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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 11/17/2010, 03:48 pm   #21
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Originally Posted by Silverwolfpet View Post
Stan can be used in a brilliant way! I always loved the macabre-humor in MI games. Guybrush could actually use Stan's coffin to pull off a "Jack-Sparrow-boat" (PoTC2 reference). You can actually have this as a puzzle, talking to Stan, to shift inside the coffin so that the boat steers precisely where Guybrush wants it to go.

Oooor, Stan said that the coffin is incredibly durable (well, something along the lines of perfection)...Guybrush could use the coffin to smash something.

Both puzzles could implicate hilarious dialogue sequences.

Stan: "..and if I help you, do you promise to let me out??"
Guybrush: "Erm...sure!"

Well, Guybrush actually keeps his promise in MI3

EDIT: I could try and voice Largo too. But not like in MI2: SE...more like Dom did it in the april fool's joke.
Someone hire this man to design puzzles.
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Old 11/17/2010, 04:08 pm   #22
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Before you go trying to get stan into the game, here's a reminder:
http://www.youtube.com/watch?v=xNMeYkSLNCw
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Old 11/17/2010, 06:03 pm   #23
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I'm still up for voicing the Narrator if you should find yourself needing to use him.

http://www.megaupload.com/?d=ACKULLYX
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Old 11/17/2010, 06:42 pm   #24
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I'm still up for writing/puzzle designing/dialogue writing.

TITLE IDEA: The Barren Locker of Monkey Island (or BLOMI)

No wait. that's a terrible idea.
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Old 11/17/2010, 07:17 pm   #25
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I have no problem with Stan being in the game (and out of the coffin), just so long as he's locked back in there at the end. It probably won't disrupt the continuity all that much this way.

But, if you plan on going with something like Silverwolfpet's idea, then might I suggest having Guybrush give Stan some food or something while he's in the coffin. Then we'll understand how he survives living in a coffin for so long.
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Old 11/17/2010, 08:30 pm   #26
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Stan is going to be in the coffin the entire time, I have that part figured out, but the coffin will be a proper location; think the bottomless mug in Curse, but in a much broader sense.

Now, to update (EDIT: again)

Puzzle Design: SilverWolfPet
Assistant Puzzle Design/Composer: TomPravetz
Composer: SilverWolfPet
Scripting/Programming: TomPravetz and Wusel
I will PM Laserschwert about background design.

Animation: MonkeyMania,
Character Design: Monkey Mania

Voice-overs:
Stan: SilverWolfPet
Present Guybrush: The Highway
Guybrush's Dad: GuruGuru214 ( I don't want to have the narrator in this, but I think the deep voice fits how I have always imagined Guybrush's Dad to sound like, even after MI2:SE

Remolay, that's cool, you can send me samples whenever you can.

Now, I just need to have a suitable program to do all this. I would like it to be MI2 style graphics, so pixels basically, so I guess AGS?
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Old 11/17/2010, 08:45 pm   #27
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Originally Posted by OzzieMonkey View Post
Guybrush's Dad: GuruGuru214 ( I don't want to have the narrator in this, but I think the deep voice fits how I have always imagined Guybrush's Dad to sound like, even after MI2:SE
Sounds awesome. I'll try not to disappoint.
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Old 11/17/2010, 09:04 pm   #28
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Stan's Obtained Items between MI2 and CMI

business cards
a purple jacket
2 file cabinets
a plant
a calendar
a water cooler
a table lamp
a pen
a whole bunch of other junk.


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Old 11/17/2010, 09:29 pm   #29
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Okay here's the plot moreover.

The game opens with Elaine at the end of Monkey Island 2, standing on top of the remains of the "X marks the spot". She says her line from the last game, and it cuts to little Guybrush and
"Chuckie" walking out of the tunnels and into the Big Whoop Amusement Park. the rest of MI2's ending plays out and then on the next screen Guybrush's parents turn back into skeletons and fall to pieces on the ground right next to the Madly Rotating Buccaneer (yes, I want to finally make a visual representation of that thing), while Lechuck turns into his true form which I'll have to think of later. Lechuck beats Guybrush with a porcelain vase and knocks him out. He awakes in a room of right now no description, let's say it's Stan's coffin for now, and we are faced with a Phatt Island jail stype scenario.

That's all I have so far, and I know it's a bit rough, but with your help and some fine-tuning I'm sure I can make it a bit better.
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Old 11/17/2010, 09:53 pm   #30
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MonkeyMania is also a pretty great artist (link).
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Old 11/18/2010, 12:32 am   #31
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MonkeyMania is also a pretty great artist (link).
Ok, MonkeyMania is hired as character modeler and animator.

Oh, and where is that laserschwert, I need him for backgrounds!
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Old 11/18/2010, 04:26 am   #32
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Perhaps you might consider to chose the Point and click development kit as game engine? If you do, I am totally your programmer/will do the scripting.

You can see a game made with the PacDK here!

Think about it! It's a powerful engine, and at least as good as AGS .
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Old 11/18/2010, 10:26 am   #33
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Quote:
Originally Posted by OzzieMonkey View Post
Puzzle Design: SilverWolfPet
Scripting/Programming: Majus
Composer: SilverWolfPet
Y'know, dumping all the puzzle design, scripting (in the non-technical sense), and composing on one person for each category can be kinda tough/stressing. So... "Assistant Puzzle Design/Scripting/Composer: TomPravetz" ?
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Old 11/18/2010, 10:39 am   #34
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Quote:
Originally Posted by TomPravetz View Post
Y'know, dumping all the puzzle design, scripting (in the non-technical sense), and composing on one person for each category can be kinda tough/stressing. So... "Assistant Puzzle Design/Scripting/Composer: TomPravetz" ?
Oh shit, I just realised I thought you were Majus because of your avatar and didn't read your name Arghhhhhh!!!!!

Ok, now you can be assistant Puzzle Design/Composer and Scripter. Editing my last post.

EDIT: Also, Wusel, you can be the assistant Programmer/Scripter with TomPravetz. I'm so going to use this program you showed me, the graphics you can pull off look way better than what I was going to use.
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Old 11/18/2010, 11:42 am   #35
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Quote:
Originally Posted by OzzieMonkey View Post
Oh shit, I just realised I thought you were Majus because of your avatar and didn't read your name Arghhhhhh!!!!!

Ok, now you can be assistant Puzzle Design/Composer and Scripter. Editing my last post.

EDIT: Also, Wusel, you can be the assistant Programmer/Scripter with TomPravetz. I'm so going to use this program you showed me, the graphics you can pull off look way better than what I was going to use.
Well His Majus-ty and I do have a lot in common. We... uh... are both glasses-wearing awesomeness?

And... Yay!
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Old 11/18/2010, 11:47 am   #36
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Just a word from the wolf: Don't spoil the good parts of the game to the people who are not on the team

Maybe a private forum?
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Old 11/18/2010, 12:18 pm   #37
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Quote:
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Also, Wusel, you can be the assistant Programmer/Scripter with TomPravetz. I'm so going to use this program you showed me, the graphics you can pull off look way better than what I was going to use.
That's great!
I will be a reliable worker, putting together your awesome art and ideas to a playable whole

I'm really excited now, can't wait to start.
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Old 11/18/2010, 12:38 pm   #38
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Quote:
Originally Posted by Silverwolfpet View Post
Just a word from the wolf: Don't spoil the good parts of the game to the people who are not on the team

Maybe a private forum?
Brilliant. Wave also works great. (I need to make up for the failure of IWWH'd... DX)
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Old 11/18/2010, 01:16 pm   #39
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Yes, a forum would be nice.
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Old 11/18/2010, 03:04 pm   #40
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Hey, I'll be the guy who gets you coffee, if there's an opening for that.
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