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King's Quest Discussion (closed to new posts) This is the spot to speak your mind on King's Quest.

 
 
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Old 02/18/2011, 05:34 pm   #1
David J Prokopetz
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Default There's only one thing a true "King's Quest" game needs:

There needs to be at least one way to trigger an elaborate and utterly arbitrary death cutscene on every single screen.

Am I wrong?

(Bonus points if the narrator mocks your corpse with cheesy wordplay afterwards.)
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Old 02/18/2011, 06:31 pm   #2
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Don't confuse King's Quest with Space Quest, which had more of the mocking from the narrator than KQ did.
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Old 02/18/2011, 06:37 pm   #3
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Well, it's been confirmed that you CAN die in Jurassic Park. While i'm quite certain that TT-KQ will be a mite easier than the Sierra titles, The whole "Arbitrary death cutscene for failing any damned puzzle in the game" was part and parcel of the KQ Series' charm, and i'm sure TT are gonna keep that, and hopefully make our hero's deaths as hilarious as always. :P

Let's just hope that's the only thing that moves over. Keep the Puzzles difficult, but intuitive, Telltale. Sierra Logic has no place in 2011. (except for a shoutout puzzle where you have to pwn a yeti with a custard pie.)
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Old 02/18/2011, 06:37 pm   #4
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Don't confuse King's Quest with Space Quest, which had more of the mocking from the narrator than KQ did.
It sort of varies over the course of the series. King's Quest V has as much post-death snark as any Space Quest game ever did. In fact, I seem to recall that the narrator actually mocks you in verse in a couple of cases.
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Old 02/18/2011, 06:40 pm   #5
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Sierra Logic has no place in 2011. (except for a shoutout puzzle where you have to pwn a yeti with a custard pie.)
Why should people not be allowed to think anymore? I think they should at least make it more difficult than any current Telltale game. That would be a start.

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It sort of varies over the course of the series. King's Quest V has as much post-death snark as any Space Quest game ever did. In fact, I seem to recall that the narrator actually mocks you in verse in a couple of cases.
I guess that's true.
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Old 02/18/2011, 06:59 pm   #6
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Why should people not be allowed to think anymore? I think they should at least make it more difficult than any current Telltale game. That would be a start.
Depends on what one means by "Sierra logic", really. If you mean puzzles with somewhat counterintuitive solutions, there may be a place for that. If you mean puzzles that actively punish outside-the-box thinking by accepting false solutions that award points and trigger plot-advancing cutscenes while simultaneously rendering the game unwinnable in some subtle fashion that may not become apparent for hours (King's Quest V again, oddly enough), that's a whole other matter.
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Old 02/18/2011, 11:35 pm   #7
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It sort of varies over the course of the series. King's Quest V has as much post-death snark as any Space Quest game ever did. In fact, I seem to recall that the narrator actually mocks you in verse in a couple of cases.
And I like KQ V the most for that alone. And for the screams of King graham when he falls and for Cedric of course.
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Old 02/19/2011, 01:52 am   #8
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KQ5 was the best of the KQ games hands down. From the setting, the graphics and the difficulty I thought it was the most enjoyable of the bunch. After that the series went downhill fast (with 6 being ok, 7 and 8 being really bad).
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Old 02/19/2011, 03:27 am   #9
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Mask of eternia sound never be refered to as KQ8... it was an abomination that should be forgotten
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Old 02/19/2011, 03:32 am   #10
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At first I was a bit skeptical about the dying thing in KQ but once I beat KQ 3 and 4 after countless death scenes I realized how fulfilling it was to make it to the end of a King's Quest game and still be alive.

I have an idea though. Remember in Curse of Monkey island how they had a reqular mode (which was easy) and a Mega Monkey mode (which was crazy hard) and I think they did this in a few other games as well. Why not do that? Have an easy mode for people who've never played a King's Quest game before and a Hard mode for the KQ veterans.
I think it would be a better way of easing the new fans into the franchise.
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Old 02/19/2011, 03:36 am   #11
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I would love to see the return of death scenes as long as they are accompanied with an automatic "Try Again" option. And there is nothing to stop the designers from giving a menu option for toggling the death scenes on and off. Win-win!
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Old 02/19/2011, 05:15 am   #12
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There should be an Ironman mode, where you must play through the entire game without dying AND without saving (although savestate saving could be an option).
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Old 02/19/2011, 09:13 am   #13
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When I first played these games I accepted the deaths as natural parts of an adventure game. Now that I know they don't have to be, I hate them. I absolutely think it can still be a King's Quest game without a bunch of unexpected deaths -- and I personally hope Telltale's KQ games don't do that.

(A "try again" option is an okay compromise. But when you get into sequences where the death happens quickly and you can't figure out in time how to avoid it, that gets tiresome. I'm thinking of some of the scenes in KQ7, like the one with that giant beetle/scorpion thing... my god, Valanice, STOP SCREAMING AND DO SOMETHING!)

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Old 02/19/2011, 09:17 am   #14
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I don't mind a death scene anymore, but make it instantly reversible. Press R and we're back to busy-ness.

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Old 02/19/2011, 09:32 am   #15
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Emily, I dislike twitch-action deaths like that, too, where you are stuck and have to watch the same animations over and over until you figure out the right sequence of actions. In fact, I disliked the end of Tales of Monkey Island because it was like this - er, apart from the dying part.

But Quest for Glory would be a lesser experience if you could not fail at picking your nose when playing as a Thief.

Using this example to illustrate the idea of making the death scenes optional, this scene could play out fatally with the death scenes enabled and non-fatally with them disabled.

So with the off setting, Graham would just say something like, "I don't need to pick my own brain," and that would be that; and with the death scenes enabled, he would go ahead, the death scene would play and then the action would automatically return to the moment before the fatal act.

Last edited by Simo Sakari Aaltonen; 02/19/2011 at 09:50 am. Reason: Elaboration.
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Old 02/19/2011, 10:18 am   #16
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Actually, the only thing this series needs is Roberta Williams involved in some form, and not just a thank you in the credits (ala the goofy credit like "Visiting Professor of Monkeyology" for Ron Gilbert in TMI).
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Old 02/19/2011, 10:22 am   #17
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I'd honestly rather have Josh Mandel. And I'd rather whoever it is to have a lot more than just an advisory role like Ron Gilbert for TMI.
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Old 02/19/2011, 10:35 am   #18
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I'd honestly rather have Josh Mandel. And I'd rather whoever it is to have a lot more than just an advisory role like Ron Gilbert for TMI.
If Telltale can get Josh Mandel to write for the game, it will absolutely be a day-one purchase for me, regardless of any other reservations I might have about the game.
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Old 02/19/2011, 11:40 am   #19
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I think that the deaths in Sierra games have been a bit exaggerated over the years. I hope they have deaths in the game, but I wouldn't mind if they were more logical and easy to see coming.
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Old 02/19/2011, 11:41 am   #20
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One thing that I would hope for with this game is more interactivity in the world. Sierra games were great because you could at least look at everything and get some kind of fairly unique description. You may not have been able to fully interact with everything, but not being limited to a few preset hotspots made the worlds feel much more alive and immersive. It also made puzzle solving more complex because it felt like there were always more options to try.
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