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Tales of Monkey Island General Discussion Talk about Guybrush's adventures in here!

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Old 01/07/2011, 02:04 pm   #61
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What would be the harm? Do people really care about the continuity in the stories anymore? Every Monkey Island since CMI has had a different team (with the exception of a few people), with a different take on the Monkey Island universe. For example, having Guybrush single again, not having to run errands for Elaine or trying to save her from LeChuck. Every Monkey Island game since Ron left has been about saving Elaine (wether it's from a Curse or something else). After Ron left, Monkey Island has been going in circles, much like the Zelda games, or to a much worse degree, Mario. It's the same story told in a different way. The eternal triangle of love and hate. The villain, the hero and the princess. That is why I want to see a reboot, wether it's from MI2 onwards or from the scratch. I don't mind these things in Zelda and Mario, but I don't want this in Monkey Island. I don't want to know what to expect. There's no surprises anymore. Lechuck is good, no just kidding, Lechuck is evil. Surprised. Er, not really.

The storywriters just doesn't have any balls anymore. They rely too much on giving what people expect rather than surprising them. I'd much rather want the latter. For this to happen, I think something drastic has to happen in the next Monkey Island game.
I was fine with the Voodoo Lady turning out to be something more and that's what I'm hoping gets expanded upon in the next game.

I don't want Ron Gilbert's version of MI3 where Elaine and Guybrush are just friends. In fact the whole ending to MI2 was... disappointing. I thoroughly enjoyed CoMI and Tales and don't mind what Telltale set up for their next game. With Gilbert all I could hope for is bad storytelling.
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Old 01/07/2011, 02:13 pm   #62
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Drastic as in actually have any impact on further games. Irrelevant npc characters doesn't qualify for having any impact whatsover for future games, and nothing in ToMI has even hinted that the next Monkey Island game would stop running in circles. EMI, CMI and ToMI have all had an "everything back to normal" ending. MI1 and 2 did not. I don't want everything to be back to normal.
I didn't feel that ToMI had an "everything back to normal" ending, with the Voodoo Lady being an evil mastermind and everything...
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Old 01/07/2011, 03:17 pm   #63
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Well, it hasn't had any impact yet. If Elaine for example had died, the impact would be clear. There would be no Elaine in the next episode, and there would be one less re-used plot element in the next game.

Besides, the Voodoo lady thing could just as well be Telltale messing with out minds. We all remember the last time that happened in a Monkey Island game.

DAISHI: bad storytelling? What was wrong with MI1 and 2's storytelling? It was (more or less) HIS story, and Monkey Island was his idea and brainchild, what could possibly go wrong with him having a major part in how the next Monkey Island game would be?
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Old 01/07/2011, 06:52 pm   #64
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That sounds great and all but when it's a licensed property they can only do so much really. The way I understand it LucasArts have the final say what can or cannot happen in a Monkey Island game because it's their property.
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Old 01/08/2011, 01:28 am   #65
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I know. I'm just wishing out loud. Not that I want Elaine to die or something, I'd just want that love-triangle plot-element to die out, as it's been done enough already. I don't think LeChuck is particularly fearsome as a love-sick puppy who can't take no for an answer.

I wonder though, if Telltale gets their chance at a second season, where they will take the story from here. But unfortunately, if they don't get a second chance, will we have another game in the series where a plot element is badly explained and then forgotten? Will those who oppose Ron Gilbert getting his hands on Monkey Island again then complaint about how they never got to find out what Telltale's Season 2 would be like?

This could actually be like MI2-CMI all over again. Telltale started something that could potentially become a very big plot-element in the next game, but if they don't get to make it, whoever will could just as well leave us wondering. Again.
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Old 01/08/2011, 02:11 am   #66
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I wouldn't be surprised if a hypothetical TOIMI2 did not have LeChuck as the primary antagonist, just on the basis of the difficultly in getting a voice artist.
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Old 01/08/2011, 03:25 am   #67
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That would make things a little different at least.
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Old 01/08/2011, 03:39 am   #68
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I actually don't want to see LeChuck until the very end of a seventh Monkey Island game. I love LeChuck as a character, but things will get far too repetitive if he continues to be thrown back into his regular role time and time again. It's time to introduce a new villain.
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Old 01/08/2011, 06:46 am   #69
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I've always preferred the mystical villain - the kind that you really don't get to meet/see until the very end or at least late in the story. It makes me respect the character more, if you only hear the (exaggerated) stories of his evil doings. Secret of Monkey Island was kinda like that (you got to see cutscenes of him, but you never actually meet him face to face until the very end). MI2 as well, had that kind of feeling.

I think the relationship between Guybrush and Elaine, and LeChuck has become a bit too close. We know LeChuck too well for him to really be threatening. Sure, he's an enemy, but once you know your enemies, they become much less of a threat. LeChuck doesn't have that air of mystery or evilness around him anymore. He's just another bully.

I know it's a children/young adult's book series, but look at Harry Potter how to create a villain that have that air of mystery about him. If not Voldemort in Harry Potter, look at how well Sephiroth or Jenova in Final Fantasy VII is used. Very rare appearence, you only hear rumours and stories of them. The villain needs to have the upper hand 99% of the game for him to feel threatening. He needs to seem out of reach. Yes, even in a point'n'click adventure. It needs to feel like there's one hell of a journey to get to the point where you can stand face to face with the main villain without falling apart from the very sight of him, and even then you should be the underdog.

Rise of the Pirate God was very good in this aspect. Everything felt desperately out of your control, and you really felt doomed. Kudos to Telltale for giving us some of that old no-bullshit LeChuck back.

I'd like to see Largo making a return. Largo is now on a quest to once again ressurect the evil LeChuck, only this time with a spell that let's him control him, so that LeChuck becomes Largo's right hand instead of vice versa. Of course something goes wrong, and LeChuck kills Largo in the end, and the only thing on his mind after that is to kill Guybrush AND Elaine, because he's given up on having her by his side. If LeChuck can't have her, nobody should, so he goes after both Guybrush and Elaine in the final part of the game, where you can switch between the characters to solve the final puzzle that stops LeChuck again.

Well, something like that. I'm just thinking out loud... kinda.

Last edited by StarEye; 01/08/2011 at 06:52 am.
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Old 01/24/2011, 10:32 am   #70
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Sorry there is a largo embargo on these forums. Please restrain from mentioning him.

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Old 01/24/2011, 03:37 pm   #71
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Sure, why not? Everyone's entitled to want another game or not, or to enjoy it, or hate it, and TTG if it has the license will be/ is entitled to do what they want.

If they discover it's profitable or not...

blah blah blah...

There is no right or wrong answer here, only a sequence of events that may or may not lead to another game...
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Old 01/30/2011, 08:59 pm   #72
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they may make it after their done with the back to the future and Jurassic park games
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Old 02/02/2011, 06:35 am   #73
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So you want something less repetitive (as in a constant in each game), how about no Monkey Island in a game that's name derives from this central feature.

Nor was there some wacky retcon explaining the absence of Monkey Island.
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Old 02/02/2011, 07:57 am   #74
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So you want something less repetitive (as in a constant in each game), how about no Monkey Island in a game that's name derives from this central feature.

Nor was there some wacky retcon explaining the absence of Monkey Island.
Princess Zelda wasnt in all the Zelda games either!
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Old 02/02/2011, 02:09 pm   #75
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I usually do not condone trolling... but I am tempted to suggest we troll the heck out of Lucasarts official forum.... like everyone here starting a new thread all requesting a sequel to ToMI.
You know.... I actually feel this is a good idea! I mean, what's the worst that can happen? They can...uh...BAN us! Oooooh!

Heh, seriously...wanna gather up a team and start charging on their forums? We don't take prisoners and I get all the candy, deal?

The only (serious) rule would be that we actually write a clever thing in our thread. Not just "PLZ TOMI2 LOL!". No, I strongly suggest that, if you guys are up to it, we all write (as much as everyone feels like) the reasons for which we want TOMI2 and why we want TellTale to develop it.

Who's with us?
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Old 02/02/2011, 11:03 pm   #76
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I'm willing to join in on this sensible invasion.
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Old 02/03/2011, 04:29 am   #77
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I'm in!
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Old 02/03/2011, 06:50 am   #78
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Listen to this while you read:

http://www.youtube.com/watch?v=xl_rljOB4AE

Gentlemen and Gentleladies!

We have gathered here today to witness our success in convincing the enemy to lend their rights once more for out enjoyment and the financial goodly-ness of TellTale!
*walks around room*

Now I see here plenty of a bright face, waiting for that point and clicking delight to reach their favorite console's screens! Remember, the power is in your hand, my hands, our hands!

Now let's get out there and show them who's the boss!
*you cheer* ...*no really, cheer!*

Brilliant! I have scheduled a surprise attack on February 10th at eleven hundred hours Post Meridiem, GMT+2h! ...in plain english, that means 11:00 PM sharp...when it's 11 PM in Romania...I dunno, calculate your own time zones, I suck at that...

But WE will NOT suck at convincing the enemy to agree with us in the general necessity of a sequel for TOMI2!

As we wait for that fatal day, we shall gather recruits! The more the merrier! Be sure to have The Argumentative Text ready! (that means, think about what you're gonna write... a few general ideas, bla bla, why do you really want the game and how awesome it would be etc).

I have faith in us and may our surprise invasion come with great success and happiness for our children and our children's children! Well, I don't like children... but that's just me.

Now, let me hear your war shout!! AAAAAARGH!!!!
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Old 02/03/2011, 09:13 am   #79
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Quote:
Originally Posted by Silverwolfpet View Post
Listen to this while you read:

http://www.youtube.com/watch?v=xl_rljOB4AE

Gentlemen and Gentleladies!

We have gathered here today to witness our success in convincing the enemy to lend their rights once more for out enjoyment and the financial goodly-ness of TellTale!
*walks around room*

Now I see here plenty of a bright face, waiting for that point and clicking delight to reach their favorite console's screens! Remember, the power is in your hand, my hands, our hands!

Now let's get out there and show them who's the boss!
*you cheer* ...*no really, cheer!*

Brilliant! I have scheduled a surprise attack on February 10th at eleven hundred hours Post Meridiem, GMT+2h! ...in plain english, that means 11:00 PM sharp...when it's 11 PM in Romania...I dunno, calculate your own time zones, I suck at that...

But WE will NOT suck at convincing the enemy to agree with us in the general necessity of a sequel for TOMI2!

As we wait for that fatal day, we shall gather recruits! The more the merrier! Be sure to have The Argumentative Text ready! (that means, think about what you're gonna write... a few general ideas, bla bla, why do you really want the game and how awesome it would be etc).

I have faith in us and may our surprise invasion come with great success and happiness for our children and our children's children! Well, I don't like children... but that's just me.

Now, let me hear your war shout!! AAAAAARGH!!!!
I'm sooooo IN!!!!
BTW, My war shout was so loud that I woke up my brother...

VIVA LA REVOLUTION!!

Oh yeah,I think we should reschedule that to the 16th... so if they announce ToMI 2 we celebrate and get drunk, but if they don't we launch our attack on Lucasarts and convince them that we NEED ToMI

Last edited by seson3churious; 02/03/2011 at 09:43 am.
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Old 02/03/2011, 10:36 am   #80
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Private seson3churious, your words are full of wisdom. So be it, I say! On the 16th we launch our attack!

What say you?!?
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