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Originally Posted by Farlander
Didn't the MI2:SE commentary reveal that it was mostly 'just for fun'? (by 'for fun' I mean 'for laughs', and by 'for laughs' I mean 'for people to laugh'  ). Tim said they decided to use a twist after twist after twist just, you know, for kicks.
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Okay, "just for fun" was not the correct choice of words. Obviously, they wanted the ending to confuse us (and amuse them). What I'm thinking, though, is that the whole idea of the universe, in this case the "secret", is just an overlay that the stories can be built around. Hence why Ron said that it's still possible to fit his story (that he wanted to be MI3 which he had in mind before CMI, but only after MI2 was released) into the series without discarding CMI.
So, since we have no idea what the secret was supposed to be, despite getting a lot of clues within both games, the way it is revealed was probably not set in stone, and the games needed to follow a certain set of rules so that it wouldn't crash with the "secret".
And the reason I think the "child in a an amusement park" doesn't work is because they've already stated that Big Whoop is exactly what the name implies. Completely irrelevant to the full picture. Considering Big Whoop is the name of the amusement park, it would be a pretty big deal if that was the secret.
So, by saying Big Whoop was never intended to be important, they're basically denying that the ending is important at all and only meant to confuse us. Which leads me to believe that a) Ron's MI3 would explain the ending very briefly then just continuing with the story or b) Ron's MI3 would just call it a dream that happened after Guybrush falls into the tunnels.