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Old 10/13/2007, 06:30 pm   #1
TextureGlitch
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Thumbs down Gripe about the Season DVD Securom!

It pains me to have to point this out, because I love you guys and the work you do (which is why I keep buying it). But you've really hit a nerve here and hopefully if enough people complain about this, you'll listen to us.

The other day I was in the mood to replay season one to remind myself of all the details before the next season begins. Having uninstalled all of the episodes previously, I installed them all from the DVD for the first time.
As promised on the forum boards earlier this year, the DVD didn't have the activation protection that the downloaded episodes do, and -- naive as I am -- I thought this meant no digital rights management (read: customer annoyance) at all.

Imagine my surprise when the Season DVD turns out to be protected with Securom, which means that every customer who has paid for your game is now being punished for their honesty. I have to go find the DVD and put it in the drive now every single time I want to play. That is, presuming I'm not running something else that randomly breaks Securom. Not even your online activation was this annoying.
I don't want to dig out the DVD whenever I play the game, for exactly the same reason that I have a bunch of mp3s on my hard drive instead of just going to get the CDs from the shelf every single time I'm in the mood for music.

Honestly, why are you giving your money to Sony for empty digital promises? This isn't the 90s anymore, the kid next door who wants to play my new game doesn't get a copy of the CD, he downloads it from bittorrent himself.
Securom doesn't just appear on games by accident, it costs money and you willfully put it there, so I have to ask, what exactly are you trying to accomplish? Who convinced you this was a good idea?

Every episode of Sam & Max was on bittorrent a week after they were released, they're all cracked and work without 'protection'. You've put a lock on a chest that has a hole in the bottom. You haven't prevented a single person who wanted to steal your game from doing so. In fact, you've given them a good reason to do so: The cracked version works better.
You haven't swayed any minds, earned more money than you otherwise would have, or forced anyone to do anything.

Well, that's not entirely true, you've forced me to do a little dance and jump through some hoops whenever I want to play your game, you've installed a dubious piece of software on my computer that prevents me from using it the way I want to, and you've decided what other software programs I am allowed to run on my own computer.

All you've done is annoy me and other paying customers, you've created a myriad of new support problems for yourself regarding a piece of 3rd party software over which you have no control, and finally you've fed the copy protection companies who make billions each year selling people like you the completely unsubstantiated idea that your revenue will go up if you just install malware on your customers' computers that make sure they can't run certain programs and they have the disc in.

It's like selling someone a car and telling them they can only drive it if they put a large block of cement in the trunk and if they don't already own a motorcycle.
This copy protection idea is infesting the competitive gaming industry so much that small independent game studios have actually started making it a selling point that their games are DRM-free. They can't prevent pirates from copying their games anyway, so they might as well make their customers happier and attract more of them.

Now, it's your money and your game and ultimately your decision, of course. Heck, if you wanted to you could just say that everybody who wanted to play Sam & Max had to come to your office and use a certain computer. That'd be pretty darn effective copy protection. You just have to frisk everybody to make sure they haven't brought a copy device.
Of course, you might make a bit less money on the international market than you are now, but it's the same basic idea.

Anyway, I just wanted to make my voice heard and let you know my honest opinion about this Securom scam you've been suckered into. Hope you'll get wiser


(As a sidenote, the EULA on the Season DVD doesn't mention 3rd party copy protection at all, and it also seems to be copy-pasted from the Ep1 Culture Shock one, and does not seem to cover the actual product on the DVD.)
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Old 10/13/2007, 06:49 pm   #2
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odd to know.. since bone used armadillo I think. But thats just an exe .. well never mind..
Dunno about the cds to any of the games.. since i downloaded them via the store I never had a reason to open em.. Keeping em in the case with the other telltale stuffs
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Old 10/13/2007, 08:01 pm   #3
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If you don't like the Securom protection, you're welcome to use the downloadable versions which don't require any physical medium.
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Old 10/14/2007, 12:30 am   #4
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We don't consider SecuRom a scam, thank you kindly, and are aware of all the benefits as well as all the tradeoffs and annoyances present with the copy protection we use ... probably more intimately aware than any of our customers ever will be, since we live with it for months and offer any and all tech support for our products. All that said, for us the benefits outweigh the frustrations. Will we always use copy protection, or securom? I have no idea, but for the time being, and in the forseeable future we'll be securing our games one way or another. We're always looking for less annoying ways to deal with registration/copy protection/etc, and when the Season One discs started being discussed, an informal pestering around the office revealed that most found our current online activation stuff cumbersome and frustrating (we're working on it), but very few people were bothered at all by having to have a disc in the drive to play - it's a pretty standard practice for PC games acquired on a disc (vs acquired through digital distribution). Like with anything, it turns out that some people, we've discovered, are offended beyond our wildest expectations (like yourself), and your feedback is appreciated, and will now stew in peoples brains for months, until the next time we are going to ship something and have a discussion about how to secure a physical copy of one of our games and someone mentions that some people are bugged by SecuRom. So, thanks for that In the meantime, sorry you're feeling punished by having to put the disc in the drive to play the game. As Doug said, if you'd like, there is always the online activation versions, which you can re-download whenever you please.

Last edited by Jake; 10/14/2007 at 12:32 am.
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Old 10/14/2007, 01:56 am   #5
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Is it really that hard to just put it in the drive? You have to do that for every other game.
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Old 10/14/2007, 06:18 am   #6
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Why not use the same activation system for the CD ROM as you do with the downloadable version so that people won't need to put the CD ROM in every time they play the game.

Last edited by Zachspyfox033; 10/14/2007 at 07:26 am.
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Old 10/14/2007, 09:20 am   #7
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We're working towards that, or something like it.

Also, for what it's worth...

Quote:
As promised on the forum boards earlier this year, the DVD didn't have the activation protection that the downloaded episodes do, and -- naive as I am -- I thought this meant no digital rights management (read: customer annoyance) at all.
We made sure to say, as often as we could, something along the lines of "there's no online activation required - you just need the disc in the drive!" People seemed to gloss over the second half of that in their excitement, apparently.
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Old 12/27/2007, 03:27 am   #8
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Quote:
Originally Posted by tabacco View Post
If you don't like the Securom protection, you're welcome to use the downloadable versions which don't require any physical medium.
But the downloadable versions still have SecuROM, with all of the usual restrictions. For example:

http://www.securom.com/message.asp?m=module&c=5024

(I'm not allowed to use ProcessExplorer on my PC if I want to play Sam & Max)

Regards
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Old 12/30/2007, 10:19 am   #9
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If you download the latest version of Process Explorer, all you have to do is close all actively running versions of the program to play any SecuRom games. You don't have to deal with all that nasty rebooting process. I'm a PE user myself, so it disappoints me as well, but simply closing the program made it a lot more bearable.
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Old 02/14/2008, 12:59 pm   #10
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While you may not consider SecuRom a scam, it is. Your consideration is not required. It is tantamount to hijacking someone's computer. And it is ineffective at preventing people from running pirated copies of your games. Why alienate the fanbase needlessly? The Sam & Max games are, in my opinion, really great games, and I'm rooting for their success, if only because I'm hoping that you'll never stop releasing new episodes! :-)
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Old 02/14/2008, 08:14 pm   #11
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For what it's worth, I completely agree that Securom is a scam. It has never stopped any serious pirating. Cracks for securom games are easy to find. The arguement that copy protection of games stops casual pirating is one that always confused me. Those of us that still buy PC games are unlikely to give copies to our friends. Most of us know how to find pirated games and still choose to buy them. Why would we help someone else do something we wont do?

Most frustrating, though, are the unrealistic restrictions Securom places on your computer. No process explorer and no disc emulation software!? I have a tablet computer with no disc drive (it's in the docking station). It shipped from Lenovo with disc emulation software installed on it. So, Securom games will not work with an new-in-box Lenovo tablet pc.

That said, I bought the season one disc and Telltale does let us download the activated versions anytime we want. More over, they have updated season one to the new (and much improved) activation system. These signs of loyalty and customer care mean a lot.

I loath Securom in principle and in practicality, but not even that will stop me from continuing to buy Telltales Games' games.

Last edited by bpage; 02/14/2008 at 09:06 pm. Reason: grammar
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Old 02/15/2008, 01:35 am   #12
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I largely agree with bpages comment (it's similar to the one I raised earlier) however, a few comments:
Quote:
Originally Posted by bpage View Post
The arguement that copy protection of games stops casual pirating is one that always confused me. Those of us that still buy PC games are unlikely to give copies to our friends.
Well, not give copies maybe, but I do borrow games from friends (or lend them out) every once of a while. In my opinion, this is fair use. Note that the Securom DVD allows this kind of use, while the download with internet does not (or more accurate: it only works as long as Telltale explicitly allows it) which is why I'm much less opposed to the Securom protected disc than the activation-protected download. I don't need to be able to copy the cd if I can transfer my physical copy to other people without needing to ask Telltale's permission to do so.

Quote:
Most frustrating, though, are the unrealistic restrictions Securom places on your computer. No process explorer and no disc emulation software!? I have a tablet computer with no disc drive (it's in the docking station). It shipped from Lenovo with disc emulation software installed on it. So, Securom games will not work with an new-in-box Lenovo tablet pc.
It's annoying and I agree with you, but on the pragmatic side: I've been running Daemon Tools with the Securom-protected DVD without problems.

Finally I still think it makes much more sense to protect the downloadable episodes than the final DVD. The games are probably available illegally cracked and all before the DVD is shipped out, which makes protecting the DVD content rather pointless (the bonus content is, ironically, not protected). However, when a new episode is released there is a lot of anticipation, and I imagine a lot of people are willing to open their wallet if they can have the game earlier (as opposed to waiting for a cracked version). So I definitely see the advantage of copy-protection there.
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Old 02/15/2008, 09:04 am   #13
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For what it's worth, you can "lend" a downloadable copy to your friend, they just need to be a real enough friend that you trust them enough to not abuse your My Telltale login information.
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Old 03/08/2008, 12:15 pm   #14
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Thumbs up

I just wanted to throw in my two cents. I almost composed an e-mail about this very topic. While I understand the desire to keep your games as secure as possible, it also should be understood that whenever these attempts start to cut into your customers enjoyment that should be a bigger concern. So far your copy-protections have seemed relatively fair but forcing me to play with the DVD in the drive was rather irritating. I just uninstalled the whole thing after finishing the first episode and downloaded all the episodes to play them that way. I purchased Season 1 with the idea of playing them off the DVD. I don't like the idea of digital downloads very much and prefer to have physical copies. It's somewhat ironic to me that I waited so long for the disc and I ended up downloading them so I could play them.

It's not yet reached a point for me where I'd threaten to stop buying your products. Far from it. I've loved Sam and Max and I just purchased Season 2. I try to convince everyone I know to buy your products as well, however this is something that does seem to alienate your customers a bit. It's not a huge deal, but when you're almost accused of being a criminal by a game you purchased it's going to rub some people the wrong way. It reminds me a bit of the resistance online music stores found from people refusing to buy DRM files. That seems to be why iTunes and most other major online stores are focusing on DRM-free MP3s. There's little incentive to keep your customers honest if they can pirate, steal or copy your work with fewer hassles than those of us who are honest. Like I said, putting a disc in a drive is not the worst thing in the world. But, I did have the thought that this "protection" seemed like a hassle to the people buying your software and something those stealing it wouldn't even have to deal with. Putting a disc in a drive isn't enough to turn me to a life of crime, but I can see how things like this could keep those already down that path from turning back.

Keep up the good work and hopefully a DVD serial can be worked out for the Season 2 release. Once again, I'm waiting for the DVD. Now I'm off to try and get the sound working in Season 1 again. Keep up the great work guys, I love these games.
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Old 03/12/2008, 10:42 am   #15
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I just read an article by the people at Stardock who make Galactic Civilization 1 and 2. The article is about gaming and piracy, you guys might want to check it out. They don't put any copy protection on their games and this article explains why.

http://draginol.joeuser.com/article/...racy_PC_Gaming
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Old 03/14/2008, 10:35 am   #16
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That's how I see it too.
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Old 05/07/2008, 03:24 pm   #17
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Honestly (I know this thread is about 2 months unreplied, but this is important), WHO CARES WHAT SECUROM DOES? My brother installed S1 through my DVD, SecuROM doesn't break ANYTHING on his own computer, that thing's running Vista, fer' crying out loud! Even stuff that's gone digitally unsigned isn't broken by SecuROM. In fact, only game SecuROM's ever given me trouble with is BioShock (2K might've modified that version of SecuROM 7.x). TellTale's made the right decision with SecuROM, it's not leaving any loopholes in your system like Safedisk and other copy protections do. That's the exact reason Maxis switched from Safedisk to SecuROM 7.x for The Sims 2. It doesn't leave any security holes.
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Old 05/12/2008, 02:30 pm   #18
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Quote:
WHO CARES WHAT SECUROM DOES?
These guys, and most of these guys, me, the people who didn't buy the game because they don't want to willingly install malware on their computers, the people who use their computer for other things than playing Sam & Max.

Copy protection is perfectly reasonable way to protect against piracy, that doesn't mean we (as customers) have to be happy about it. If the decrease in piracy leads to more sales or not (or less) is something that isn't really established (unless you think that one pirated copy = one less sale).

What copy protection does is make it less convenient to pirate games, the downside is that it also makes it less convenient to be a paying customer. So in short, I understand the reasoning behind using copy protection, but as a customer, it lessens the value of the product for me.
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Old 05/12/2008, 02:47 pm   #19
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Our SecuRom doesn't actually install anything on your computer.
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Old 05/13/2008, 02:50 pm   #20
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Exactly my point. That's why Telltale's my favorite game company. They actually care about their customers with quality support.
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