkinetic Humany Thing
 
RAnthonyMahan's Avatar
 
Join Date: Oct 2010
Posts: 1,617
Send a message via AIM to RAnthonyMahan
Default

I remember hearing 2,500+ lines somewhere.
__________________
None of your damn business, Sam.
My new book! My old book! My writing blog!
RAnthonyMahan is offline   Reply With Quote
Old 11/11/2010, 02:43 pm   #3
OttersPod
Heydork!Heydork!Heydork!
 
OttersPod's Avatar
 
Join Date: Sep 2010
Posts: 104
Default

Well, given how both Tycho and Strongbad are mainly dialogue-driven characters (albeit the fact that the former, until recently, had been through text), we're looking at prolly at least a couple of solid hours of dialogue alone, not including gameplay.
OttersPod is offline   Reply With Quote
Old 11/11/2010, 02:48 pm   #4
furrykef
Senior Member
 
Join Date: Nov 2010
Posts: 253
Default

If we assume for the sake of argument that there are 2500 lines of dialogue (ja2ke did claim 2500+ on the Steam forums) each averaging three seconds long, then there are 2500 * 3 = 7500 seconds of audio, or 7500 / 60 / 60 = approx. 2.083 hours of audio.
furrykef is offline   Reply With Quote
Old 11/11/2010, 02:52 pm   #5
Jake  Telltale Team
Telltale Team
 
Jake's Avatar
 
Join Date: Mar 2005
Location: San Francisco, CA
Posts: 5,843
Default

Quote:
Originally Posted by RAnthonyMahan View Post
I remember hearing 2,500+ lines somewhere.
Probably an exaggeration due to 3am forum posts. It's probably 1500-2000 though. I don't remember at this point, it could be more. The reason I gave the 2500 number somewhere is because there are a slice of lines in the game that can play in two different contexts that we act and shoot differently, so the voice line repeats but the character's performance and other characters responses will be different, etc.
Jake is offline   Reply With Quote
Old 11/11/2010, 03:13 pm   #6
markeres
Senior Member
 
markeres's Avatar
 
Join Date: Jun 2009
Location: Hill Valley
Posts: 511
Default

Cool, thanks for all the answers!
markeres is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dialogue improvements TofuHead Tales of Monkey Island General Discussion 6 10/01/2009 05:35 am
More context-based dialogue would be great. petethepanda Tales of Monkey Island General Discussion 0 09/06/2009 07:17 am
spinner cay: dialogue and insult swordplay treebark Tales of Monkey Island General Discussion 4 08/24/2009 11:00 am
you have ruined the MI style of dialogue threepcross Tales of Monkey Island General Discussion 136 07/19/2009 07:21 pm
The dialogue tree Teppic Tales of Monkey Island General Discussion 7 07/04/2009 08:33 am


All times are GMT -8. The time now is 07:06 am.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Telltale Games - © 2013 Telltale, Incorporated. All rights reserved.
Home  |   Store  |   Blogs  |   Forums  |   Product Support  |   Corporate Info  |   Press Releases  |   Jobs  |   Terms of Use  |   Privacy Policy