We're hitting Bone with full force and the look and feel are spectacular!
As the pieces of the game come together, the excitement rippling through the office is palpable. The reason for this is that one week we all might get accustomed to seeing the game with default lights, characters in the rigging pose, static cameras, no voice, obstacles you have to cheat through, etc.
Then, on an average Thursday morning, I get the latest version, and BAM! (yes, my friends, BAM!) Tom's weird bird-in-flight pose is replaced by a breathing character! The next day, BADAM!! The characters and backgrounds are lit! That afternoon, KABLAMO!!! The cameras are moving, the obstacles have been cleared and some of the characters are talking! Then I come back after a weekend of croquet with tea and crumpets and DOOKALAM!!!! I realize that I am actually playing Bone: The Great Cow Race and that even though I've seen some things over and over again, it looks and feels brand-spankin' new and really freaking awesome!
In the context of Emily's excellent preview above (keep in mind that we've had two weeks of KRAKABADOOM! since then) you can imagine how excited we are about this game, and you should be too!
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