Quote:
Originally Posted by Awesomepantsman
OH I so wanted to do something like this in the first LittleBigPlanet but the tools were too limited! Good luck on this and I really look forward to playing it!
And if I may offer a suggestion, maybe the ground in the Scumm Bar could be covered in Grog (acid) so that you have to jump on the tables and swing on the chandeliers?
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While I do like this idea I feel in my opinion it would take away from the Monkey Island feeling. I'm trying to keep very close to the game while making up for the lack of inventory and item combining (without complex logic that wouldn't be able to span multiple levels anyways) with LBP2 elements.
On another note, I'm actually having some luck with working on the music myself. I've been quiet for a few days but I've definitely been putting some work in on my levels. I hope to update the current level and calling that one finished and having a new one published which will also be fully finished before the end of next week (so before February 19th).
I should also add that I was working on a conversation system but it started to become very complex and prone to bugging. I've shelved it for now and in the meantime conversations will automatically progress in the direction I've pre-chosen from the original game's script, but I will try to keep as much as possible until size or space becomes an issue.
Nearly forgot this. For those without LBP2, once the levels I'm working on are finished I will be recording them from my TV with my webcam. While it's not my ideal way of doing it, it's all I have to work with right now. Fortunately I have a higher end webcam so the quality should be decent.