Quote:
Originally Posted by Woodsyblue
I believe the idea is it will be a standard adventure game but at scenes of danger and tension it will swap over QTE cinematic style cut-scene, though I could easily be mistaken.
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That is what the GameInformer article seems to imply. But what I'm concerned about is whether Telltale makes the "investigating and looking around" parts compelling and complex enough in their own right so that they aren't just busy-work preludes to the QTE danger-and-tension parts, which will be
more enjoyable if accompanied by solid gameplay elsewhere.
They also used the term "downtime" to refer to the no-immediate-danger parts, which I hope is just an unfortunate choice of words and not indicative of Telltale's regard for them in terms of gameplay.
The article also talks a lot about getting players emotionally invested in the characters which, along with the fact that Telltale's recent games have emphasized cinematics and story-telling over stimulating gameplay, adds to my concerns. The best way to get me invested is to let me steer them through challenging situations. When I think back on memorable game characters, I remember the ones that immersed me in complex gameworlds with formidable obstacles to overcome. For instance, I was much more invested in
this little guy, whose name (number?) I never even knew, than I was in the Sam and Max of Season 3 -- because the former presented me with far more demanding puzzles to solve (and nary a cinematic, I might add). I hope Telltale takes that aspect of gaming into consideration when designing JP.