It's cartoon-love.
Also, I thought this thread was going to be about what I think about Guybrush and Elaine's relationship. Because, personally, I think the writers of CMI decided they should have them marry in the last cutscene, they wrote the characters into a corner that's hard to get out of. Guybrush should've been "free" from marriage, and thus the future writers would also have more creative freedom, I think. Think of this, the entire EMI story was more or less based on their marriage and family reunion and stuff like that. He's running errands for his wife. Because of this, there's never really a feeling of being on an epic adventure, because there's always a someone somewhere that you know you have to return to.
I can easily imagine a Monkey Island game without even seeing Elaine once, because we've almost had that in both of the first games. Elaine was more or less a minor character (important role in the story of the first game, but very minor in terms of screentime) in MI1 and 2. Now, every Monkey Island is more or less forced to write her in somehow. I can imagine it's very easy to make up stories for Guybrush, but it's harder to figure out Elaine's role in it. MI2 started out how every Monkey Island SHOULD start out, imo. A clear goal, one that takes more or less the whole game. In MI1, the goal was also very clear from the beginning, that's what they call brilliant game design.
The goal used to be very simple. Now it's more or less about helping Elaine out by doing running her errands, or saving her from the evil clutches of LeChuck. They are simple, but they're honestly not something I felt excited about during the game. What was fun was becoming a pirate (wonder what happens when I finally become one!), looking for Monkey Island (wow, a whole new island, this game is HUGE! - remember that feeling back in the day?). Save Elaine... (well, okay, I guess I'm getting close to the ending). Looking for Big Whoop (oh, third map piece, I'm getting closer, I can't wait to find out what Big Whoop is!). Escaping and defeating LeChuck (oh shit oh shit oh shit oh shit, he's a fucking ZOMBIE!!!!!).
To me, all during ToMI, I never even thought about the main goal, because there were so many goals. Every episode had it's own goals, and when those goals were reached, that's when I was suddenly reminded on WHY I did it, and the main story suddenly kickstarted again.
The story of the game kind felt like it was told during the opening scene or the closing scene in every episode. Every episode felt so disconnected to the final goal.
What were we talking about again?
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