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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

View Poll Results: Map puzzles at beginning
I love them 10 24.39%
I hate them 12 29.27%
I find them challenging- don't love/ hate them 8 19.51%
I'm some how entirely indifferent 11 26.83%
Voters: 41. You may not vote on this poll

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Old 01/17/2011, 04:58 am   #1
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Default Who else loves the game but hates the map puzzles

I love this game but I get burned out on all the map puzzles. Gets better every time I play it even though I stop when I get to those map puzzles at the beginning...
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Old 01/17/2011, 05:11 am   #2
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Map puzzles are just a part of each Monkey Island game that I accept and tolerate. No, I don't like them, but I don't dislike or hate them. They're like the bits of lettuce in an otherwise delicious meal; they're bland, they're boring, they're far from exciting, but I'll just get through them and appreciate the good parts.
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Old 01/17/2011, 05:23 am   #3
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Don't you have an option for "I find them challenging and at the same time I hate them"?
I'd vote for that one.
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Old 01/17/2011, 05:32 am   #4
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I have never really enjoyed map puzzles...
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Old 01/17/2011, 05:35 am   #5
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There is what about 3 of them? And they take about 5 minutes to get through. So it's just a matter of getting past it really, so it's done.
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Old 01/17/2011, 06:00 am   #6
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Quote:
Originally Posted by VeronicanPlay View Post
There is what about 3 of them?
There are many more over the course of all 5 games. There is one in almost every game. 'Escape...' had the Mystes O'Tyme Marsh map puzzle, 'Secret...' had the map puzzle in the Melee forest, 'Revenge...' had the Dinky Island jungle puzzle and the bones puzzle (which sort of counts as a map puzzle), and 'Tales...' had... yeah, 3, I think.

So, all in all, there have been quite few.

By the way, map puzzles always seem worse in hindsight; they're not really all that bad when you're actually doing them.
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Old 01/17/2011, 09:09 am   #7
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I wouldn't count the Dinky Island jungle puzzle a "map puzzle", but I would with the bones puzzle. It worked in Secret because it was new. I also thought it worked in Revenge, because it hadn't become stale yet. Curse didn't have any, did it? Escape had the mysts of time, which was kinda brilliant, but because of the interface it was slow and relatively clunky. But in Escape there was a puzzle within the map puzzle as well (with the time paradox thingy).

Tales had way too many, but it also had one of the best map puzzles (that I doubt would have worked in the early Monkey Island games due to technology) in episode 4. The rest of the map puzzles in that game were really just time consuming and no fun.

The best map puzzles are the ones that takes time to figure out, but are reasonably fast to execute. Secret and Revenge was like that. The smooth interface helped it making it less annoying as well. ToMI had unnecessary extra steps to basically do everything but move around. Escape just had a clunky inteface overall.

Preferrably, there should be no more than one map puzzle per game, unless the varation is big enough to warrant an extra. ToMI didn't really.
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Old 01/17/2011, 01:41 pm   #8
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Quote:
Originally Posted by StarEye View Post
I wouldn't count the Dinky Island jungle puzzle a "map puzzle", but I would with the bones puzzle. It worked in Secret because it was new. I also thought it worked in Revenge, because it hadn't become stale yet. Curse didn't have any, did it? Escape had the mysts of time, which was kinda brilliant, but because of the interface it was slow and relatively clunky. But in Escape there was a puzzle within the map puzzle as well (with the time paradox thingy).

Tales had way too many, but it also had one of the best map puzzles (that I doubt would have worked in the early Monkey Island games due to technology) in episode 4. The rest of the map puzzles in that game were really just time consuming and no fun.

The best map puzzles are the ones that takes time to figure out, but are reasonably fast to execute. Secret and Revenge was like that. The smooth interface helped it making it less annoying as well. ToMI had unnecessary extra steps to basically do everything but move around. Escape just had a clunky inteface overall.

Preferrably, there should be no more than one map puzzle per game, unless the varation is big enough to warrant an extra. ToMI didn't really.
Curse had the X marks the spot puzzle, which was kind of a map puzzle.
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Old 01/17/2011, 05:00 pm   #9
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Quote:
Originally Posted by Eduardo View Post
Curse had the X marks the spot puzzle, which was kind of a map puzzle.
That's quite true, actually. I'd almost completely forgotten about that puzzle. I actually quite liked that one because "it takes time to figure out, but is reasonably fast to execute" .

@StarEye, yes, I thought the map puzzle in the Marsh was quite good as well. It was the acquiring of the 'map' that I couldn't stand.
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Old 01/18/2011, 04:07 am   #10
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Quote:
Originally Posted by Hayden View Post
There are many more over the course of all 5 games. There is one in almost every game. 'Escape...' had the Mystes O'Tyme Marsh map puzzle, 'Secret...' had the map puzzle in the Melee forest, 'Revenge...' had the Dinky Island jungle puzzle and the bones puzzle (which sort of counts as a map puzzle), and 'Tales...' had... yeah, 3, I think.

So, all in all, there have been quite few.

By the way, map puzzles always seem worse in hindsight; they're not really all that bad when you're actually doing them.
OHHHHhhhhh. We are talking all Monkey Island games. Here I thought we where only talking about tales.
Guess my statement is a bit off then eh.
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Old 01/18/2011, 08:18 am   #11
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I voted for hate them..but I actually only mean the one in the first episode of tales.
Not because it would have been difficult to do..but just because it was annoying.
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Old 01/18/2011, 09:44 am   #12
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I neither love nor hate them. They're not the best puzzles sure, but they're not bad either.
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Old 01/19/2011, 08:43 am   #13
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Quote:
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I voted for hate them..but I actually only mean the one in the first episode of tales.
Not because it would have been difficult to do..but just because it was annoying.
I agree they annoy the piss out of me...I already figured them out the first time I played Tales. They just aren't that fun. I like puzzles, just not map puzzles usually...
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Old 01/20/2011, 04:57 pm   #14
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map puzzles are boring leftovers from text adventures and should be banished forever.
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Old 01/20/2011, 05:37 pm   #15
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Winslow's first reaction when hearing about the Map hate here on the boards.

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Old 01/20/2011, 05:48 pm   #16
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Quote:
Originally Posted by Hayden View Post
That's quite true, actually. I'd almost completely forgotten about that puzzle. I actually quite liked that one because "it takes time to figure out, but is reasonably fast to execute" .
Uhhh refresh me on that puzzle, I dont remember it.
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Old 01/20/2011, 05:50 pm   #17
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[QUOTE=Irishmile;441715]Winslow's first reaction when hearing about the Map hate here on the boards.

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Old 01/20/2011, 06:11 pm   #18
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Quote:
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Uhhh refresh me on that puzzle, I dont remember it.
You're in the theater, upstairs controlling the lights. And you have to use the directions taken from the Sea Cucumber to find out what order to press the buttons in. Once you've pressed the buttons in the correct order, the lights will focus in on the area of the stage where Elaine is buried.
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Old 01/24/2011, 03:42 pm   #19
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Winslow, I'm sorry. Let me speak to Winslow

Dear Winslow, I like maps, I just don't like it when they puzzle me, then the attention is off the craft and beauty of the map, and the focus is shifted inwards towards my own personal inner demons and struggles...

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Old 01/24/2011, 07:16 pm   #20
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You know why map puzzles are so difficult and tedious? It's because we don't have someone there to point out the solution.
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