Quote:
Originally Posted by ICDNTTHNKOFGDUSRNME
Fine then. What would YOU suggest for BTTF?
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Objective: Save Doc or whatever- like in this game
Setting: Hill Valley, Free Roam
Problem: Do we expect them to create a billion Hill Valleys from different times?
Answer: No, butt head. Have the game center around 3 or so main time periods. Yes it would take a little longer to design 3 hill valleys but it would be worth it.
Problem 2: It would take them a long time to design the one Hill Valley. How do they know how big it is?
Answer2: They can use their imagination. And it is a VALLEY, so the borders of the town could be steep slopes that the player cannot climb up.
Character: Play as Marty able to explore Hill Valley (Yes, like GTA). Marty is able to walk, run, ride skateboard, possibly drive his truck, etc.
Problem: How can you give the player absolute freedom without Marty being like CJ or Nikko- running people over and such.
Answer: While driving, for example, If you hit another car there is a consequence. Maybe you have to "start over" from a predetermined spot.
And when walking or running, If Marty bumps into people he says "Oh, sorry mam. Oh, excuse me sir."
Delorean: The player can have free control over the Delorean at certain points or all during the game. They can drive it in 1985 because it exists there.
Problem: They can't drive the Delorean in past times. How are they supposed to get around? By walking?
Answer: Yes and no. The player could walk, or use a means of transportation from that time (bike, car, horse?) after they hide the Delorean. And If they do drive the Delorean in a time where it doesn't exist, there could be a meter that goes up every time a towns person sees the car. If one person sees it their just one eye witness, but If too many people see it the meter would raise. If the meter got too high, the player would have to "start over" from a predetermined spot.
Problem: If they can drive the Delorean, maybe they can't hit other cars, but what about people or trees/buildings. Will Marty hit and run or will the Delorean get smashed up?
Answer: Yes and No. If Marty hits a person, again, you would have to start over. If you hit a tree/building the car would sustain only a certain amount of damage before it would be inoperable and the player would have to start over.
Time Travel: There would be open spaces (farmland) where the player could potentially travel through time without towns people seeing.
Problem: What is the explanation for only being able to travel to certain time periods?
Answer: It could be something wrong with the time circuits that you can only travel to certain points or the last 3 times you had traveled to (DEPARTED, PRESENT, DESTINATION).
Problem: How would Marty fuel the Delorean?
Answer: Depending on WHICH Delorean was, most likely the 2015 upgrade one, he could gather trash for Mr. Fusion in order to time travel.
Problem: What about paradoxes? What if Marty changes something in the past?
Answer: Its already been said that Marty can't kill people, but If he were to run over, oh lets say, a pine tree. Or maybe something as small as a garbage can or street sign or something else..that would be a problem right? No. As Marty neared a seemingly unimportant object, it could turn red or have a red marker hover above it that would signal that it is important to history. If the player destroyed it, they would have to start over from a predetermined spot.
Look/Style: If the game was good enough- I personally wouldn't care if it were photo-realistic or slightly cartoony.
Music: During general game play it would be BTTF style background music and epic during action scenes. When Marty drives he could also listen to the radio and it would play of course, Johnny B Goode, Huey Lewis, and maybe other hit 80s tunes.
So this is my idea of how a good BTTF game should operate. It can still have heart and story while still having a good amount of action and free roaming fun.
Thanks for reading