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Old 11/09/2010, 12:00 pm   #101
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What about if you don't have Team Fortress 2 yet and you unlock one of the items. Will you get them when you buy the game, or will you need to unlock it again?
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Old 11/09/2010, 01:25 pm   #102
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What about if you don't have Team Fortress 2 yet and you unlock one of the items. Will you get them when you buy the game, or will you need to unlock it again?
Yes, it sounds like they are bound to achievements that are linked to your Steam Account. After you've got TF2 then everything should unlock.
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Old 11/09/2010, 07:52 pm   #103
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Simply put, I understand why they did it. I just don't like it.
Just imagine the sh*tstorm if these new items really gave you an davantage...
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Old 11/10/2010, 06:39 am   #104
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I strongly doubt the bonus items will be anything other than mere reskins, like the Lugermorph already is. The TF2 wiki already claims they are reskins of Sasha and the Invisible Watch, both stock items, to begin with. So, I'd have no worries about having unfair advantages from getting these items.

Well, okay, the Dangeresque Too glasses probably cue Demomen in on when it looks like they'll have to juuuuu~uuuump, which is probably all the time as it is already.

All due seriousness, Valve has stated in the past that they did not want to separate customers between those willing to pay and those who aren't, and almost everything in the store are things you can find in-game.

To wit, the only things you have to buy at all were keys to open crates with, the Halloween noisemakers (no longer on sale), the Secret Saxton (a present for one random person on a server), and the Pile O' Gifts (up to 23 people on a server get a gift). I think the Gift Wrap may also be store-only.

That said, even for the low cost of 4.50 right now in the preorder phase on Steam, I don't think Valve would be brazen enough to change their mind and give unique stats to the Iron Curtain or the Enthusiast's Timepiece.
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Old 11/10/2010, 11:42 pm   #105
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I don't think any of the items need unique stats. I would, however, like the Enthusiast's Timepiece to behave like the Dead Ringer, just because the person with the watch usually ends up dying.
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Old 11/11/2010, 08:36 am   #106
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I strongly doubt the bonus items will be anything other than mere reskins, like the Lugermorph already is. The TF2 wiki already claims they are reskins of Sasha and the Invisible Watch, both stock items, to begin with. So, I'd have no worries about having unfair advantages from getting these items.
It's been said a few times on these boards and elsewhere but I'll say it again: The Poker Night TF2 items are cosmetic only.
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Old 11/11/2010, 08:46 am   #107
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Just imagine the sh*tstorm if these new items really gave you an davantage...
It'd be an amazing shit storm.
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Old 11/11/2010, 08:51 am   #108
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And it would be extremely unfair for those that didn't buy the game if they were actual weapons, and not just reskins.
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Old 11/11/2010, 08:54 am   #109
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I'm not saying it would be fair, I just said it would be amazing. I love when the TF2 forums go in a ragestorm. Soonthey'll be raging about HAVING to buy BttF for the items, or the possibility of items.
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Old 11/11/2010, 04:49 pm   #110
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Have you considered on finishing the sam hat and at least make it a spy hat? or at least make something like the sam head

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Old 11/11/2010, 05:01 pm   #111
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It's been said a few times on these boards and elsewhere but I'll say it again: The Poker Night TF2 items are cosmetic only.
This is more out of curiosity but what that decision made by Valve themselves or more of a general consensus amogist the groups that made the game?

My guess would be Valve since they are promo items and don't want the rage that would accompany the idea of them being actual items and the need to purchase something else to get them. Though with the Mann Co. Store i'm wondering why they even bother with "promo" items anymore.
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Old 11/11/2010, 05:35 pm   #112
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This is more out of curiosity but what that decision made by Valve themselves or more of a general consensus amogist the groups that made the game?

My guess would be Valve since they are promo items and don't want the rage that would accompany the idea of them being actual items and the need to purchase something else to get them. Though with the Mann Co. Store i'm wondering why they even bother with "promo" items anymore.
The only input that Valve actually did was rubber stamp them.
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Old 11/19/2010, 05:57 pm   #113
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I wasn't able to find any word on this, so I'll ask:

If we already have a Vintage Lugermorph from The Devil's Playhouse, we'll still be able to claim a regular Lugermorph from Poker Night, right?
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Old 11/19/2010, 06:21 pm   #114
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Well....pokernight items are now craftable. Now what.
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Old 11/19/2010, 06:25 pm   #115
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Well....pokernight items are now craftable. Now what.
..what? So, anyone can get the items just by crafting? That's bad.
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Old 11/19/2010, 06:27 pm   #116
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..what? So, anyone can get the items just by crafting? That's bad.
Yeah.

Heavy token + primary token + scrap = 50% chance of iron curtain...there are alot of servers with iron curtains now. o.o;
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Old 11/19/2010, 06:28 pm   #117
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So, is it the same for the other items? Can the Luger(god no) or the Timepiece be crafted?
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Old 11/19/2010, 06:31 pm   #118
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So, is it the same for the other items? Can the Luger(god no) or the Timepiece be crafted?

I've only seen the iron curtain...but i've been hearing rumors you can get the timepiece as well via chance crafting.
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Old 11/19/2010, 06:33 pm   #119
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I've only seen the iron curtain...but i've been hearing rumors you can get the timepiece as well via chance crafting.
I hope this is fixed in a patch. Random people that don't own Poker Night crafting to get the items? That defeats the point and will probably get a few pre-orders canceled. The day the Luger becomes craftable(if it ever happens) will be horrible for all TTG fans.
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Old 11/19/2010, 06:35 pm   #120
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I hope this is fixed in a patch.
Indeed, sloppy management on valve's part. I'm curious to hear what telltale has to say about this.
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